Now all of this works fine, however I'm thinking if maybe isn't a bit too simple ? I was considering if to add the relationship value back, and have the gift/dates also increase relationship value. Then, the last few scenes of the story would play only if you have the right amount of relationship. The problem is that the scenes give the cure, so if I stop the scene from playing because you don't have enough relationship = game over
It would be slightly more difficult, and add a secondary use to gifts/dates (gain relationship points) but nothing else. So I'm not sure if it's something worth doing, or I can just keep it as it is?
