Cursed Lands version 1.0.13 (full content)
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myoksy
- Druid
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- Joined: Mon Aug 15, 2016 10:54 am
Re: Cursed Lands version 0.9.4 (full content)
was your fix for the "PC missing" a generic one? it happened again with Vaeril's quest (collecting healing stuff in the woods): as the PC was not part of the active team before beginning the mission only Vaeril was available.
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: Cursed Lands version 0.9.4 (full content)
I added it to Larik and the Vaeril/Kusho blighted wood, but probably forgot there. I think is better if I do a generic/global one though 
I think it's related to the fact that you always see the PC outside the start formation, since before I wasn't having those issues. Maybe if I fix that bug also this other will be fine... if you have a save before this one that you can send feel free too (so I can test multiple cases). Thanks
I think it's related to the fact that you always see the PC outside the start formation, since before I wasn't having those issues. Maybe if I fix that bug also this other will be fine... if you have a save before this one that you can send feel free too (so I can test multiple cases). Thanks
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myoksy
- Druid
- Posts: 362
- Joined: Mon Aug 15, 2016 10:54 am
Re: Cursed Lands version 0.9.4 (full content)
I sent you a save game (not Vaeril but Logan, though the same issue).
And Logan's pepperbox quest is buggy, imho.
Steal the key (successful) -> "I have the key in my possession. I grab the chest and take it outside." -> next screen "I'm really sorry. I know you really wanted the gun."
wtf?
And Logan's pepperbox quest is buggy, imho.
Steal the key (successful) -> "I have the key in my possession. I grab the chest and take it outside." -> next screen "I'm really sorry. I know you really wanted the gun."
wtf?
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myoksy
- Druid
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- Joined: Mon Aug 15, 2016 10:54 am
Re: Cursed Lands version 0.9.4 (full content)
ah wait, I missed 0.9.4 with the fix for Logan's quests
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myoksy
- Druid
- Posts: 362
- Joined: Mon Aug 15, 2016 10:54 am
Re: Cursed Lands version 0.9.4 (full content)
No One Left Behind is b0rken - I collected all chars and the scene with Karen was played but no achievement granted
- grey_duck
- Young scout
- Posts: 86
- Joined: Sat Dec 02, 2017 3:59 pm
Re: Cursed Lands version 0.9.4 (full content)
I'm kind of interested to know how the game decides what romance path you're in. I did the romance scene with Sylrissa, then did the one with Nuala, but didn't actually want the Nuala relationship (or any broken hearts later) so I went back to a save and skipped the romance scene with Nuala. But I never got any further with Sylrissa, and
But without knowing what's "under the hood" so to speak, I don't know if the game assigned me to the Nuala track based on earlier interactions and or if romancing Nuala once somehow created a weird persistent state bug and I will now always and forever be in love with Nuala.
Spoiler:
Spoiler:
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Cursed Lands version 0.9.4 (full content)
Clement Assassin achievement didn't trigger for me etiher.
- jack1974
- Pack leader
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Re: Cursed Lands version 0.9.4 (full content)
Will check the bugs, regarding the romances it works like this:
1) you romance a character by reaching 100 relationship. After that, you'll see the romance CG (in some cases like Nuala you can actually REJECT her if you pick the choice "Let's do something else" in the bread scene.
2) if you romance a character, two things can happen: you are faithful and don't unlock other romance CG until day 70, and by then it will "lock" your romance with the character you have seen the only romance CG (in this case Nuala). If you unlocked another character romance CG, a jealousy scene will trigger forcing you a choice. That choice will become the "chosen romance".
So it's possible that if you reloaded a save that was already after day 70 and you've seen Nuala romance CG, the romance was already "set".
I haven't tested all the possible combos though, and I'm not sure if day 70 is a good point (but considering there are also two more bonus scenes to play I wanted to make sure the player had time to see them before the end of game.
1) you romance a character by reaching 100 relationship. After that, you'll see the romance CG (in some cases like Nuala you can actually REJECT her if you pick the choice "Let's do something else" in the bread scene.
2) if you romance a character, two things can happen: you are faithful and don't unlock other romance CG until day 70, and by then it will "lock" your romance with the character you have seen the only romance CG (in this case Nuala). If you unlocked another character romance CG, a jealousy scene will trigger forcing you a choice. That choice will become the "chosen romance".
So it's possible that if you reloaded a save that was already after day 70 and you've seen Nuala romance CG, the romance was already "set".
I haven't tested all the possible combos though, and I'm not sure if day 70 is a good point (but considering there are also two more bonus scenes to play I wanted to make sure the player had time to see them before the end of game.
- Franka
- Elder Druid
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- Joined: Fri Nov 30, 2012 3:07 pm
Re: Cursed Lands version 0.9.4 (full content)
So, my tactic of waiting until day 80 something so I could unlock all romances on the same save was a backfire. Gotcha. That does give fairly little time to lock the romance, only 9-10 days of the 3rd full moon. With some characters needing several events, and some events costing you a day, you probably need to have decided who to go for if you aren't very strict with clearing all events as soon as they show up, and save scum those that cost a day.
- jack1974
- Pack leader
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Re: Cursed Lands version 0.9.4 (full content)
Yes while I wanted to allow the MC to have "some fun" (this is the first game I made where you can actually sleep with more than 1 person and still get the final ending!) I didn't want to go too far (lol romancing all of them shouldn't be possible even if honestly I never tried!). I don't know if I need to add this explanation somewhere in the game ,or leave the "pleasure of discovery" to the players?
