Ah OK will check again. The quests are fine, since the orc migration can be done at beginning of next act, and save the boy doesn't have a deadline, and I think can be done on next act too (need to check).
Re: Cursed Lands version 0.7.8
Posted: Sun Feb 04, 2018 3:17 pm
by Franka
Oh, I thought I had already finished Orc Migration, I must be misremembering. Are you sure the triggers for Orc Migration and Save the boy are working, if the quests are already in the game? I went for 15-20 days with nothing happening after all.
Re: Cursed Lands version 0.7.8
Posted: Sun Feb 04, 2018 3:22 pm
by jack1974
Yes, for both I have set the condition to be after the second full moon, to balance a bit the events (have more or less same amount on each act). I have added a line though in Nuala's scene where the player says that he'll do first N'Mar, and then will take care of the orcs (you can also fail the quest if you want).
I'm also going to keep the pacing as it is, because I know some players maybe are afraid of running out of time (when in reality there's plenty). But since the worse situation for those who rush the content is just to press "end turn" until they get to the next main plot event, I think is fine.
Still better than doing all those fights in QoT to advance the story
Re: Cursed Lands version 0.7.8
Posted: Sun Feb 04, 2018 3:53 pm
by Akar Dorn
jack1974 wrote: ↑Sun Feb 04, 2018 2:21 pm
Yes some people like Akar Dorn already reported a list of typos, and maybe I'll get someone to review everything once gameplay is OK.
Always a pleasure
Actually I've spotted 2 other things. Not typos but still text issues...
Spoiler:
1) Kusho/Vaeril recruting. Karen says:
Well, that may be a problem. Kusho has been off radar recently.
Radar... in fantasy. Even as an expression this is really . May be I missed something in lore but it's something really out of amazon-elf-wizard-etc setting
2) Less subjective. Ability "Spider's Net" from Bhax Amulet has description: "No description".
Re: Cursed Lands version 0.7.8
Posted: Sun Feb 04, 2018 3:54 pm
by jack1974
I see what you mean, better use a synonim in the first case. About the Spider's Net is my fault lol I forgot to add a description!
I thought to change it to: "Kusho has not been seen recently". That should be OK?
edit: actually the spider's net is missing the description because I didn't write the skill correctly, so the actual skill might not even work
Re: Cursed Lands version 0.7.8
Posted: Sun Feb 04, 2018 4:17 pm
by Akar Dorn
jack1974 wrote: ↑Sun Feb 04, 2018 3:54 pm
I thought to change it to: "Kusho has not been seen recently". That should be OK?
I guess it is passable. I leave it too you.
jack1974 wrote: ↑Sun Feb 04, 2018 3:54 pm
edit: actually the spider's net is missing the description because I didn't write the skill correctly, so the actual skill might not even work
So good that I bought amulet for Vaeril instead
Re: Cursed Lands version 0.7.8
Posted: Sun Feb 04, 2018 9:04 pm
by Akar Dorn
Not sure if it's a bug but after the first moon in Orcish Wastes
Spoiler:
game gives three options:
Explore the Tomb of Urd
Talk with Nuala
Talk with Larik
But if you do the last 2, tomb's exploring option disappear and will not reappear until day 34.
Why?
P.S. I'm reloading my typo-gun. And I swear I'll unleash it's firepower when my first playthrough will come to an end
edit: Found another bug. This one causes crashing. Or perhaps, I found the strongest mobs in the game
Spoiler:
If you are going to scout waters around N'Mar and start fighting undead, whenever Sceleton Crusader or Walking Dead perfom any action:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1485, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 837, in endTurn
File "game/RPG framework/Core/character.rpy", line 284, in setWait
File "game/RPG framework/Core/character.rpy", line 277, in getWait
ZeroDivisionError: float division by zero
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpyc", line 1009, in script call
File "game/plot/pirates.rpyc", line 576, in script call
X���>v��*�� �jaq��by*]C��j�i7� �w�%=�)��X�Q��B�;�[ݩ���^t���N:�b_ ��A)x���/��%�kN�� e�d��� �K��ť�-q�����;:}l�Ge��h#�tj���ݑ:��d�0
File "game/script.rpyc", line 1479, in script
����py��_� �
File "C:\Users\Me\AppData\Roaming\itch\apps\Cursed Lands pre-order\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Me\AppData\Roaming\itch\apps\Cursed Lands pre-order\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 1485, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 837, in endTurn
File "game/RPG framework/Core/character.rpy", line 284, in setWait
File "game/RPG framework/Core/character.rpy", line 277, in getWait
ZeroDivisionError: float division by zero
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
0.7.8
And I am sure the problem is in these mobs. If I'm killing them first game procedes in the right way.
Re: Cursed Lands version 0.7.8
Posted: Sun Feb 04, 2018 10:42 pm
by jack1974
The first is because the Tomb of urd involves both Nuala and Larik. See that other comment by Franka that if you do everything in a rush then you need to click 15-20 times end turn. So I just force player to do one thing at once, but that's it.
The second is the same bug reported by Franka before, I'll probably do a quick update now, since seems to happen quite often (I wanted to wait in case more bugs shows up, but better to do it now).
Re: Cursed Lands version 0.7.8
Posted: Sun Feb 04, 2018 10:55 pm
by Akar Dorn
jack1974 wrote: ↑Sun Feb 04, 2018 10:42 pm
The first is because the Tomb of urd involves both Nuala and Larik. See that other comment by Franka that if you do everything in a rush then you need to click 15-20 times end turn. So I just force player to do one thing at once, but that's it.
The second is the same bug reported by Franka before, I'll probably do a quick update now, since seems to happen quite often (I wanted to wait in case more bugs shows up, but better to do it now).
All right, sorry. Just too many posts in this topic. Hard to read them all at once while playing
Re: Cursed Lands version 0.7.9
Posted: Mon Feb 05, 2018 6:19 am
by jack1974
Yes true, I couldn't expect that you read this all Anyway just meant to say that one isn't really a bug and the other should be fixed now in version 0.7.9 (but of course let me know if still happens). Thanks