I'll find those debug output that escaped my axe

just realized that my XP prediction was wrong - incorrect order of calculations : ) so it will not be as drastic as I feared (50 % less experience around lvl 12) but still a notable difference between 0.8.0 and the current 0.9.0.jack1974 wrote: you are saying that it's still not as much XP as the "original" 0.8.0 ?
No because the hit chance depends also on the attackers' stats. The one in the log is the "base" target dodge chance. So in your case if you had a 7% bonus due to critical hit.myoksy wrote:a more optical thingy: PC had a hit chance of 78%, the enemy dodged the attack and the log line reads "..., damage considerably reduced! (15% melee dodge chance)". shouldn't this read "22% dodge chance"?
exactly the other way roundjack1974 wrote:But I guess that's a formula that speeds up XP gain after level 21 or so ?
thanks for the explanation and yes, removing would make sense - the value is not especially informative for mere playersjack1974 wrote:No because the hit chance depends also on the attackers' stats. The one in the log is the "base" target dodge chance. So in your case if you had a 7% bonus due to critical hit.
Probably is better to remove that value from the log since could be confusing and doesn't really add much (since the final "right" calculation is the one in the damage preview).
the old back-and-forth game : Djack1974 wrote:some time ago during early beta I lowered the XP needed to level up the latter levels
it's effectively your formula used until 0.8.0 with a small tweakjack1974 wrote:Anyway I'll just use your formula, no point in doing other tweaks now