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Re: Cursed Lands version 0.8.0

Posted: Mon Feb 05, 2018 6:55 pm
by myoksy
jack1974 wrote: Mon Feb 05, 2018 6:37 pm Sorry I didn't understand about the SP: you mean that it's possible that steals a float amount, like 0.8?
see https://imgur.com/a/ev0oc

the rounding issues (sometimes 0 SP damage, sometimes 1) are easiest to comprehend if you try it yourself - nearly all fights in the early days of act 1 work, you need an enemy with around 5 SP
Regarding the interest skill, like also other talents that give an item, I was thinking to allow it ONCE per battle.
that should work, with this change Interest is "only" a powerful shut-down skill
so perhaps I exaggerated a tiny bit
that's an understatement : P

Re: Cursed Lands version 0.8.0

Posted: Mon Feb 05, 2018 7:22 pm
by jack1974
OK so the solution for the SP is to force minimum 1 then :)
I already put back defense values close to previous values in my version here and I tried that Sylrissa fight with Lizardmen - now she can't kill them with one hit anymore, that's better :lol:

Re: Cursed Lands version 0.7.9

Posted: Mon Feb 05, 2018 8:37 pm
by Franka
myoksy wrote: Mon Feb 05, 2018 11:23 amthat's what I will do for sure, at heart I'm a minminner : )
You may recall my minimum QoT run, where I finished at level 6 (with lots of bombs). I'll have to try something similar here. Which background gives access to bombs?

Re: Cursed Lands version 0.7.9

Posted: Mon Feb 05, 2018 9:58 pm
by myoksy
Franka wrote: Mon Feb 05, 2018 8:37 pm You may recall my minimum QoT run, where I finished at level 6 (with lots of bombs). I'll have to try something similar here. Which background gives access to bombs?
debt collector. and yes, I remember it : )

my playthrough now wasn't that extreme, I did the mandatory fights (duh), the story-driven optional one and a few arena battles (on days where nothing else happened).

before the castle storm the chars had, with two exceptions, level 6 (one was 5, my PC 8 ), and economy-wise it worked quite nicely - I had more or less exactly the 4000 gold I proposed for the end of act 1, or about 500 per char for equipment upgrades. Apo's deus-ex-machina money seems to be fine : )

with the exception of the low defense pacing and combat mechanics were nice. I said it before: more on the easyish side compared to your other RPGs, but I like it.

two notes:
- paralyze resistance: the vampire bosses reduced chains (journeyman) to 1 turn. this is even worse than disabling the skill ; ) [pinning shot, on level 3, shut them down for 2 turns, imo fine for bosses but it shouldn't be lower]
- I'm not sure if I like the slower SP progression - on the one hand the skills shouldn't be used exclusively, on the other hand they create much of the fun. low level chars with less than 10 SP can use maybe 3 to 4 skills before they have to rest/abuse drugs. a little bit to restricted, imo. maybe use the old SP gain formula up to level 10?

Re: Cursed Lands version 0.8.0

Posted: Mon Feb 05, 2018 9:58 pm
by myoksy
and now, for the first time, act 2. until you change *again* some core mechanics and I think it's important to start anew

Re: Cursed Lands version 0.7.9

Posted: Mon Feb 05, 2018 10:08 pm
by jack1974
myoksy wrote: Mon Feb 05, 2018 9:58 pm with the exception of the low defense pacing and combat mechanics were nice. I said it before: more on the easyish side compared to your other RPGs, but I like it.
That was my goal, on normal level at least. I think Hard/Nightmare will still be quite a challenge :)
myoksy wrote: Mon Feb 05, 2018 9:58 pm two notes:
- paralyze resistance: the vampire bosses reduced chains (journeyman) to 1 turn. this is even worse than disabling the skill ; ) [pinning shot, on level 3, shut them down for 2 turns, imo fine for bosses but it shouldn't be lower]
- I'm not sure if I like the slower SP progression - on the one hand the skills shouldn't be used exclusively, on the other hand they create much of the fun. low level chars with less than 10 SP can use maybe 3 to 4 skills before they have to rest/abuse drugs. a little bit to restricted, imo. maybe use the old SP gain formula up to level 10?
The thing about chain is that it also reduces SP. So it's even more powerful, it's like pinning shot combined with debilitate. That said it should behave like pinning shot for duration at least, so I'll check that.

I could use the old system, or simply start with a minimum SP (for players). Like minimum 5 (already from 1st level) since that plus 1 every 2 levels would be the same amount at level 10.

Re: Cursed Lands version 0.8.0

Posted: Mon Feb 05, 2018 10:19 pm
by myoksy
I am aware that chains is powerful. but within the constraints of your combat system one turn of paralyze is like a big middlefinger in the face of the player : D

Re: Cursed Lands version 0.8.0

Posted: Mon Feb 05, 2018 10:19 pm
by Franka
I rushed through the game without doing much of anything and almost finished at lv9 on the main character. I say almost, because a strange bug happened. On the second part of the Harsilia fight, Hersilia is already dead (I killed her in the first fight). If I use Valery's blood, I enter a fight with "Empty" opponents. If I don't, I enter a fight where Hersilia starts out dead but the rest of the opponents are there.

Oh, and the game is ridiculously easy on "Easy", so I doubt I'll need any bombs. :P

Re: Cursed Lands version 0.8.0

Posted: Mon Feb 05, 2018 10:23 pm
by jack1974
myoksy wrote: Mon Feb 05, 2018 10:19 pm I am aware that chains is powerful. but within the constraints of your combat system one turn of paralyze is like a big middlefinger in the face of the player : D
Well because is Journeyman, if was Expert would be two turns. There isn't much I could do to solve that issue, except that with bosses the paralyze trick doesn't work. It was like that also in my other RPGs :)
Franka wrote: Mon Feb 05, 2018 10:19 pm On the second part of the Harsilia fight, Hersilia is already dead (I killed her in the first fight). If I use Valery's blood, I enter a fight with "Empty" opponents. If I don't, I enter a fight where Hersilia starts out dead but the rest of the opponents are there.
Ah that happened to me while testing but I used a cheat mode to instantly kill all enemies. I didn't think this was possible in a normal playthrough :lol:
I'll do a check to avoid this, but probably also raised a bit Easy, I mean still easy but not like now :lol:

Re: Cursed Lands version 0.8.0

Posted: Mon Feb 05, 2018 10:30 pm
by Franka
jack1974 wrote: Mon Feb 05, 2018 10:23 pmAh that happened to me while testing but I used a cheat mode to instantly kill all enemies. I didn't think this was possible in a normal playthrough :lol:
I'll do a check to avoid this, but probably also raised a bit Easy, I mean still easy but not like now :lol:
I'd think you'd know better after I broke all those timed fights in SotW.... Players will ALWAYS find a way to kill your stuff instantly.