Cursed Lands version 0.8.9

Classic VN/RPG, all romance combos, social talent system https://www.winterwolves.com/cursedlands.htm
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myoksy
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Re: Cursed Lands version 0.7.9

Post by myoksy »

jack1974 wrote: Sun Feb 04, 2018 10:50 am Regarding the XP to level I haven't tried a new game
okay, I will start a new game, the 1st act is short enough.
Franka wrote: Sun Feb 04, 2018 1:17 pm the minimum run
that's what I will do for sure, at heart I'm a minminner : )
Lola_McGee
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Re: Cursed Lands version 0.7.9

Post by Lola_McGee »

So I haven't seen anyone report this isue before; but I'm also not the smartest tool in the shed so someone might have, but the fix wasn't in 0.7.9 so I figured I might as well share my story. I guess very minor spoilers for the Tomb or Urd quest below?
Spoiler:
But anyway, I'm going through the Tomb of Urd; the second time I went (the time you go with a full party), I stopped at the inner chamber to get more information. However, then I get a bit lazy, and decide... meh, I don't need to actually wait to speak with Valery and Zachary, and so I go dumpster diving again. Long story short, a series of sorta bad decisions leads to me and Nuala facing off against this King Nimaeus guy. Okay fine, I can deal with this. So I go set up my party.

Image

So far, so good. But when I click Confirm, suddenly, something weird happens.

Image

And, don't get me wrong, I'm fond of Kusho. He's alright. Not my favourite, but definitely not the worst. Buuuuut.... I think you see the problem here.
Soooo if this is a previously reported issue I guess you can ignore me, but also pls fix? :? I wanted to impress a certain Dunemarcher Shaman.
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jack1974
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Re: Cursed Lands version 0.7.9

Post by jack1974 »

Ah I think I know the problem, the first time would have worked (if you didn't need to go back) but if you go there the second time, I can see why that might happen! If I'm correct you did Kusho's personal quest before this one (that's why you have Kusho requirement "stuck" there).
I'll do a fix on next update for sure, meanwhile you can probably wait to do that quest for now (you can still do it even in act3 since there's no deadline).
I'm only waiting to do the update to see if more bugs shows up. In any case you'll need to restart from the beginning of that mission (when you click the "Explore tomb of Urd" menu choice). Sorry about that :oops: and thanks for spotting this!
Lola_McGee
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Re: Cursed Lands version 0.7.9

Post by Lola_McGee »

It's fine! To be honest I just plopped a save there and went back before I began the quest and did other things. I just like complaining.

Also you're right I did do Kusho's quest before that. Which I guess possibly explains everything.
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jack1974
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Re: Cursed Lands version 0.8.0

Post by jack1974 »

Well, I think I managed to fix it, and you don't need to restart from beginning of mission, it's enough a few lines before the battle (before the battle setup screen appears).
I did a fix that should also prevent this bug in future, just to be sure!
I also updated to the latest Ren'Py version which should make the game run much faster than before :)
myoksy
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Re: Cursed Lands version 0.8.0

Post by myoksy »

when using debiliate on a foe with less than 10 SPs the removed amount is rounded up, but the SP bar is only shortened by the percentage.

looks funny with wolves - the (one and only) SP is removed, but the bar is still nearly full

ETA: the battle log does not round up but down.
attacking a lizard thief (total SP 4) with debiliate results in the following:

numeric value (as of the elves ability): lowered to 3
SP bar: shortened by a small amount (I didn't count the pixels, looks like 20 or so percent=
battle log: "lost 0 SP from the attack"

2nd ETA:
the second debiliate attack does not lower the SP, it remains at 3 points

3rd ETA (last one, the lizard is dead : ))
the third attack lowered the SP by 1 to 2. do you use floating point to store the value and the rounding for displaying confuses your game?
Last edited by myoksy on Mon Feb 05, 2018 6:15 pm, edited 3 times in total.
myoksy
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Re: Cursed Lands version 0.8.0

Post by myoksy »

and your changes regarding leveling/enemy level changed the early difficulty subtly: e.g. Kusho (spelling?) is able to kill a wolf with one hit in melee (up to and including 0.7.6 this was only possible with a missile attack) and Sylrissa knocks out a lizard thief in one hit (before the damage was a teeny-tiny bit too low).

not necessarily an issue or problem, but noticeable - will report back in a couple of hours at the end of act 1 : )
myoksy
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Re: Cursed Lands version 0.8.0

Post by myoksy »

the Interest skill is imo overpowered and can be used as money cheat.

1. kill all enemies but one
2. use interest, gain item, shutdown the foe for 5 turns
3. recover SP with rest
4. goto 2
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jack1974
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Re: Cursed Lands version 0.8.0

Post by jack1974 »

Sorry I didn't understand about the SP: you mean that it's possible that steals a float amount, like 0.8? I can force it to be an int() and be minimum 1 then :)
The chances might have made some battles easier, but the thing is that I believe some of them were too hard in Nightmare mode before (at the point that was almost impossible to beat them). So even if some battles are easier it's OK, the important I think are the main plot battles (vampires, personal quests). In general if the battles are shorter is better I think. But I can always tweak the single battles of course.

Regarding the interest skill, like also other talents that give an item, I was thinking to allow it ONCE per battle. So you get one item, and then the next time the other effect still works (paralyze/slow/etc) but no more item given. I need to update the texts too, but I think this was a needed change for all those skills.
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jack1974
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Re: Cursed Lands version 0.8.0

Post by jack1974 »

Ah wait I just read it better your post about difficulty changes - killing an enemy with one blow is definitely too powerful perhaps :lol: The issue there is the defense, so I might raise the defense a bit, maybe not like was in 0.7.6, but higher than now :mrgreen:

In 0.7.6 it was:
elif entry=="Defense":
if self.cCharClass==Bruiser:
self.att[entry] = self.cBase[entry] + self.cDifMod[party.difficulty][entry] * int(self.level)
else:
self.att[entry] = self.cBase[entry] + self.cDifMod[party.difficulty][entry] * int(self.level/1.5)
and now is:
elif entry=="Defense":
if self.cCharClass==Bruiser:
self.att[entry] = self.cBase[entry] + self.cDifMod[party.difficulty][entry] * int(self.level/2)
else:
self.att[entry] = self.cBase[entry] + self.cDifMod[party.difficulty][entry] * int(self.level/3)
so in practice HALF of what was before, so perhaps I exaggerated a tiny bit :P
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