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Re: PSCD 0.9.5 - beta demo!
Posted: Fri Dec 25, 2015 9:09 am
by jack1974
Yes that could be the reason indeed, since the spell cards don't count

So maybe somehow picked that text but the real triggering condition was another. Anyway I ran a few tests, with same victory setting, and never happened, so I think was really a weird/uncommon case!
Re: PSCD 0.9.5 - beta demo!
Posted: Fri Dec 25, 2015 10:27 am
by Franka
Re: PSCD 0.9.5 - beta demo!
Posted: Fri Dec 25, 2015 11:09 am
by Franka
When allying with Healer Vialle and Vanguard Nator, their units have "must survive" traits. (Not that they actually must survive, it just says that.)
Re: PSCD 0.9.5 - beta demo!
Posted: Fri Dec 25, 2015 11:30 am
by jack1974
Haha wtf super Remi

I guess that being invisible with alien scavenger is a quite powerful combo. Luckily he is available only in a few missions

I need to change the must survive trait for those two cards then! Should happen only when you have Vialle to protect in that early plot mission.
Re: PSCD 0.9.6 - beta demo!
Posted: Sat Dec 26, 2015 9:32 am
by jack1974
Updated new version with all the cards text revised, and some fixes

Even the longest ones like Adrenaline Injection and Coin Flip fit the space!

Re: PSCD 0.9.6 - beta demo!
Posted: Sat Dec 26, 2015 5:12 pm
by Franka
Yay! That's awesome!
Now maybe we can think about adding cool tag lines.
Re: PSCD 0.9.6 - beta demo!
Posted: Sat Dec 26, 2015 5:22 pm
by Franka
By the way, I was naughty and changed "Light-Cyborg" to "Light Cyborg" and I also removed the tag lines from "Regular Infantry" and "Veteran", because it was confusing to have 2 cards with tag lines when the rest had rules text.
Re: PSCD 0.9.6 - beta demo!
Posted: Sat Dec 26, 2015 5:39 pm
by Franka
One small change for a future update: I forgot to add "Wall." at the start of Mine Field's game text.
Re: PSCD 0.9.6 - beta demo!
Posted: Sat Dec 26, 2015 6:01 pm
by Franka
3* Robobrain Assault mission error.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gameflow.rpy", line 177, in script call
File "game/plot/talk.rpy", line 4501, in script call
File "game/script2.rpy", line 749, in script call
File "game/script.rpy", line 54, in script
File "game/script.rpy", line 56, in <module>
IOError: Couldn't find file 'xml/card/cre_robobrainmindstealer.xml'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpy", line 177, in script call
File "game/plot/talk.rpy", line 4501, in script call
File "game/script2.rpy", line 749, in script call
File "game/script.rpy", line 54, in script
File "F:\Temp\PSCD-0.9.6-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Temp\PSCD-0.9.6-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 56, in <module>
File "new_card_framework/Core.py", line 163, in create_match
File "new_card_framework/Board.py", line 18, in __init__
File "new_card_framework/Board.py", line 54, in load_definition
File "new_card_framework/Core.py", line 160, in create_deck
File "new_card_framework/Deck.py", line 38, in __init__
File "new_card_framework/Core.py", line 143, in create_card
File "new_card_framework/Card.py", line 23, in __init__
File "new_card_framework/Card.py", line 149, in load_definition
File "new_card_framework/Core.py", line 147, in get_card_definition
File "new_card_framework/AbstractBasics.py", line 33, in loadFile
File "F:\Temp\PSCD-0.9.6-all\renpy\exports.py", line 1923, in file
return renpy.loader.load(fn)
File "F:\Temp\PSCD-0.9.6-all\renpy\loader.py", line 533, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'xml/card/cre_robobrainmindstealer.xml'.
Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.959
0.9.6
Re: PSCD 0.9.6 - beta demo!
Posted: Sat Dec 26, 2015 6:17 pm
by jack1974
Franka wrote:By the way, I was naughty and changed "Light-Cyborg" to "Light Cyborg" and I also removed the tag lines from "Regular Infantry" and "Veteran", because it was confusing to have 2 cards with tag lines when the rest had rules text.
Yes saw it, I think is fine. I don't plan to put any tag lines honestly since is confusing... I think either all should have, or none (and better none since I'd have no time to add for all of them!).
Franka wrote:One small change for a future update: I forgot to add "Wall." at the start of Mine Field's game text.
Will add it now!
Franka wrote:3* Robobrain Assault mission error.
Haha, wrong path in mission file
