Page 32 of 45
Re: development thread
Posted: Sun Nov 19, 2017 9:22 am
by jack1974

started coding the second boss fight with Zephyr. Like in the first one, before the fight starts you can use some of your social talents to skip the first part / make the overall fight easier.
You'll be able to either defeat and kill the four vampire lieutentant or just "convince" them to leave

Re: development thread
Posted: Sun Nov 19, 2017 10:34 am
by jack1974

added the second round with Zephyr, obviously I used a placeholder but I need crow sprites. I like how each enemy so far has a different personality/strategy, Zephyr does little damage but hits a lot of targets at once and inflicts bleeding. Since you'll need to rotate your party members to heal them between battles, it's starting to be cool to play, you need to plan a strategy

Re: development thread
Posted: Tue Nov 21, 2017 11:05 am
by jack1974
Today finished the second boss fight, I spent a good amount fixing the script. Not writers' fault, but while playing I found some "inconsistencies", like in a quest you need to get a key, and then you could go back and fight the other boss vampires. The script was assuming you were still looking for the key

even if you already had it. So had to add several checks and a few lines to take into account this possibility. I also tweaked the social talents usage so it's more evenly distributed (not always the same ones).
Once again it's not writer's fault - you really need to code and playtest the game at same time to notice all those details

Re: development thread
Posted: Tue Nov 21, 2017 7:08 pm
by jack1974

another new background, a nice gothic library inside N'Mar

you can find all time classics like "how to suck your blood" and "cure your long vampire teeth in a natural way"

Re: development thread
Posted: Wed Nov 22, 2017 8:15 am
by jack1974
Re: development thread
Posted: Fri Nov 24, 2017 10:23 am
by jack1974

coding the last vampire lieutenant boss fight today, and I think I might have exaggerated a bit

I can't beat her even in normal difficulty! Time to nerf her powers a little...
Re: development thread
Posted: Sat Nov 25, 2017 1:16 am
by Pace675
Is Adede romanceable? XD
Re: development thread
Posted: Sat Nov 25, 2017 7:47 am
by jack1974
Not Adede, but all of her thousand spiders yes! Each one with a different CG ending!

Re: development thread
Posted: Wed Nov 29, 2017 10:55 am
by jack1974
Re: development thread
Posted: Wed Nov 29, 2017 4:17 pm
by Akar Dorn
Mmm, I dunno... Can we romance him/her/it/them?
