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Re: PSCD 0.8.8 - beta demo!
Posted: Sun Dec 20, 2015 4:23 pm
by Franka
Bunker - Rebuild - Win. Make Bunker a building, not a Wall?
Re: PSCD 0.8.8 - beta demo!
Posted: Sun Dec 20, 2015 4:25 pm
by Alex81
Mmmmh, comment!
I noticed that, the text, while representing speech differs very little from general descriptions.
Like .. : A child of ten emerges...
The next "page" , when the child (Alicia Dubois) speaks, the text is exactly the same, no " " s or anything to make it stand out the other text.
You might already have planned this, but could be an idea to make narrative, and dialogue text stand out / look different from one another?
Re: PSCD 0.8.8 - beta demo!
Posted: Sun Dec 20, 2015 4:35 pm
by jack1974
Franka wrote:Bunker - Rebuild - Win. Make Bunker a building, not a Wall?
Haha yes, I had the feeling was too powerful with that combo. I will keep it a Wall, but change Rebuild so that doesn't work on buildings (so in practice will still work for turrets but not for bunker).
Alex81 wrote:You might already have planned this, but could be an idea to make narrative, and dialogue text stand out / look different from one another?
I see, so you mean displaying non-dialogue text in a different way? I can do that using Ren'Py custom coding (otherwise to simply add " ", I should have changed all the game texts which is impossible now

).
I'll try with italics and see how it looks, otherwise use the " ".
Re: PSCD 0.8.8 - beta demo!
Posted: Sun Dec 20, 2015 4:38 pm
by Franka
jack1974 wrote:Franka wrote:Bunker - Rebuild - Win. Make Bunker a building, not a Wall?
Haha yes, I had the feeling was too powerful with that combo. I will keep it a Wall, but change Rebuild so that doesn't work on buildings (so in practice will still work for turrets but not for bunker).
I don't understand what change you intend to make, but as long as I can't make copies of Bunker, all is well.
Re: PSCD 0.8.8 - beta demo!
Posted: Sun Dec 20, 2015 4:40 pm
by jack1974
Yes, that will be the effect. Because if I made the bunker a building, wouldn't block enemy attack and they would have no reason to hit that card, becoming useless (since its ability triggers when it's hit!).
I have already enough stuff to do another update I think...
Re: PSCD 0.8.8 - beta demo!
Posted: Sun Dec 20, 2015 4:57 pm
by Franka
(I actually play Bunker to draw extra cards, I don't care about the health regen.)
Re: PSCD 0.8.9 - beta demo!
Posted: Sun Dec 20, 2015 4:58 pm
by jack1974
Haha OK I see

Anyway did another update, very likely last one for today. I did it because also added a lot of more effects, in practice the only "silent" abilities are the one that will get a voiceover (later).
Also did the text change, probably is better this way indeed so you immediately see when it's not a character talking.
Re: PSCD 0.8.9 - beta demo!
Posted: Sun Dec 20, 2015 5:26 pm
by Franka
Roboguard Exterminator deals damage to all units, not just Organic ones.
Re: PSCD 0.8.9 - beta demo!
Posted: Sun Dec 20, 2015 5:33 pm
by Franka
Descoria Chaser enemy is flashing (like it can attack)?
Re: PSCD 0.8.8 - beta demo!
Posted: Sun Dec 20, 2015 5:40 pm
by Alex81
Haven't played that far into the new version but :
Lola Fox appear in some of the (Graciela) crew/camp chats before she's officially "introduced" after one of the earlier attacks
Perhaps an idea to wait letting us talk to the base-personell , at least the ones where Lola appear until she first appear an introduce herself?
(Playing the VN-mode)