Page 3 of 20
Re: Progress Report
Posted: Mon Oct 17, 2016 2:01 am
by Miakoda
Milana Walters wrote:im glad this game allows you to romance whoever you like:P Cant wait!
That was the intent, and those interactions are a big part of the writing. Of course, we will have a solo route for someone as well.
Re: Progress Report
Posted: Mon Oct 31, 2016 1:58 am
by Miakoda
I've had a slightly busy weekend, but I did code what I have so far. At the moment, the word count is roughly 39,000 words (and most of that from this month). If I was to hazard a guess, that is between 20%-25% of the expected count.
Re: Progress Report
Posted: Mon Oct 31, 2016 6:25 am
by pahldus
Sounds good to me. But I am a patient man, so take your time and make sure you are happy with the final product.
Re: Progress Report
Posted: Mon Oct 31, 2016 7:26 am
by jack1974
I've read it and I believe that it's already quite good as it is. This part is the main story, and I think it's going to be scary as I want it (not blood/gore, but scary).
Re: Progress Report
Posted: Tue Nov 01, 2016 6:42 pm
by Pace675
If Miakoda manages to capture any of the VtMB haunted house this VN will be epic, and utter thrilling.
Re: Progress Report
Posted: Tue Nov 01, 2016 9:05 pm
by BobTheMob
Pace675 wrote:If Miakoda manages to capture any of the VtMB haunted house this VN will be epic, and utter thrilling.
VtMB?
Re: Progress Report
Posted: Tue Nov 01, 2016 9:35 pm
by Franka
I don't think jump scares work too well in VNs.

Re: Progress Report
Posted: Tue Nov 01, 2016 10:32 pm
by Miakoda
BobTheMob wrote:VtMB?
Vampire the Masquerade: Bloodlines. The Haunted House (actually hotel) is the most effective scary/horror sequence in a game for me.
Franka wrote:I don't think jump scares work too well in VNs.

Although rather doable, actually

Just have some music that goes low, maybe slow...then ramps up as an image flashes on a darkened screen.
However, it would only be effective one, maybe two times.
Re: Progress Report
Posted: Tue Nov 01, 2016 10:47 pm
by BobTheMob
I personally don't Think of jump-scares as being such a scary thing, anyway.
To me, they're usually just something that gives a momentary shock and then said shock fades away.
What I prefer: psychological horror!

That cold feeling of dread that gets in your head and stays there; things like the works of Edgar Allan Poe.

Re: Progress Report
Posted: Tue Nov 01, 2016 11:15 pm
by jack1974
So far I think the game is a mix of: psychological horror, fear of the unknown, nightmares/premonitions and also crude humor (some scenes are really great IMHO). For jump-scares I reserve the right to see the final game - since doesn't depends on writer but on coder in this case (making the right visual/audio FX).