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Re: PSCD 0.9.3 - beta demo!

Posted: Wed Dec 23, 2015 6:57 pm
by Franka
Your new 2* Dredan Assault mission doesn't work.

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gameflow.rpy", line 160, in script call
  File "game/plot/talk.rpy", line 3826, in script call
  File "game/script2.rpy", line 749, in script call
  File "game/script.rpy", line 54, in script
  File "game/script.rpy", line 56, in <module>
IOError: Couldn't find file 'xml/card/cre_dredanwarparty.xml'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gameflow.rpy", line 160, in script call
  File "game/plot/talk.rpy", line 3826, in script call
  File "game/script2.rpy", line 749, in script call
  File "game/script.rpy", line 54, in script
  File "F:\Temp\PSCD-0.9.3-all\renpy\ast.py", line 805, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\Temp\PSCD-0.9.3-all\renpy\python.py", line 1461, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 56, in <module>
  File "new_card_framework/Core.py", line 163, in create_match
  File "new_card_framework/Board.py", line 18, in __init__
  File "new_card_framework/Board.py", line 53, in load_definition
  File "new_card_framework/Core.py", line 160, in create_deck
  File "new_card_framework/Deck.py", line 38, in __init__
  File "new_card_framework/Core.py", line 143, in create_card
  File "new_card_framework/Card.py", line 23, in __init__
  File "new_card_framework/Card.py", line 149, in load_definition
  File "new_card_framework/Core.py", line 147, in get_card_definition
  File "new_card_framework/AbstractBasics.py", line 33, in loadFile
  File "F:\Temp\PSCD-0.9.3-all\renpy\exports.py", line 1923, in file
    return renpy.loader.load(fn)
  File "F:\Temp\PSCD-0.9.3-all\renpy\loader.py", line 533, in load
    raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'xml/card/cre_dredanwarparty.xml'.

Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.955
 0.9.3

Re: PSCD 0.9.3 - beta demo!

Posted: Wed Dec 23, 2015 7:00 pm
by jack1974
Ugh yes put wrong filename :lol: will fix it and reupload a new version shortly.

Re: PSCD 0.9.4 - beta demo!

Posted: Wed Dec 23, 2015 7:19 pm
by jack1974
The new version should have fixed all the recent issues you found, and made the shaman a bit smarter :)

Re: PSCD 0.9.4 - beta demo!

Posted: Wed Dec 23, 2015 7:33 pm
by Franka
jack1974 wrote:- sandstorm now does double effect against robotic, but the spell cannot kill any unit (robotic or organic) so I updated the texts to reflect this. Can reduce strength to zero, but not hit points to zero (assuming the computer can use it so many times to reach that point!)
I had actually fixed the card text to reflect the HP =/= 0 thing in my master document. :mrgreen:

Re: PSCD 0.9.4 - beta demo!

Posted: Wed Dec 23, 2015 7:37 pm
by jack1974
Haha good. Anima fixed the Rigel bug already (which actually would happen also for Doctor or other unit randomly healing an injured ally). But I didn't manage to put it into this update, so will be on the next one.
Well I hope at least there aren't crashing ones. I am going to take it easier in the next 2-3 days for Christmas (going to visit parents and do some relaxing stuff!).

Re: PSCD 0.9.4 - beta demo!

Posted: Wed Dec 23, 2015 7:49 pm
by Franka
Yep, I'll keep testing, but I also have family commitments. Just not all day, every day. :wink:

Re: PSCD 0.9.4 - beta demo!

Posted: Wed Dec 23, 2015 8:25 pm
by Franka
After Scene 16 side missions, you immediately get another set of Scene 16 side missions (and team talks).

Re: PSCD 0.9.4 - beta demo!

Posted: Wed Dec 23, 2015 8:46 pm
by jack1974
Yes those are the extra ones I added, to make sure all romances would unlock. I added it at scene 16 and in another occasion (scene21 or something).
Anyway about the mission 16 is really hard to balance. If I increase the speed at which the computer can put new cards, then you risk to have Vialle killed early in the battle... I have tweaked it a bit, but as I explained elsewhere I cannot risk to make the main plot missions too hard, they'll stay on the "easier side" :)

Re: PSCD 0.9.4 - beta demo!

Posted: Wed Dec 23, 2015 8:53 pm
by Franka
jack1974 wrote:Yes those are the extra ones I added, to make sure all romances would unlock. I added it at scene 16 and in another occasion (scene21 or something).
But surely there shouldn't be 2 sets of side missions without at least one main mission in between?

Re: PSCD 0.9.4 - beta demo!

Posted: Wed Dec 23, 2015 8:54 pm
by Troyen
jack1974 wrote:Yes those are the extra ones I added, to make sure all romances would unlock. I added it at scene 16 and in another occasion (scene21 or something).
The double talks/missions might get a bit confusing. Can you move them between other missions, or is that more difficult than it sounds?