Cursed Lands version 1.0.13 (full content)

Classic VN/RPG, all romance combos, social talent system https://www.winterwolves.com/cursedlands.htm
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grey_duck
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Re: Cursed Lands version 0.9.6 (full content)

Post by grey_duck »

I broke it again. Started at may day 64 save, met with Apolimesho on day 65 and started the mediator quest. Got the pop up to talk to Sir Cedric. Went to Lothark. Only had the option to talk to Geraldine. Talked to Geraldine. Tried to advance to day 66, got pop up, still no talk to Cedric option. Cannot advance game. Sad grey_ducks are sad.

I think with all the bug fixes that have happened so far, I'm just gonna go back to my end of act 2 save and start act 3 over. See if things run smoother.
:wink:
myoksy
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Re: Cursed Lands version 0.9.6 (full content)

Post by myoksy »

just started the 3rd Castle storming and think it would be better if the player could use the whole team - it's not a sneaky commando action but a grown-out war... (less so because it would make the single encounters easier but for role-play reasons: the whole setting leads to the big attack, with establishing a strike team. but in the end half the team cannot take part)
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jack1974
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Re: Cursed Lands version 0.9.6 (full content)

Post by jack1974 »

grey_duck wrote: Sun Mar 04, 2018 7:05 pm I think with all the bug fixes that have happened so far, I'm just gonna go back to my end of act 2 save and start act 3 over. See if things run smoother.
:wink:
yes I think starting at day 64 was already "too late". I believe if you start from day 60-61 it should work! :)
myoksy wrote: Sun Mar 04, 2018 7:18 pm just started the 3rd Castle storming and think it would be better if the player could use the whole team - it's not a sneaky commando action but a grown-out war... (less so because it would make the single encounters easier but for role-play reasons: the whole setting leads to the big attack, with establishing a strike team. but in the end half the team cannot take part)
Well in the party setup there's space only for 6 members though. So I don't know how I could do it, unless I pop-up the "select team for mission" every x fights, or add the option in the battle screen (if there's space) ? Maybe this last solution could be the only possible :)
myoksy
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Re: Cursed Lands version 0.9.6 (full content)

Post by myoksy »

maybe show the "select team for mission" screen before boss encounters? and let the captain explain it with "<player>, your whole team is available. When moving to the place of a giant you have time to choose a fresh group to attack the foe." or some such.
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jack1974
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Re: Cursed Lands version 0.9.6 (full content)

Post by jack1974 »

I think I prefer to let the player choose, instead of showing it every time (for players playing in Easy mode or those who are too much attached to a specific party :wink:). I'll see if there's space though! :)
myoksy
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Re: Cursed Lands version 0.9.6 (full content)

Post by myoksy »

cool, thanks!

and another thing: pinning shot on expert level gives only 4 turns of shut-down, not 5 as the description says. iirc I already mentioned this in the 0.8 thread?
myoksy
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Re: Cursed Lands version 0.9.6 (full content)

Post by myoksy »

Pain/expert: damage preview 14
melee attack: damage preview 11

Pain should give 25% of the base damage, per skill description
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jack1974
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Re: Cursed Lands version 0.9.6 (full content)

Post by jack1974 »

myoksy wrote: Sun Mar 04, 2018 7:43 pm and another thing: pinning shot on expert level gives only 4 turns of shut-down, not 5 as the description says. iirc I already mentioned this in the 0.8 thread?
No 5 is correct, maybe the target had 1 resistance against paralysis? I just checked and the skill reuses ParalyzedEffect3, which has duration of 5
myoksy wrote: Sun Mar 04, 2018 7:48 pm Pain/expert: damage preview 14
melee attack: damage preview 11

Pain should give 25% of the base damage, per skill description
Ah weird. I wonder if somehow there's something different since she's a shaman (in Loren the base damage was calculated with Magic value but here's not present anymore, but maybe some code was left causing the bug). If you have a save where this happens I can check better why you get those values :) thanks
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Franka
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Re: Cursed Lands version 0.9.6 (full content)

Post by Franka »

Scholar Enok, Lake Bath with Enok, Lake Bath with Sylrissa achievements didn't pop.

Also, I'm pretty sure there was some looping text in the poly dream sequence.
myoksy
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Re: Cursed Lands version 0.9.6 (full content)

Post by myoksy »

hmm, maybe you're correct with the resistance - next time I will check more careful.

about pain: I noticed this when I equipped her not with a staff but a more normal melee weapon. maybe the reason?
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