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Re: Cursed Lands version 0.8.2

Posted: Tue Feb 06, 2018 7:44 pm
by myoksy
the only real issue is Guard Break, everything else is running commentary you can pick up or ignore ; )

Re: Cursed Lands version 0.8.2

Posted: Tue Feb 06, 2018 8:02 pm
by Akar Dorn
Several days after dealing with "Kusho's colleagues" I've got dialog with him... which seems isn't scripted or even written yet. Not entirely a bug, I guess, but I think you should know.
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/kusho.rpy", line 664, in <module>
NameError: name 'kusho_future' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/gameflow.rpyc", line 761, in script call
�8J;ilp�k5���Ũ]����vYT�j�]���^�*y��68�7��P��ח��W?j� ka��a���e�U= (�4d�gv����KQ�R��9T�F�����P���5�*4�Fd���c�YFd���*��v�m�Q�QT�٥BUa��Bc��[[49˕�a+�Y��}\�aw��h��0� &��Ӷ�(M�S+�_X
File "game/plot/kusho.rpyc", line 664, in script
.mИk����`��r�W;������+���``|{#z�F�"��:)�'�ٕ��Sf��E��V��q�KR��9p�[email protected]>h�W9�]�%y5���)d�8�*���,���tŦMW�S~,$#�B/h�[I�w(8w fw����]Ϳ��y���^�{���������:I�2�g��_�J�]��!)��=<��?*e�<�����1恳ĸ�!ǔ���0����C�q.�,p��PdF�$\��M��y�Q4��Sq%�
File "C:\Users\Me\AppData\Roaming\itch\apps\Cursed Lands pre-order\renpy\ast.py", line 1702, in execute
if renpy.python.py_eval(condition):
File "C:\Users\Me\AppData\Roaming\itch\apps\Cursed Lands pre-order\renpy\python.py", line 1843, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\Me\AppData\Roaming\itch\apps\Cursed Lands pre-order\renpy\python.py", line 1836, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/plot/kusho.rpy", line 664, in <module>
NameError: name 'kusho_future' is not defined

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
0.8.1
Tue Feb 06 19:56:56 2018

Re: Cursed Lands version 0.8.2

Posted: Tue Feb 06, 2018 8:04 pm
by jack1974
No even the repeat last action on party must be fixed, indeed I just did it :) I probably won't do another update today though, I did the speed one since was breaking the game completely :oops:
Also thanks about the Kusho's bug, indeed that scene is not ready to be played in act2 (should be in next act)!

Re: Cursed Lands version 0.8.2

Posted: Tue Feb 06, 2018 8:15 pm
by myoksy
The zombie abominations are cute. can I romance them? (and I think bosses are paralysed for one turn less? chain lvl 3 works 5 turns for both normal and boss enemies)

Re: Cursed Lands version 0.8.2

Posted: Tue Feb 06, 2018 8:20 pm
by jack1974
Yes bosses one turn less (tsk you don't read my marvelous changelogs!). Otherwise it could be still a bit too powerful :)
As for guard break I think it never worked (I copied it from QoT code)! lol :lol:

Re: Cursed Lands version 0.8.2

Posted: Tue Feb 06, 2018 8:23 pm
by myoksy
and you do not read my comments. chains works for 5 turns, for both the abomination (marked as boss) and his less cute normal friends.

more running commentary: does Leena have an upgrade for her bow? I didn't find a better missile weapon for her in any shop

Re: Cursed Lands version 0.8.2

Posted: Tue Feb 06, 2018 8:32 pm
by jack1974
Ah no, I thought boss=vampires. No only the vampire lieutenant have 1 paralyze resistance, not all the bosses (it's not a general rule).
As for Leena I'm not sure, she can use only light bows. She's more a close range fighter :)

Re: Cursed Lands version 0.8.2

Posted: Tue Feb 06, 2018 8:38 pm
by myoksy
define one of the other high-end bows as a small one? the weapon is part of her initial equipment and it would be strange if no upgrade exists, imo.

Tonic and Purify are extremely similar, but the latter is worse in nearly all aspects (delay, healed percentage, removed debuff turns). maybe lowering the SP cost by one? or make Tonic more expensive?

Re: Cursed Lands version 0.8.2

Posted: Tue Feb 06, 2018 8:43 pm
by jack1974
I checked and indeed there isn't another "Light Bow", so I'm going to add a few more (there are medium/heavy bows).
I could make Tonic more expensive, it's very powerful right now.

Re: Cursed Lands version 0.8.2

Posted: Tue Feb 06, 2018 8:46 pm
by myoksy
or lower the benefits of Tonic? a skill with 4 SP cost will be unloved, especially as it's "only" a single target healing spell