if I remember correctly the SFX in Gothic for lock-picking was not much more quiet than hitting with a sword ^^yayswords wrote:I'm gonna pick Chalassa for this every time so I can ask myself how lockpicking could be as noisy as brute forcing.
SOTW 0.8.9 - First Act Beta preview!
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renke_
- Elder Druid
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- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.9 - First Act Beta preview!
- fabulaparva
- Elder Druid
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Re: SOTW 0.8.9 - First Act Beta preview!
Is this choice going to affect only the next fight and cause no changes in dialogue beyond that? If so, then I'm probably going to be über-boring and just have the character with least appealing skillset to open the door. Looks like those stone halls would have quite the echo, so they'll be noisy no matter what they'll do. I'm all for Krimm bashing the door down with some brutal finesse (oxymoron?), but her skills -- judging from what's been shown so far -- are too good not to be used.jack1974 wrote: we don't have Planet Stronghold-like non-combat skills, but I'm trying to add some choices like in that game. The person you pick to do the task won't be available during the combat against the guards that have been alerted by your noises
The dungeon tileset looks topnotch. Very atmospheric.
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renke_
- Elder Druid
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Re: SOTW 0.8.9 - First Act Beta preview!
but it isn't possible to choose the druid ;)fabulaparva wrote:just have the character with least appealing skillset
- jack1974
- Pack leader
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Re: SOTW 0.8.9 - First Act Beta preview!
Is not only that, unless you bought several healing potions, you'll need to do that dungeon in a single run, so sometimes you'd pick an injured character, or the opposite, a character you like/with strong skillsets as you say and spare him for other battles.
Pfuit you all people denigrating the druid class, when you'll see the amount of damage he can do against some specific enemies with high defense you'll change your mind!!
Pfuit you all people denigrating the druid class, when you'll see the amount of damage he can do against some specific enemies with high defense you'll change your mind!!
- fabulaparva
- Elder Druid
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Re: SOTW 0.8.9 - First Act Beta preview!
Yay for single-run missions! I'll be so cursing.... I mean loving it in NM-mode!
- yayswords
- Elder Druid
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Re: SOTW 0.8.9 - First Act Beta preview!
I don't think the druid is weak, just boring 
If at first try it doesn't explode, it ain't Jack who wrote the code.
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Taleweaver
- Official writer
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Re: SOTW 0.8.9 - First Act Beta preview!
Dingirra will definitely be solvable even without a highly aggressively-skilled spellcaster. Riley's not much of a fireball-slinger, but he has other uses.
- jack1974
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Re: SOTW 0.8.9 - First Act Beta preview!
I'm at the last batch of quests before the final showdown, and I really don't think will add many sidequests, or they will be very simple (kill this guy style) since is already a lot big. Even when I say this, I just added a boss mod in the dungeon I'm working on, when I see the occasion I can't resist to put some extra bonus stuff 
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Troyen
- Elder Druid
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Re: SOTW 0.8.9 - First Act Beta preview!
Well, as long as you don't pick any air spells...yayswords wrote:I don't think the druid is weak, just boring
- yayswords
- Elder Druid
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Re: SOTW 0.8.9 - First Act Beta preview!
I'm debating the air nuke for enemy casters actually. If I don't have enough magic to oneshot them, and they get healed to full, that one gives me a strong second shot. Sure all the nukes reduce resistance, but that one reduces magic too, which further improves it.
If at first try it doesn't explode, it ain't Jack who wrote the code.
