PSCD 0.9.9 - beta demo!

A VN/CCG hybrid game with all romance combos https://www.winterwolves.com/pscd.htm
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jack1974
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Re: PSCD 0.8.4 - beta demo!

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Franka wrote: If you feel that there are a lot of enemy Organics, Flamethrower Turret might be priced ok, but you have plenty of Wall hating cards in the enemy decks, from what I've seen, and there are a LOT of fights featuring flyers and non-organics. Laser Turret is actually totally horrible, because all the robots I've seen regularly so far are Orbis, which are flyers. Maybe there's a problem with the AI targeting if it suicides into your double damage Walls?
Yes true. Later there'll be some more robotic enemies. Though for example all Robobrains are robotic, though they also are anti-robotic themselves so... yeah laser turret so far aren't as useful as others :)
Franka wrote: Anyway, I'll just go back to what I said earlier about not getting those Walls tested (by me :wink: ), because I don't put Walls costing 6+ resources into any of my decks. Ever.
In some of the new missions I think you'll need to use them (in one you'll need to protect a card-NPC from dying, or resist a certain amount of turns). In my playthrough, I don't play a lot of them, but I keep a few of them with gold and use Xavier's actions to repair, so enemies rush into destroying them and get killed :mrgreen: but is good that different playstyles both work!

Anyway I reduced the costs of those turrets too, so now should be more affordable/make more sense.
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Franka
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Re: PSCD 0.8.4 - beta demo!

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Scout doesn't reveal ANY invisible units now. :lol:
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Re: PSCD 0.8.4 - beta demo!

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Hmm right, it seems that reveal either works with ALL units, or nothing :shock: need to find out why...
edit: so I checked and reveal works with all or none, and all my desperate attempts to remove the invisible trait using game scripting failed. So I'll need to ask Anima. Strange because I think initially worked... or maybe not :mrgreen:
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Re: PSCD 0.8.4 - beta demo!

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There was probably only ever one invisible unit at a time when I first tested Scout.
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Re: PSCD 0.8.4 - beta demo!

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Yes, probably even in my tests :lol:
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Franka
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Re: PSCD 0.8.4 - beta demo!

Post by Franka »

Mindcontrolled Elk is still overpowered. I don't think it should work on Walls. It makes Assault missions on hard trivial.
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Re: PSCD 0.8.4 - beta demo!

Post by Franka »

Marada Warrior gives itself +1/+1 when summoned even though it says "another Marada unit".
Last edited by Franka on Wed Dec 02, 2015 10:23 pm, edited 1 time in total.
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Re: PSCD 0.8.4 - beta demo!

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"Vause can infiltrate any defense" - this is a cryptic text, but I guess it means they avoid walls?

Razorwings: If Mindcontrolled Elk tosses these away, they still trigger their death explosion (I'm assuming Elks trigger all "on death" effects actually).
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Re: PSCD 0.8.4 - beta demo!

Post by Franka »

All missions cleared on hard with Alex, so I guess he's good to go as well.
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Re: PSCD 0.8.4 - beta demo!

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Yes Elk shouldn't work on Walls and probably also on flying units :) And so I could also avoid the Razorwing bug :lol:
Franka wrote:Marada Warrior gives itself +1/+1 when summoned even though it says "another Marada unit".
Yes I know, I had trouble to make it work at all excluding the unit itself, but will try again.
edit: scratch that, managed to make it work :)
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