Re: PSCD 0.9.0 - beta demo!
Posted: Sun Dec 20, 2015 8:46 pm
Alpha S-Lurix gains +1 Attack when my base gets damaged. I don't think I count as an "enemy unit."
Haha yes trueFranka wrote:Ok, since Master Assassin gives himself +1/+1, he's essentially a 5/7 double attack unit, that's a bit much, don't you think?
Well skip works only if you've already read those texts. Anyway I can check how to stop it after a fight.Franka wrote: Skip mode continues after battles, probably that should be turned off.
You mean the sidemissions ? Or what mission is that one?Franka wrote: It's a little hard to give exact advice because all fights have different conditions and there's the random factor, but in this fight fx, clearly it doesn't look like I'm playing on Hard. I haven't been hit a single time! This enemy even played Rush several times.
Ah yes, need to ask Anima how to not count the player when attackingFranka wrote:Alpha S-Lurix gains +1 Attack when my base gets damaged. I don't think I count as an "enemy unit."
That example was mission 25 when staying to defend the base. I start with 3 weak Cannon Turrets, before they're gone, I have already gotten the upper hand and the enemy can't catch up.jack1974 wrote:You mean the sidemissions ? Or what mission is that one?
Sometime recently, the Ren'Py bug I had with fullscreen on a Retina display (OS X) got fixed. Would be interesting to see if updating Ren'Py on your other games (Loren, Sotw, PS1) would fix that too.jack1974 wrote:What's New in 0.8.8
- updated to latest Ren'Py. Now if you have the desktop DPI set at higher zoom, the game window will zoom accordingly. For example I have it at 125%, so the window will be 25% bigger. This is how was supposed to work following Microsoft standards. You can of course still play it fullscreen like before with no change.
jack1974 wrote:Ah thanksit's because is too good
Joking of course, will check that!
Do you have a save before the romance triggers? that would be helpful