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Re: development thread
Posted: Fri Sep 22, 2017 6:24 am
by DarkWolf
jack1974 wrote: ↑Thu Sep 21, 2017 3:51 pm
Of course, assuming you want to trust a vampire. Who would be so fool to do that??
There is a way to be on side of vampires? Count me in

.
Re: development thread
Posted: Fri Sep 22, 2017 6:38 am
by jack1974
Hehe the ending part is not finished yet, but we accounted for some different endings based on how you react when you stumble into them (and happens several times...).
Re: development thread
Posted: Fri Sep 22, 2017 9:33 am
by jack1974

Hmm I love Valery but this is a bit gross...
It's a quest item that you'll be able to use later in the game.
Re: development thread
Posted: Fri Sep 22, 2017 10:28 am
by Franka
DarkWolf wrote: ↑Fri Sep 22, 2017 6:24 am
jack1974 wrote: ↑Thu Sep 21, 2017 3:51 pm
Of course, assuming you want to trust a vampire. Who would be so fool to do that??
There is a way to be on side of vampires? Count me in

.
As long as there's also a way to murder them, count me in.

Re: development thread
Posted: Fri Sep 22, 2017 11:05 am
by jack1974
Well (unfortunately?) since they appear in Loren, and Loren events happens AFTER this game, Valery/Zachary can't be eliminated obviously. At least not permanently!

Re: development thread
Posted: Fri Sep 22, 2017 9:31 pm
by jack1974

This is something so simple/obvious that I wonder why I didn't do it also for my other games... in practice a big problem of games with big parties is if some rarely used character falls behind in level. If you bring him/her with you on a high level party, you'll get a nice XP boost at end of each fight

Re: development thread
Posted: Sun Sep 24, 2017 7:41 am
by jack1974
Re: development thread
Posted: Mon Sep 25, 2017 6:22 pm
by jack1974
More interesting choices...
Also, now Cursed Lands it's a REAL RPG, featuring an infamous Tome Of Knowledge!

Re: development thread
Posted: Tue Sep 26, 2017 6:02 am
by jack1974

and this is the screen when you use it

Re: development thread
Posted: Wed Sep 27, 2017 9:37 am
by jack1974

today was a super productive morning... I worked A LOT on various aspect of the game even if some were quite obscure and probably few people will notice it

But I fixed many bugs due to the "open nature" of this game (you can start and finish in any order several quests at once!). Remind me to never have such a open game again in future
It's so open that I forgot completely a possible outcome of Galan's quest (I only coded the path where you just go and kill everything haha) in which he gets a very powerful item
