> here isn't much I could do to solve that issue
are you sure? I think at least one of your games had 2 turns as lower limit for all shut-down skills/levels
> except that with bosses the paralyze trick doesn't work
that's always a solution (and a cheap way out : P)
Cursed Lands version 0.8.9
- Franka
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Re: Cursed Lands version 0.8.0
Another thing. I tried the act 2 end fight both by killing all 5 waves or by making all lieutenants flee. Either way, Z&V give me items for defeating the lieutenants. Technically, I haven't even met them yet if I just fight off all the undead hordes.
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myoksy
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Re: Cursed Lands version 0.8.0
the end of act one is similar - even if the PC let them flee V* gives out the goodies, and the narrative is "oh, how I loved to hear <bla> die painfully". so I think this should be okay for the second chapter
*) she has a companion? who's Z?
*) she has a companion? who's Z?
- Franka
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Re: Cursed Lands version 0.8.0
Yes, but you can choose to just make one of them flee then escape yourself, and you only get a reward for that one. In the second act you can get rewards for all of them without so much as meeting them.
- jack1974
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Re: Cursed Lands version 0.8.0
Good point
It might be, I don't remember now
Well: it's correct that you get the item even if you only make them escape (not necessarily kill them). However from what you say, it seems that at end of act 2 you got items for vampires you defeated at end of act1? If so, then that's wrong and if you had a save before that scene happens would be useful
In practice I made two lists: in one I add the vampires "defeated" (killed or just made flee away) and then I check. Then on end of act2 I have another list that should count only the vampires defeated during the battle of Grimoire, not the ones before. I checked the code again and I don't understand how this could happen since I store the values on two different variables
- Franka
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Re: Cursed Lands version 0.8.0
No, no. I only kill/social 1 vampire lieutenant at the end of act 1. In act 2, I don't kill/social ANY vampire lieutenant, I just kill 5 hordes of undead to end the battle. Z&V then show up afterwards, tell me I dealt with remaining 3 vampire lieutenants (using their names, which I've never heard before), and give me loot.jack1974 wrote: ↑Tue Feb 06, 2018 8:04 am Well: it's correct that you get the item even if you only make them escape (not necessarily kill them). However from what you say, it seems that at end of act 2 you got items for vampires you defeated at end of act1? If so, then that's wrong and if you had a save before that scene happens would be useful
In practice I made two lists: in one I add the vampires "defeated" (killed or just made flee away) and then I check. Then on end of act2 I have another list that should count only the vampires defeated during the battle of Grimoire, not the ones before. I checked the code again and I don't understand how this could happen since I store the values on two different variables![]()
Act 2 battle can be won either by just killing minions, just "killing" lieutenants, or a mix of both. But I'm given rewards for the lieutenants whether I "kill" them or not.
- jack1974
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Re: Cursed Lands version 0.8.0
Yeah that's a problem then
However I just tried here to kill only undead waves and the vampires didn't visit me afterwards (correctly). So if you have a save before the battle or even before the vampires visit you, I'd like to see it. I'm not sure how that could happen to be honest
However I just tried here to kill only undead waves and the vampires didn't visit me afterwards (correctly). So if you have a save before the battle or even before the vampires visit you, I'd like to see it. I'm not sure how that could happen to be honest
- Franka
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Re: Cursed Lands version 0.8.0
Hmm, you're right, I can't replicate it, it looks like I got my save games mixed up. Strange, I was sure that happened the first time, but it looks like all is well!
- Franka
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Re: Cursed Lands version 0.8.0
Ahh, I know what happened. I didn't finish the game the first time around because of the Hersilia is already dead bug, so I went back and on the second run kiled the lieutenants.
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myoksy
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Re: Cursed Lands version 0.8.0
iirc this was true in your older RPGs for many special skills - and I didn't like it that much, as it's such an artificial restriction without a real in-game explanation.
next to removing all shut down skills in Future RPG(tm) [I believe I already mentioned this sometime?] another option could be redefining paralyse, with a mechanic similar to older variants of counter attack: The skill works for a number of turns as power off, but additionally every attack removes one point of the effect. This could solve the current problem with chains/pinning/shield bash/whatever: While the effect is on the char is a free-for-all crash test dummy. When attacks remove the effect it would work as a temporary truce and does not act only when not attacked.
