Re: PSCD 1.0.2 test
Posted: Mon Jan 25, 2016 5:41 pm
Yes that was the bug reported, but if you start a new game in the new version it should work 
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 352, in __call__
renpy.save(fn, extra_info=save_name)
RuntimeError: maximum recursion depth exceeded while pickling an object
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "F:\games\PSCD\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\games\PSCD\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "F:\games\PSCD\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\games\PSCD\renpy\display\core.py", line 2426, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "F:\games\PSCD\renpy\display\core.py", line 3091, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\transition.py", line 45, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\screen.py", line 638, in event
rv = self.child.event(ev, x, y, st)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\layout.py", line 188, in event
rv = d.event(ev, x - xo, y - yo, st)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\behavior.py", line 818, in event
return handle_click(self.clicked)
File "F:\games\PSCD\renpy\display\behavior.py", line 761, in handle_click
rv = run(action)
File "F:\games\PSCD\renpy\display\behavior.py", line 295, in run
new_rv = run(i, *args, **kwargs)
File "F:\games\PSCD\renpy\display\behavior.py", line 302, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 352, in __call__
renpy.save(fn, extra_info=save_name)
File "F:\games\PSCD\renpy\loadsave.py", line 275, in save
dump((roots, renpy.game.log), logf)
File "F:\games\PSCD\renpy\loadsave.py", line 43, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
RuntimeError: maximum recursion depth exceeded while pickling an object
Windows-7-6.1.7601-SP1
Ren'Py 6.99.9.1022
1.0.2