Right, let's get to the meat of it then.
In the rewriting, I've tried to keep three major things in mind:
- When does the effect happen?
- Who is the target?
- When does the effect end?
Other than that, I've done my best to use the same terminology for cards that do (essentially) the same thing.
I've chosen to write out abilities on most Common and some Uncommon cards, but as rarity increases I expect people to know what "Breach" and "Charge" means, fx.
As much as I've tried to explain all cards on themselves, sometimes you may have to look something up in the rule book to fully understand every detail. But using the rule book + the card, you should always know how the card is expected to work.
In order to conserve card space, instead of writing with/without the "XXX" trait, I've just written with/without "XXX", but I always put references in quotes. That should still be easy to understand.
I haven't written anything for tag lines (such as Regular Infantry's text), or corrected them if they had bad Engrish, but I suggest that you put tag lines in italics and at the bottom of the text area, to avoid confusion with game text. We can come up with cool tag lines for cards that still have free space.
If you approve of these changes, let me know if any of them can't fit, and I'll see what I can do.
Only cards from the deck builder is covered in this first batch, enemy cards and guest cards will come later (when I've finished the game again).
Empire Cards
Charlotte Cards
Mizuki Cards
Christophe Cards
Samuel Cards
Mario Cards
Xavier Cards
Graciela Cards
Galina Cards
Diana Cards
Alex Cards