Yes they're in the game, but now that I look I think probably I forgot to add the checks! They should display after the knighting scene. Will take a better look, and if you have any saves feel free to send themFranka wrote:Are Headhunter / Solidarity / Puppeteer in the game yet? I think I should have gotten them, I mean I did kill everyone / ally everyone / coerce everyone.
Was a typo in the code, thanksMIIMII wrote:hi there, new member here. wanted to pop in and say i got this error
Ah yes, I need to review it since I changed how the card worksMinamber wrote:I think there is a problem with the second mission.
I'm told to play the mine card to get enough materials, but it costs 3 credits and we don't get any at the start of the mission. I managed to win on my second try, but it seems a bit hard for a starter mission where you don't get to pick your deck.
This can only happen if you continued a save from an OLD version. Since 0.8-something should work.Minamber wrote: Edit: Another problem is that whenever I complete a side mission, I get an error about the "global name 'NPCSideMissions' is not defined". It's not a big deal since I can just ignore it, though.
I'll do an update in a few hours to fix all the bugs above, thanks again for spotting them

