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Re: development thread

Posted: Fri Sep 22, 2017 6:24 am
by DarkWolf
jack1974 wrote: Thu Sep 21, 2017 3:51 pm Of course, assuming you want to trust a vampire. Who would be so fool to do that?? :o
There is a way to be on side of vampires? Count me in :) .

Re: development thread

Posted: Fri Sep 22, 2017 6:38 am
by jack1974
Hehe the ending part is not finished yet, but we accounted for some different endings based on how you react when you stumble into them (and happens several times...).

Re: development thread

Posted: Fri Sep 22, 2017 9:33 am
by jack1974
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Hmm I love Valery but this is a bit gross... :twisted:
It's a quest item that you'll be able to use later in the game.

Re: development thread

Posted: Fri Sep 22, 2017 10:28 am
by Franka
DarkWolf wrote: Fri Sep 22, 2017 6:24 am
jack1974 wrote: Thu Sep 21, 2017 3:51 pm Of course, assuming you want to trust a vampire. Who would be so fool to do that?? :o
There is a way to be on side of vampires? Count me in :) .
As long as there's also a way to murder them, count me in. :P

Re: development thread

Posted: Fri Sep 22, 2017 11:05 am
by jack1974
Well (unfortunately?) since they appear in Loren, and Loren events happens AFTER this game, Valery/Zachary can't be eliminated obviously. At least not permanently! :)

Re: development thread

Posted: Fri Sep 22, 2017 9:31 pm
by jack1974
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This is something so simple/obvious that I wonder why I didn't do it also for my other games... in practice a big problem of games with big parties is if some rarely used character falls behind in level. If you bring him/her with you on a high level party, you'll get a nice XP boost at end of each fight :)

Re: development thread

Posted: Sun Sep 24, 2017 7:41 am
by jack1974
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Hehehe, interesting choice here (you can say yes or no) :o :mrgreen:

Re: development thread

Posted: Mon Sep 25, 2017 6:22 pm
by jack1974
More interesting choices...
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Also, now Cursed Lands it's a REAL RPG, featuring an infamous Tome Of Knowledge!
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Re: development thread

Posted: Tue Sep 26, 2017 6:02 am
by jack1974
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and this is the screen when you use it :)

Re: development thread

Posted: Wed Sep 27, 2017 9:37 am
by jack1974
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today was a super productive morning... I worked A LOT on various aspect of the game even if some were quite obscure and probably few people will notice it :lol:
But I fixed many bugs due to the "open nature" of this game (you can start and finish in any order several quests at once!). Remind me to never have such a open game again in future :mrgreen:
It's so open that I forgot completely a possible outcome of Galan's quest (I only coded the path where you just go and kill everything haha) in which he gets a very powerful item :)