Yes true. Later there'll be some more robotic enemies. Though for example all Robobrains are robotic, though they also are anti-robotic themselves so... yeah laser turret so far aren't as useful as othersFranka wrote: If you feel that there are a lot of enemy Organics, Flamethrower Turret might be priced ok, but you have plenty of Wall hating cards in the enemy decks, from what I've seen, and there are a LOT of fights featuring flyers and non-organics. Laser Turret is actually totally horrible, because all the robots I've seen regularly so far are Orbis, which are flyers. Maybe there's a problem with the AI targeting if it suicides into your double damage Walls?
In some of the new missions I think you'll need to use them (in one you'll need to protect a card-NPC from dying, or resist a certain amount of turns). In my playthrough, I don't play a lot of them, but I keep a few of them with gold and use Xavier's actions to repair, so enemies rush into destroying them and get killedFranka wrote: Anyway, I'll just go back to what I said earlier about not getting those Walls tested (by me), because I don't put Walls costing 6+ resources into any of my decks. Ever.
Anyway I reduced the costs of those turrets too, so now should be more affordable/make more sense.
