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Re: PSCD 0.9.0 - beta demo!
Posted: Sun Dec 20, 2015 9:26 pm
by jack1974
Thanks got the file (and removed the link).
Troyen: yes very likely! I need to find the time to do that

Re: PSCD 0.9.0 - beta demo!
Posted: Sun Dec 20, 2015 9:28 pm
by jack1974
Weird I tried your save, but here Rigel CG correctly hides at end of the scene

And instead you see it until the end of game ?!
Re: PSCD 0.9.0 - beta demo!
Posted: Sun Dec 20, 2015 9:33 pm
by Franka
By the way, there's a dialogue box over the rolling credits.

Re: PSCD 0.9.0 - beta demo!
Posted: Sun Dec 20, 2015 9:41 pm
by cergyn
jack1974 wrote:Weird I tried your save, but here Rigel CG correctly hides at end of the scene

And instead you see it until the end of game ?!
Yeah, instead of sprites and bg i keep seeing this image. If you hide an UI, you see them. Will try to start a new game later? but for now it looks like this:

Re: PSCD 0.9.0 - beta demo!
Posted: Sun Dec 20, 2015 10:08 pm
by Troyen
That's actually a pretty hilarious composition. Completely changes the tone of the game.

Re: PSCD 0.9.0 - beta demo!
Posted: Sun Dec 20, 2015 10:25 pm
by jack1974
Haha lol! Sorry, I forgot that here I already implemented a check, that's why I wasn't seeing it. If I remove the fix again, I see the bug. Anyway, on next update will work fine

Will also check the dialogue box on credits!
Re: PSCD 0.9.0 - beta demo!
Posted: Sun Dec 20, 2015 10:26 pm
by Franka
There are very few invisible Organic units left after we get Spy, making his text ability mostly useless. Double Attack is good though.
Support Request can give Credits. OP?
Adrenaline Injection is terrible compared to Steroids.
Re: PSCD 0.9.0 - beta demo!
Posted: Mon Dec 21, 2015 12:02 am
by Franka
Are Headhunter / Solidarity / Puppeteer in the game yet? I think I should have gotten them, I mean I did kill everyone / ally everyone / coerce everyone.
Re: PSCD 0.9.0 - beta demo!
Posted: Mon Dec 21, 2015 12:12 am
by MIIMII
hi there, new member here. wanted to pop in and say i got this error -
While running game code:
File "game/gameflow.rpy", line 178, in script call
File "game/plot/talk.rpy", line 6773, in script
File "game/plot/talk.rpy", line 6773, in <module>
NameError: name 'luciusromancelevel' is not defined
Re: PSCD 0.9.0 - beta demo!
Posted: Mon Dec 21, 2015 12:15 am
by Minamber
I think there is a problem with the second mission.
I'm told to play the mine card to get enough materials, but it costs 3 credits and we don't get any at the start of the mission. I managed to win on my second try, but it seems a bit hard for a starter mission where you don't get to pick your deck.
Edit: Another problem is that whenever I complete a side mission, I get an error about the "global name 'NPCSideMissions' is not defined". It's not a big deal since I can just ignore it, though.