Cursed Lands version 0.8.9

Classic VN/RPG, all romance combos, social talent system https://www.winterwolves.com/cursedlands.htm
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jack1974
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Re: Cursed Lands version 0.7.8

Post by jack1974 »

Yes but before was 1SP, so you would drain max that amount even against 30SP enemies. Now 30SP on an enemy is harder, but for example the warbears at lvl 30 have around 20 SP (depends on personality archetype).

On a side note: in general I'm OK if player who has grinded a lot finds the battles easier, that would be impossible to balance for me with my resources*. What I'd like to do is have a "balanced" (more or less) game for people skipping the grinding completely, to make sure that it's still possible to win even like that (this is how I'm playing the game myself).

* or better just impossible and stop. I've seen many top AAA RPGs with lots of unbalancing factors. Even a card game with simpler mechanics and fixed stats like Hearthstone gets broken every time, and we're talking about Blizzard. So for sure I don't think I can do better than them, alone :mrgreen:
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Franka
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Re: Cursed Lands version 0.7.8

Post by Franka »

If I have the time, then I will of course do the minimum run as well, but the first time I max everything I can. I'll probably never do the "average" player thing, it's more fun to try and break stuff. Anyway, on day 59 now, so you'll be getting some saves soon, even if they're not balanced to the current version.
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jack1974
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Re: Cursed Lands version 0.7.8

Post by jack1974 »

Yes of course, the way you play is actually very useful since fixed lots of bugs :) thanks
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Franka
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Re: Cursed Lands version 0.7.8

Post by Franka »

Vampire boss battle (Hersilia):

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 1485, in <module>
  File "game/RPG framework/Core/enviroment.rpy", line 837, in endTurn
  File "game/RPG framework/Core/character.rpy", line 284, in setWait
  File "game/RPG framework/Core/character.rpy", line 277, in getWait
ZeroDivisionError: float division by zero

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gameflow.rpyc", line 681, in script call
    ����ဈHE�$22�,�*�*F#���o�,��~
  File "full/plot/castle.rpyc", line 841, in script call
  File "full/plot/castle.rpyc", line 1236, in script call
  File "game/script.rpyc", line 1479, in script
    ����py��_�	�
  File "F:\Temp\cursed-lands-full\renpy\ast.py", line 827, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\Temp\cursed-lands-full\renpy\python.py", line 1764, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 1485, in <module>
  File "game/RPG framework/Core/enviroment.rpy", line 837, in endTurn
  File "game/RPG framework/Core/character.rpy", line 284, in setWait
  File "game/RPG framework/Core/character.rpy", line 277, in getWait
ZeroDivisionError: float division by zero

Windows-8-6.2.9200
Ren'Py 6.99.13.2919
 0.7.8
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jack1974
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Re: Cursed Lands version 0.7.8

Post by jack1974 »

Ah somehow a character's speed was zero :lol: Will place a check so that's minimum 1, thanks.
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Franka
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Re: Cursed Lands version 0.7.8

Post by Franka »

I got through it since it was a timed fight and I could just ignore 20 times in a row.

So, that's the end of that, for now.

I must say, I like this game much better than the last couple of games, QoT and Amber. I know you're not experimenting as much with the gameplay, and that's fine, because unlike those games, the writing doesn't feel separate from the gameplay. Also, the event flow feels better, even though there were 15-20 days of nothing because I cleared everything ASAP. I think maybe you should pace the character events so no more than 1-2 show up in a single day, that would make the flow even better.

In spite of so many typos and awkward sentences that I gave up on tracking them (somebody else must pick this up, or get a good editor to look through this in much more detail), I also like the writing better than QoT/Amber, even if the story is not very original.

I still have some issues with the MC being a bit of a super(wo)man, but I can live with it.

The dead end game overs are cute, but kind of silly and pointless. Also, I'm a little disappointed that I just rolled over and died instead of getting to fight those guys that came after me when I ran away at the end of Act 2. :P
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jack1974
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Re: Cursed Lands version 0.7.8

Post by jack1974 »

Franka wrote: Sun Feb 04, 2018 2:02 pm I got through it since it was a timed fight and I could just ignore 20 times in a row.
I got your save and I think the problem was Galan since he has 1 Speed :lol: but in theory with debuffs even others could have gone below 1.
Franka wrote: Sun Feb 04, 2018 2:02 pm I must say, I like this game much better than the last couple of games, QoT and Amber. I know you're not experimenting as much with the gameplay, and that's fine, because unlike those games, the writing doesn't feel separate from the gameplay. Also, the event flow feels better, even though there were 15-20 days of nothing because I cleared everything ASAP. I think maybe you should pace the character events so no more than 1-2 show up in a single day, that would make the flow even better.
Glad you liked it more :) The writer wrote the plot separately but followed my indications and in general I had a better "vision" of what I wanted to achieve in this case, with less "experiments". And I believe the result is better too.
I thought about having more "pause" between each character event, but I feared players might run out of time, but based on what you say, perhaps it's not an issue. I might try to do that in a future update.
Considering overall there are 90 days, even if I add 1-2 days of pause more it should be good.
Franka wrote: Sun Feb 04, 2018 2:02 pm In spite of so many typos and awkward sentences that I gave up on tracking them (somebody else must pick this up, or get a good editor to look through this in much more detail), I also like the writing better than QoT/Amber, even if the story is not very original.

I still have some issues with the MC being a bit of a super(wo)man, but I can live with it.
Yes some people like Akar Dorn already reported a list of typos, and maybe I'll get someone to review everything once gameplay is OK.
And in some later scenes the MC shows more insecurity and is worried about the success of the mission.
Franka wrote: Sun Feb 04, 2018 2:02 pm The dead end game overs are cute, but kind of silly and pointless. Also, I'm a little disappointed that I just rolled over and died instead of getting to fight those guys that came after me when I ran away at the end of Act 2. :P
Well when it was obvious that the player would get a game over by rejecting the main quest, I wanted to have more fun :mrgreen: I did those endings myself haha
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Franka
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Re: Cursed Lands version 0.7.8

Post by Franka »

jack1974 wrote: Sun Feb 04, 2018 2:21 pmI got your save and I think the problem was Galan since he has 1 Speed :lol: but in theory with debuffs even others could have gone below 1.
Don't be silly, I wasn't using lv4 Galan in that fight. :P
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jack1974
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Re: Cursed Lands version 0.7.8

Post by jack1974 »

Ah OK, forgot it was the boss battle fight (thought was one of the undead waves before). It was happening always when playing? I know where's the bug (the line) but not sure if I fixed it correctly then... :mrgreen:
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Franka
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Re: Cursed Lands version 0.7.8

Post by Franka »

I think it might have been one of the enemies in the boss entourage, probably a mage, it just kept casting a fire spell every time I pressed ignore.

Oh, I spotted something in the quest log - Orc Migration hasn't been removed from the active quest log. Also, Save the boy never progressed (not sure if it's supposed to, yet).
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