Card Rewrites
- jack1974
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Re: Card Rewrites
Ah ok, will check it 
- Franka
- Elder Druid
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Re: Card Rewrites
The Mira unit says that she takes control a stunned enemy. However, she only seems to take control of enemies that the Galina unit stunned. If I use, fx, the Stun card to stun someone else, she can't take control of them.
Is this intended (in which case I shall rewrite the card text)?
Is this intended (in which case I shall rewrite the card text)?
- jack1974
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Re: Card Rewrites
For the Arnox, I fixed the behavior and changed the text (you'll do it better but for now): "Whenever a friendly unit is killed, the sentinel retaliate dealing 2 damage to a random target."
For Mira, yes I remember I used that specific combo, since with generic stunned enemies wasn't working correctly.
I plan to have another version of Mira in the DLC doing a different thing, but there's time for that
For Mira, yes I remember I used that specific combo, since with generic stunned enemies wasn't working correctly.
I plan to have another version of Mira in the DLC doing a different thing, but there's time for that
- Franka
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Re: Card Rewrites
Shouldn't these "Light-Cyborg" units just be "Cyborg"? Light-Cyborg sounds strange (to me).
- jack1974
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Re: Card Rewrites
It's because there are other more "heavy armored" cyborgs too. I don't remember if I added them in the game or not though (maybe I saved them for the DLC).
- Franka
- Elder Druid
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- Joined: Fri Nov 30, 2012 3:07 pm
Re: Card Rewrites
Apex Skull Totem gives Matrick Soldier +1/+1??
I finally unlocked the last of Alex' cards, which means I can complete the rewriting of the player cards.
Just one question on Reinforcements: It adds starting Hit Points. Shouldn't it add current Hit Points?
Also, Rocket Battledroid + Reinforcements + Alien Scavenger = MGRLB!

I finally unlocked the last of Alex' cards, which means I can complete the rewriting of the player cards.
Just one question on Reinforcements: It adds starting Hit Points. Shouldn't it add current Hit Points?
Also, Rocket Battledroid + Reinforcements + Alien Scavenger = MGRLB!

- jack1974
- Pack leader
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Re: Card Rewrites
Yes should be the current hit points, I've fixed it now 
Haha that card is quite powerful!
Haha that card is quite powerful!
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Card Rewrites
Right, let's get to the meat of it then.
In the rewriting, I've tried to keep three major things in mind:
- When does the effect happen?
- Who is the target?
- When does the effect end?
Other than that, I've done my best to use the same terminology for cards that do (essentially) the same thing.
I've chosen to write out abilities on most Common and some Uncommon cards, but as rarity increases I expect people to know what "Breach" and "Charge" means, fx.
As much as I've tried to explain all cards on themselves, sometimes you may have to look something up in the rule book to fully understand every detail. But using the rule book + the card, you should always know how the card is expected to work.
In order to conserve card space, instead of writing with/without the "XXX" trait, I've just written with/without "XXX", but I always put references in quotes. That should still be easy to understand.
I haven't written anything for tag lines (such as Regular Infantry's text), or corrected them if they had bad Engrish, but I suggest that you put tag lines in italics and at the bottom of the text area, to avoid confusion with game text. We can come up with cool tag lines for cards that still have free space.
If you approve of these changes, let me know if any of them can't fit, and I'll see what I can do.
Only cards from the deck builder is covered in this first batch, enemy cards and guest cards will come later (when I've finished the game again).
Empire Cards
Charlotte Cards
Mizuki Cards
Christophe Cards
Samuel Cards
Mario Cards
Xavier Cards
Graciela Cards
Galina Cards
Diana Cards
Alex Cards
In the rewriting, I've tried to keep three major things in mind:
- When does the effect happen?
- Who is the target?
- When does the effect end?
Other than that, I've done my best to use the same terminology for cards that do (essentially) the same thing.
I've chosen to write out abilities on most Common and some Uncommon cards, but as rarity increases I expect people to know what "Breach" and "Charge" means, fx.
As much as I've tried to explain all cards on themselves, sometimes you may have to look something up in the rule book to fully understand every detail. But using the rule book + the card, you should always know how the card is expected to work.
In order to conserve card space, instead of writing with/without the "XXX" trait, I've just written with/without "XXX", but I always put references in quotes. That should still be easy to understand.
I haven't written anything for tag lines (such as Regular Infantry's text), or corrected them if they had bad Engrish, but I suggest that you put tag lines in italics and at the bottom of the text area, to avoid confusion with game text. We can come up with cool tag lines for cards that still have free space.
If you approve of these changes, let me know if any of them can't fit, and I'll see what I can do.
Only cards from the deck builder is covered in this first batch, enemy cards and guest cards will come later (when I've finished the game again).
Empire Cards
Spoiler:
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Spoiler:
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Card Rewrites
Thanks, I will have the writer check them for English when she does have time 
About tag lines yes, I only put them for cards that had no ability, just to have something. I could always do like in Hearthstone and put nothing if they have no ability.
About tag lines yes, I only put them for cards that had no ability, just to have something. I could always do like in Hearthstone and put nothing if they have no ability.
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Card Rewrites
Paralyzing Chant affects even Invisible enemy units. Is that really intended? I think Riot probably is the only other card that does, though it's harder to test player cards since the AI rarely has Invisible units.
