Cursed Lands version 0.8.9

Classic VN/RPG, all romance combos, social talent system https://www.winterwolves.com/cursedlands.htm
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myoksy
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Re: Cursed Lands version 0.8.0

Post by myoksy »

> here isn't much I could do to solve that issue
are you sure? I think at least one of your games had 2 turns as lower limit for all shut-down skills/levels

> except that with bosses the paralyze trick doesn't work
that's always a solution (and a cheap way out : P)
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Franka
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Re: Cursed Lands version 0.8.0

Post by Franka »

Another thing. I tried the act 2 end fight both by killing all 5 waves or by making all lieutenants flee. Either way, Z&V give me items for defeating the lieutenants. Technically, I haven't even met them yet if I just fight off all the undead hordes.
myoksy
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Re: Cursed Lands version 0.8.0

Post by myoksy »

the end of act one is similar - even if the PC let them flee V* gives out the goodies, and the narrative is "oh, how I loved to hear <bla> die painfully". so I think this should be okay for the second chapter

*) she has a companion? who's Z?
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Franka
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Re: Cursed Lands version 0.8.0

Post by Franka »

myoksy wrote: Mon Feb 05, 2018 10:54 pm the end of act one is similar - even if the PC let them flee V* gives out the goodies
Yes, but you can choose to just make one of them flee then escape yourself, and you only get a reward for that one. In the second act you can get rewards for all of them without so much as meeting them.
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jack1974
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Re: Cursed Lands version 0.8.0

Post by jack1974 »

Franka wrote: Mon Feb 05, 2018 10:30 pm I'd think you'd know better after I broke all those timed fights in SotW.... Players will ALWAYS find a way to kill your stuff instantly.
Good point :lol:
myoksy wrote: Mon Feb 05, 2018 10:30 pm > here isn't much I could do to solve that issue
are you sure? I think at least one of your games had 2 turns as lower limit for all shut-down skills/levels
It might be, I don't remember now :) But I think even 2 turns on a boss enemy would be too much maybe. I remember in Loren (or was SOTW?) paralyze didn't work at all on bosses and even the skill description said something like "doesn't work on boss enemies" :)
Franka wrote: Mon Feb 05, 2018 11:47 pm Yes, but you can choose to just make one of them flee then escape yourself, and you only get a reward for that one. In the second act you can get rewards for all of them without so much as meeting them.
Well: it's correct that you get the item even if you only make them escape (not necessarily kill them). However from what you say, it seems that at end of act 2 you got items for vampires you defeated at end of act1? If so, then that's wrong and if you had a save before that scene happens would be useful :)
In practice I made two lists: in one I add the vampires "defeated" (killed or just made flee away) and then I check. Then on end of act2 I have another list that should count only the vampires defeated during the battle of Grimoire, not the ones before. I checked the code again and I don't understand how this could happen since I store the values on two different variables :o
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Franka
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Re: Cursed Lands version 0.8.0

Post by Franka »

jack1974 wrote: Tue Feb 06, 2018 8:04 am Well: it's correct that you get the item even if you only make them escape (not necessarily kill them). However from what you say, it seems that at end of act 2 you got items for vampires you defeated at end of act1? If so, then that's wrong and if you had a save before that scene happens would be useful :)
In practice I made two lists: in one I add the vampires "defeated" (killed or just made flee away) and then I check. Then on end of act2 I have another list that should count only the vampires defeated during the battle of Grimoire, not the ones before. I checked the code again and I don't understand how this could happen since I store the values on two different variables :o
No, no. I only kill/social 1 vampire lieutenant at the end of act 1. In act 2, I don't kill/social ANY vampire lieutenant, I just kill 5 hordes of undead to end the battle. Z&V then show up afterwards, tell me I dealt with remaining 3 vampire lieutenants (using their names, which I've never heard before), and give me loot.

Act 2 battle can be won either by just killing minions, just "killing" lieutenants, or a mix of both. But I'm given rewards for the lieutenants whether I "kill" them or not.
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jack1974
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Re: Cursed Lands version 0.8.0

Post by jack1974 »

Yeah that's a problem then :lol:
However I just tried here to kill only undead waves and the vampires didn't visit me afterwards (correctly). So if you have a save before the battle or even before the vampires visit you, I'd like to see it. I'm not sure how that could happen to be honest :oops:
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Franka
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Re: Cursed Lands version 0.8.0

Post by Franka »

Hmm, you're right, I can't replicate it, it looks like I got my save games mixed up. Strange, I was sure that happened the first time, but it looks like all is well!
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Franka
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Re: Cursed Lands version 0.8.0

Post by Franka »

Ahh, I know what happened. I didn't finish the game the first time around because of the Hersilia is already dead bug, so I went back and on the second run kiled the lieutenants.
myoksy
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Re: Cursed Lands version 0.8.0

Post by myoksy »

jack1974 wrote: Tue Feb 06, 2018 8:04 amthe skill description said something like "doesn't work on boss enemies"
iirc this was true in your older RPGs for many special skills - and I didn't like it that much, as it's such an artificial restriction without a real in-game explanation.

next to removing all shut down skills in Future RPG(tm) [I believe I already mentioned this sometime?] another option could be redefining paralyse, with a mechanic similar to older variants of counter attack: The skill works for a number of turns as power off, but additionally every attack removes one point of the effect. This could solve the current problem with chains/pinning/shield bash/whatever: While the effect is on the char is a free-for-all crash test dummy. When attacks remove the effect it would work as a temporary truce and does not act only when not attacked.
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