PSCD 0.9.9 - beta demo!
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.8.8 - beta demo!
Bunker - Rebuild - Win. Make Bunker a building, not a Wall?
-
Alex81
- Woods ranger
- Posts: 150
- Joined: Wed Feb 16, 2011 1:44 am
Re: PSCD 0.8.8 - beta demo!
Mmmmh, comment!
I noticed that, the text, while representing speech differs very little from general descriptions.
Like .. : A child of ten emerges...
The next "page" , when the child (Alicia Dubois) speaks, the text is exactly the same, no " " s or anything to make it stand out the other text.
You might already have planned this, but could be an idea to make narrative, and dialogue text stand out / look different from one another?
I noticed that, the text, while representing speech differs very little from general descriptions.
Like .. : A child of ten emerges...
The next "page" , when the child (Alicia Dubois) speaks, the text is exactly the same, no " " s or anything to make it stand out the other text.
You might already have planned this, but could be an idea to make narrative, and dialogue text stand out / look different from one another?
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.8.8 - beta demo!
Haha yes, I had the feeling was too powerful with that combo. I will keep it a Wall, but change Rebuild so that doesn't work on buildings (so in practice will still work for turrets but not for bunker).Franka wrote:Bunker - Rebuild - Win. Make Bunker a building, not a Wall?
I see, so you mean displaying non-dialogue text in a different way? I can do that using Ren'Py custom coding (otherwise to simply add " ", I should have changed all the game texts which is impossible nowAlex81 wrote:You might already have planned this, but could be an idea to make narrative, and dialogue text stand out / look different from one another?
I'll try with italics and see how it looks, otherwise use the " ".
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.8.8 - beta demo!
I don't understand what change you intend to make, but as long as I can't make copies of Bunker, all is well.jack1974 wrote:Haha yes, I had the feeling was too powerful with that combo. I will keep it a Wall, but change Rebuild so that doesn't work on buildings (so in practice will still work for turrets but not for bunker).Franka wrote:Bunker - Rebuild - Win. Make Bunker a building, not a Wall?
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.8.8 - beta demo!
Yes, that will be the effect. Because if I made the bunker a building, wouldn't block enemy attack and they would have no reason to hit that card, becoming useless (since its ability triggers when it's hit!).
I have already enough stuff to do another update I think...
I have already enough stuff to do another update I think...
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.8.8 - beta demo!
(I actually play Bunker to draw extra cards, I don't care about the health regen.)
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 0.8.9 - beta demo!
Haha OK I see
Anyway did another update, very likely last one for today. I did it because also added a lot of more effects, in practice the only "silent" abilities are the one that will get a voiceover (later).
Also did the text change, probably is better this way indeed so you immediately see when it's not a character talking.
Also did the text change, probably is better this way indeed so you immediately see when it's not a character talking.
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.8.9 - beta demo!
Roboguard Exterminator deals damage to all units, not just Organic ones.
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: PSCD 0.8.9 - beta demo!
Descoria Chaser enemy is flashing (like it can attack)?
-
Alex81
- Woods ranger
- Posts: 150
- Joined: Wed Feb 16, 2011 1:44 am
Re: PSCD 0.8.8 - beta demo!
Haven't played that far into the new version but :
Lola Fox appear in some of the (Graciela) crew/camp chats before she's officially "introduced" after one of the earlier attacks
Perhaps an idea to wait letting us talk to the base-personell , at least the ones where Lola appear until she first appear an introduce herself?
(Playing the VN-mode)
Lola Fox appear in some of the (Graciela) crew/camp chats before she's officially "introduced" after one of the earlier attacks
Perhaps an idea to wait letting us talk to the base-personell , at least the ones where Lola appear until she first appear an introduce herself?
(Playing the VN-mode)
