PSCD 1.0.2 test
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.2 test
Yes that was the bug reported, but if you start a new game in the new version it should work
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.2 test
Another user by email found a very "fun" exploit:
1 - click a card to summon
2 - click "redraw" button (in the battles that is available)
3 - try to place the card (the text is still active) and the game crashes
I have fixed this and on next update won't happen. Though the fact that in 2 months and half nobody found it means probably is really a uncommon behavior
1 - click a card to summon
2 - click "redraw" button (in the battles that is available)
3 - try to place the card (the text is still active) and the game crashes
I have fixed this and on next update won't happen. Though the fact that in 2 months and half nobody found it means probably is really a uncommon behavior
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: PSCD 1.0.2 test
Playing v 1.0.2 on Linux, playing from D's viewpoint. I'm doing the NPC side quest with Rigel, available after Scene 12. The deck builder prompts me to choose max 2 chars, but Rigel is not available for the lineup. Yet the other chars are. Makes little sense to me. Is this on purpose? If I'm supposed to guard Rigel's butt on my own -only with D's deck o' cards', then the other chars shouldn't be available either?
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.2 test
Rigel is not a playable hero, only a NPC
I could have restricted only to the single hero Diana/Alex but was less fun I think (and also harder).
I could have restricted only to the single hero Diana/Alex but was less fun I think (and also harder).
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: PSCD 1.0.2 test
Thanks for the clarification! I just ran into the same thing when going to a mission with Kaden. I'll just play with one deck only, protecting meself from an immersion break, haha.
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.2 test
I'm going to do custom cards with some more NPC, like Lucius and such, for the DLC. But it's mostly for fun and also to reuse the art in the game
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.2 test
OK another user reported that save bug in 1.0.2. I noticed that one thing I removed in the final game was the cards auto-refresh before each battle. If I enable that again, the saves worked. I emailed Anima (the coder) to see if there's another way, otherwise I think will re-enable that. Better to have a few seconds of delays before the deck screen shows up, than a potential crash later when saving!!
Meanwhile people who have the problem can press F1 while in the deck building screen, that will "reload cards" (has no visible effect now since cards are final, was useful in testing) but at same time "free" some memory/stuff (I'm not sure myself how it works, but the effect is that one). The result is that the next time you save, it won't crash
Meanwhile people who have the problem can press F1 while in the deck building screen, that will "reload cards" (has no visible effect now since cards are final, was useful in testing) but at same time "free" some memory/stuff (I'm not sure myself how it works, but the effect is that one). The result is that the next time you save, it won't crash
- IotaOne
- Young scout
- Posts: 33
- Joined: Thu Jun 12, 2014 11:38 am
Re: PSCD 1.0.2 test
Okay, startet over but still again in Version 102:
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 352, in __call__
renpy.save(fn, extra_info=save_name)
RuntimeError: maximum recursion depth exceeded while pickling an object
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "F:\games\PSCD\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\games\PSCD\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "F:\games\PSCD\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\games\PSCD\renpy\display\core.py", line 2426, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "F:\games\PSCD\renpy\display\core.py", line 3091, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\transition.py", line 45, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\screen.py", line 638, in event
rv = self.child.event(ev, x, y, st)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\layout.py", line 188, in event
rv = d.event(ev, x - xo, y - yo, st)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\games\PSCD\renpy\display\behavior.py", line 818, in event
return handle_click(self.clicked)
File "F:\games\PSCD\renpy\display\behavior.py", line 761, in handle_click
rv = run(action)
File "F:\games\PSCD\renpy\display\behavior.py", line 295, in run
new_rv = run(i, *args, **kwargs)
File "F:\games\PSCD\renpy\display\behavior.py", line 302, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 352, in __call__
renpy.save(fn, extra_info=save_name)
File "F:\games\PSCD\renpy\loadsave.py", line 275, in save
dump((roots, renpy.game.log), logf)
File "F:\games\PSCD\renpy\loadsave.py", line 43, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
RuntimeError: maximum recursion depth exceeded while pickling an object
Windows-7-6.1.7601-SP1
Ren'Py 6.99.9.1022
1.0.2
"Truth is like poetry. And most people f*cking hate poetry."
- jack1974
- Pack leader
- Posts: 15482
- Joined: Thu Jun 16, 2005 4:43 pm
Re: PSCD 1.0.2 test
When that happened ? it looks different from the other one, so I'm not sure what is it this time. Like before if you have a savegame to test so I can reproduce it, would be great
- IotaOne
- Young scout
- Posts: 33
- Joined: Thu Jun 12, 2014 11:38 am
Re: PSCD 1.0.2 test
I hope this filehost works.
<removed link>
<removed link>
"Truth is like poetry. And most people f*cking hate poetry."