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Re: Cursed Lands version 1.0.2 (full content)
Posted: Tue Mar 20, 2018 1:34 pm
by grey_duck
I intend to hunt down and squash every bug I can! With that in mind: when reviewing finished quests, if you scroll down with the mouse wheel to look at quests below the bottom of the page, when you click on them, instead of getting the little leather tab pointing at the quest, the quest name disappears.
Anyway... I'm going to keep testing skills and looking for weirdness.
Re: Cursed Lands version 1.0.2 (full content)
Posted: Tue Mar 20, 2018 1:45 pm
by jack1974
Thanks. I might not fix all the bugs especially if are minor like the one above and require some time

but the skills for sure.
Re: Cursed Lands version 1.0.2 (full content)
Posted: Wed Mar 21, 2018 7:42 am
by jack1974

in the end the fix was simple so I did it

Re: Cursed Lands version 1.0.2 (full content)
Posted: Wed Mar 21, 2018 2:59 pm
by grey_duck
Hooray for simple fixes!
I just had my students turn in code for a collaborative text adventure we wrote in Python, and now the debugging starts. Most of the fixes will be simple, but they're new at this, so there will be a lot of them.
Thankfully, I find debugging somewhat cathartic.
Re: Cursed Lands version 1.0.2 (full content)
Posted: Wed Mar 21, 2018 5:15 pm
by jack1974
I remember I used to hate it, I mean when users reported bugs (especially if were nasty bugs, or if I was about to relase the game officially). Now I've accepted the fact that even big AAA titles when are launched are still full of bugs and doing day 1 patches it's now the norm. The important is to keep fixing them in a reasonable amount of time

(speaking for commercial products of course)
Re: Cursed Lands version 1.0.3 (full content)
Posted: Fri Mar 23, 2018 12:20 pm
by jack1974
Made version 1.0.3 update fixing those skills bugs. I am still waiting for the theme song, though I can't really blame the musician/singer... I told them "around next Summer" and looks like this time I was wrong in excess!
Re: Cursed Lands version 1.0.3 (full content)
Posted: Sat Mar 24, 2018 3:53 pm
by lumacakes
Holy crud, the amount of battles to reach N'Mar on ship was so incredibly tough on Hard mode.
There was only one thing I disliked, though.
But it makes sense from a story standpoint, I guess. Anyway, loving the game so far!
Re: Cursed Lands version 1.0.3 (full content)
Posted: Sat Mar 24, 2018 4:08 pm
by jack1974
Cool, glad to hear it

Re: Cursed Lands version 1.0.3 (full content)
Posted: Wed Mar 28, 2018 12:19 pm
by SimonStardust
Found two story/coding related bugs.
Also maybe I will go typo hunting if I feel like it. ^^
Re: Cursed Lands version 1.0.3 (full content)
Posted: Wed Mar 28, 2018 12:34 pm
by jack1974
About the first bug: I think it happens only if you use the vial at least once. Then the second time, even if you don't use it, still happens. But if you never use it, it shouldn't always happen?
Regarding the second, does that happen also in VN Mode? would be easier to reproduce here
I am not sure if those bugs are due to a variable bug I discovered in Ren'Py. The latest version has it, but the older one (the one I used to code this game) should work...