SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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Troyen
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by Troyen »

"Oops, my bad. I'll need to rewrite the entire engine in Lisp to fix this. Your saves might not work."
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yayswords
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by yayswords »

Xsabor has become a fine item :)

Anathema has a mild case of not showing up on the action table...

I've got something to say about the experience bar anyway. Could it just show visual experience progress between the current level and the next instead of total experience? At higher levels, it always looks like you're close to a level up. Of course I can read the numbers just fine but I don't see a benefit to the current design :)

Crash vs. Gamesh Crossbowman:
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 1362, in script call
File "game/plot/scene05_dingirra.rpy", line 483, in script call
File "game/script.rpy", line 2224, in script
File "game/script.rpy", line 2229, in <module>
File "game/RPG Framework/enviroment.rpy", line 769, in execute
File "game/RPG Framework/skills.rpy", line 1112, in execute
AttributeError: 'NoneType' object has no attribute 'position'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1362, in script call
File "game/plot/scene05_dingirra.rpy", line 483, in script call
File "game/script.rpy", line 2224, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.24.18-all\renpy\ast.py", line 778, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.18-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2229, in <module>
File "game/RPG Framework/enviroment.rpy", line 769, in execute
File "game/RPG Framework/skills.rpy", line 1112, in execute
AttributeError: 'NoneType' object has no attribute 'position'

Windows-7-6.1.7601-SP1
Ren'Py 6.18.0.614
Seasons Of The Wolf 0.8.24.18
No AI log (can't the game remember that I want logging on? I have to re-enable it every new build)

Also... Scent of Stars...

Gamesh Crossbowman, no SoS: 38 magic, 150 speed
Gamesh Crossbowman, last turn of SoS: 198 magic, 764 speed

Does a little bit more than it says on the tin...
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by jack1974 »

I don't enable logging by default to avoid cluttering the HD, but probably should during beta :) anyway found the problem in that crash (was actually a wrong action for the gamesh swordman).
The scent of stars mega-buff is funny :lol: will look into it.
As for the experience bar you're right, I didn't notice it until now, but better do it as you said.
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jack1974
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by jack1974 »

Could you send me a save to test the gamesh scent of star? mine don't load :oops:

Made the XP bar change, now makes more sense indeed!
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yayswords
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by yayswords »

(was actually a wrong action for the gamesh swordman)
But there was only a crossbowman alive :P
Could you send me a save to test the gamesh scent of star?
Not immediately, but I'll give you one once I'm out on da streets again.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by jack1974 »

The problem is that the crash calls the ChangePosition function, which is triggered only by some skills (the crossbowman has none like that) or when you move your character around. So can't be an enemy skill unless was the swordman, and your switch position in party should work (otherwise would have crashed already before.
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yayswords
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by yayswords »

I'm not gonna take a blood oath on it but I'm 90% sure there was only a crossbowman alive :) at best there might have been a swordsman who died from dots but would he be allowed to consider an action before dying?
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by jack1974 »

I'm not sure but could be possible since the swordman is still using the old AI :)
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yayswords
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by yayswords »

The SoS bug isn't happening again. Also the same crossbowman who had that superperfume was the one that crashed my game. I think that was renke in pixel form.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by jack1974 »

Lol that must be the explanation! :)
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