PSCD 0.9.9 - beta demo!

A VN/CCG hybrid game with all romance combos https://www.winterwolves.com/pscd.htm
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jack1974
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Re: PSCD 0.8.5 - beta demo!

Post by jack1974 »

Yes I need to balance the cards cost more, since when I did them, you weren't getting new resources each turn like now. So probably need to review them all, I completely forgot about it :mrgreen:
Needy98
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Re: PSCD 0.8.5 - beta demo!

Post by Needy98 »

Nope, I'm playing 0.8.5. I just deleted all previous versions, saves from computer and played from the beginning. I still was able to see to that scene :/
here is a screenshot (let me know if you want me to remove it)
https://www.dropbox.com/s/q6qsdt7lrjb20b7/1.png?dl=0
Last edited by Needy98 on Sun Dec 06, 2015 6:05 pm, edited 2 times in total.
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Franka
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Re: PSCD 0.8.5 - beta demo!

Post by Franka »

jack1974 wrote:Yes I need to balance the cards cost more, since when I did them, you weren't getting new resources each turn like now. So probably need to review them all, I completely forgot about it :mrgreen:
Ah, that makes sense!
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Franka
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Re: PSCD 0.8.5 - beta demo!

Post by Franka »

Dead Robo-Replicator creates a basic un-upgraded unit, and for some reason it has a cost of 1 Personnel and is Organic??

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jack1974
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Re: PSCD 0.8.5 - beta demo!

Post by jack1974 »

Needy98 wrote:Nope, I'm playing 0.8.5. I just deleted all previous versions, saves from computer and played from the beginning. I still was able to see to that scene :/
here is a screenshot (let me know if you want me to remove it)
Do you have a save before the scene to send me? I don't understand how it can happen :lol:
Franka wrote:Dead Robo-Replicator creates a basic un-upgraded unit, and for some reason it has a cost of 1 Personnel and is Organic??
Haha clearly a mistake ! I need to review all the rare units I see. That should make also the battles harder (or better of the right difficulty).
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jack1974
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Re: PSCD 0.8.5 - beta demo!

Post by jack1974 »

Franka wrote: Even though we spend more resources overall (1/1/1 compared to 1/1), you have to remember that we earn one of each non-Credit Resource per turn. So a 1/1/1 unit still takes only one turn to play, just like a 1/1 unit does. Since we only draw 1 card per turn, once we're set up, we will then always be able to play the next card we draw, if we've built our deck properly. So, a 1/1/1 card in practice costs the same as a 1/1 card, except in the very early turns, where we might play two 1/1 cards instead. (Of course they all cost Credits, which changes things slightly, but probably not that much.)
Yes this is the current issue vs computer. After you showed that picture of the protect Healer Vialle I tried various things, but in practice the fact is that the computer uses 1-resource cost card, and I stupidly thought that a 1/1/1 card was the same as one with rarity = 3 :lol:
But that's not the case (especially in the new system). I totally forgot I had designed the card when the resources wouldn't auto-increase, and in the early levels it worked because it was the same, but now at higher levels the cards should cost a resource more (beside credits) like you said.
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Franka
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Re: PSCD 0.8.5 - beta demo!

Post by Franka »

While eating dinner, it suddenly dawned on me that you've made a unit with discount robotic. Please don't do that. It's going to make Turrets really, really silly.
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Franka
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Re: PSCD 0.8.5 - beta demo!

Post by Franka »

Grenade returns to my hand after I've played it.
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jack1974
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Re: PSCD 0.8.5 - beta demo!

Post by jack1974 »

Needy98: thanks for the file got it.
I'm reviewing all cards now. Fun that I never noticed the Grenade bug until now!
OK for the robotic discount, indeed for turrets would be problematic, unless I make it not working with turrets... I need to do some tests.

edit: the grenade works, I think simply you had two. Not sure, here doesn't return in hand after using it :o
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Franka
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Re: PSCD 0.8.5 - beta demo!

Post by Franka »

jack1974 wrote:edit: the grenade works, I think simply you had two. Not sure, here doesn't return in hand after using it :o
That's odd. I played it 3 times in the same fight because it kept coming back to my hand. I'll see if I can replicate it.
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