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Re: development thread
Posted: Mon Jan 22, 2018 10:51 am
by Troyen
I guess they're talking about Fate Stay Night which allegedly had ~800k words (about the length of two and a half Robert Jordan novels), though FSN had three routes so you had a little break after each third. Most of the VNs seem to come in significantly less. It's hard to find reliable stats, but I'm seeing numbers of around 250k-500k for your average Japanese VN.
Re: development thread
Posted: Mon Jan 22, 2018 10:53 am
by jack1974
On the other hand japanese VN have usually x10 times the budget of the average indie western author

Anyway I might move this discussion in another forum if you want to continue it, since it's a bit OT vs the game thread

Re: development thread
Posted: Mon Jan 22, 2018 1:24 pm
by jack1974
By the way I just added Sylrissa edited texts in the game and... total wordcount is now 275k

OK at this point I don't think anymore the 300k barrier is too high, since there are still a few main plot scenes and all the endings/epilogues left to write!
Re: development thread
Posted: Mon Jan 22, 2018 2:01 pm
by Franka
Troyen wrote: ↑Mon Jan 22, 2018 10:51 am
I guess they're talking about Fate Stay Night which allegedly had ~800k words (about the length of two and a half Robert Jordan novels), though FSN had three routes so you had a little break after each third. Most of the VNs seem to come in significantly less. It's hard to find reliable stats, but I'm seeing numbers of around 250k-500k for your average Japanese VN.
The word count in F/SN is definitely insane (I've heard >1M, but I'm not going to count), but there is soo much repetition and endless internal monologue, it nearly breaks the game. For every great idea, there's a character repeating a phrase 50 times in slow motion on a dark background, to show mental deterioration or something.
Re: development thread
Posted: Mon Jan 22, 2018 5:14 pm
by DarkWolf
Franka wrote: ↑Mon Jan 22, 2018 2:01 pm
Troyen wrote: ↑Mon Jan 22, 2018 10:51 am
I guess they're talking about Fate Stay Night which allegedly had ~800k words (about the length of two and a half Robert Jordan novels), though FSN had three routes so you had a little break after each third. Most of the VNs seem to come in significantly less. It's hard to find reliable stats, but I'm seeing numbers of around 250k-500k for your average Japanese VN.
The word count in F/SN is definitely insane (I've heard >1M, but I'm not going to count), but there is soo much repetition and endless internal monologue, it nearly breaks the game. For every great idea, there's a character repeating a phrase 50 times in slow motion on a dark background, to show mental deterioration or something.
Well if you think about it there are western books series that are also about that long they just tend to separate them in several books. Lord of the rings trilogy has 733,023 words, it still is a one story and it's not stretched out.
Re: development thread
Posted: Tue Jan 23, 2018 8:52 am
by jack1974

started coding the Sylrissa's path since editor finished it

Re: development thread
Posted: Thu Jan 25, 2018 4:48 pm
by jack1974
OK the ONLY thing left for act2 are the new vampire lieutenant bossfight texts. For that I was waiting the game writer but I just emailed him to see if we could do it differently and speed up things.
The good thing is that I have already coded a lot of things for act3, and also written all the epilogues. I need only to write the final boss battles. I'm rather happy how the endings turned out since it answers some questions people had in Loren, like why Karen was kidnapped by lizardmen, etc.
Re: development thread
Posted: Thu Jan 25, 2018 5:17 pm
by Harbinger1975
jack1974 wrote: ↑Tue Jan 23, 2018 8:52 am

started coding the Sylrissa's path since editor finished it
I love how vulnerable Sylrissa looks in the image.

Re: development thread
Posted: Thu Jan 25, 2018 5:22 pm
by jack1974
Cool, there are more scenes in which she is like that

(also many others where she just run around cutting enemies in half of course

)
Re: development thread
Posted: Fri Jan 26, 2018 8:19 am
by jack1974

the text above is seen only if you play as Bard profession. This game is so big also because there's a lot of branching depending on race/profession. Hopefully people will take time to play it more than once picking different options to enjoy it
