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development thread

Posted: Fri Jul 07, 2017 7:41 am
by jack1974
So the cat's out of the bag: blog/2017/07/announcing-volleyball-heaven/

Even if I didn't announce this until now (and it was a good move, considering it had trouble development once again :lol:) it was in the works since 2014 or so. That's why it is "yuri only". As you know in all future games I'll try to make at least two romance combos, but even if I announced it only today, this is still "an old game" (or at least a game I started years ago).

In the next blog post we'll introduce each character as usual :)

Re: development thread

Posted: Fri Jul 07, 2017 10:42 am
by Thee Forsaken One
Oh this is finally official now. :lol:

Re: development thread

Posted: Fri Jul 07, 2017 11:08 am
by jack1974
I could have probably waited a bit more, since with all the other things going on, I'm not sure if I'll manage to release it before end of this year. But at least won't take 3 years like... ahem... "other games" :shock:

Re: development thread

Posted: Fri Jul 07, 2017 11:47 am
by Rebly82
I just realized, we don't get to see who the main character is yet. Or is she the one on the extreme left? :)

Re: development thread

Posted: Fri Jul 07, 2017 12:02 pm
by jack1974
Yes, though I noticed now that she still has the "old name". The right name is Kayla :lol:
(in the blog post I used screenshot I took a while ago with an old build)

Re: development thread

Posted: Sat Jul 08, 2017 1:23 am
by Troyen
Will this game be using the new RPG framework? Will it have isometric battle maps? :)

Re: development thread

Posted: Sat Jul 08, 2017 5:24 am
by jack1974
Yes obviously! :lol:

Re: development thread

Posted: Wed Jul 12, 2017 12:05 pm
by jack1974
Image
writer started scripting, though as usual I'm reviewing every scene myself. In the game the fourth wall is broken but in a way similar to House Of Cards (the protagonist talking directly to the reader). I kind of like it, in some scenes it's very hilarious and works well :mrgreen:

Re: development thread

Posted: Wed Jul 12, 2017 12:32 pm
by Franka
Fourth wall breaking is fine when the story is being presented as if it was narrated to us by the protagonist, but I'm not at all fond of fourth wall breaking when it reminds us strongly that we're really just playing a game. That breaks immersion, and I don't find that very clever.

I guess we'll see, I'm obviously getting the game either way. :wink:

Re: development thread

Posted: Wed Jul 12, 2017 12:38 pm
by jack1974
Yes, I don't like it much either in general, however for example in House of cards works great (IMHO of course). In this game, while reading the story sometimes I forgot about the fourth wall breaking completely. I mean it's present, but it's not the whole focus of the story of course :)