
I'm still testing/prototyping, but one thing I decided to do is change the "fortitude point" thing with "morale". Morale seems a much easier word to remember

I need to see how will be the impact in the game, I don't want the party members to instantly panic/flee in cover obviously

but I think would be nice to have some sort of mechanic so that if all enemies concentrate fire on a single party members, he/she can't just be kept alive and in perfect shape by spamming healing like in my other RPG games.