jack1974
Nov 12, 2011
I just uploaded a new version. No big changes, except:
- a new Super Easy mode, which adds 100Hp to the starting amount for each team member!! I really think that with this change everyone should be able to win the battles
- a "try again the battle" option when you get the game over, so you can retry the last battle if you died! something I should have done already long time ago!
- a better tutorial, split in shorter sentences. I think it reads better now
jack1974
Nov 16, 2011
Ahem, the version 1.4 had some bugs, because I updated to the latest version of Ren'Py library. Sorry about that, I just uploaded version 1.4b that fixes the crash while displaying some items in the inventory, and a bug in Tom's romance subplot.
jack1974
Nov 18, 2011
And now version 1.4c is live as well, which fixes a crash at end of the game. The crash happens after you win the final battle, so there's only the short Epilogue left to see. I had put that code to allow player to continue using the characters in the sequel but then I decided to abandon the idea (but forgot to remove the code!). Sorry about that again!
Quitch
Jan 15, 2012
How about a download link in these posts

jack1974
Jan 16, 2012
Ah the download is still the same

When I do a new update of an existing game I never change the download URLs otherwise is a mess to change all the links pointing to the official downloads. So they're the same as before!
Moonstruck Muse
Mar 23, 2012
Hi Jack,
Can you remind me how to get the latest version if we have bought the game? I can't seem to find an email I saved other than the BMT micro receipt, so I don't know if I deleted a link I need, or if there is somewhere we can download it otherwise that I am missing.
Of course I can email you with the receipt, I just figured that I would post and ask here before doing so.
Thanks!
Moonstruck Muse
Mar 27, 2012
Hey,
I don't know if you want to know about minor bugs we find, but I've found a couple tiny graphical things while playing since the update.
One is that, in the lower screen during battles, Michelle's portrait overlaps her %aggro bar slightly, and in Phillip's one, his %aggro bar overlaps his HP and SP bars. I haven't noticed anything major with the others. Some characters are centered a bit differently, like Michelle's picture/bars are all closer together than Fox's, but those aren't as noticeable.
I also noticed that if a character has 100% aggro, the other(s) will still have 1% aggro on their bars. Sometimes this happens with other amounts too, but mostly when one bar is very high. (So I have also seen it when Michelle had about 87% aggro, then Nelson had 13%, Fox had 1%, and Phillip had 7%.)
Loving the game; the update was a good excuse to pick it up again. Makes one excited for the sequel! As I said, these are tiny things that don't hinder gameplay, but I thought I would at least mention them in case you wanted to know.
Thanks for updating the game though; it's always nice to see a game still getting fixed or updated after release, instead of being dropped.
jack1974
Mar 27, 2012
Thanks for the report, since I've decided to ask Aleema to change the romance endings (to better match the upcoming sequel later this year) when I get to do that will surely also check the small mistakes you found

Moonstruck Muse
Mar 28, 2012
Jack, if we see dialogue errors in the game, do you want us to report them to you? The writing for the game is absolutely superb! But with this much dialogue, there are some mistakes here and there, and I would be happy to correct what ones I see and send them to you. If you want to leave them as is, I understand.
jack1974
Mar 29, 2012
No you can send it to me, since I plan to change the ending in next months, I might also fix any typos

Moonstruck Muse
Mar 31, 2012
Okay, I will send them to your email once I am done. It will probably be a couple days before I get all the endings done.
I did notice one other bug though. Michelle, in my game, has a light weapons skill of 91. However, when I look at the pistol Bloodline, the dialogue says she has a light weapons skill of 75, not 91.
jack1974
Mar 31, 2012
In the items, the skill value displayed is the requirement, so it means that you need minimum 75 in light weapons skill to use the Bloodline pistol

Moonstruck Muse
Mar 31, 2012
In the items, the skill value displayed is the requirement, so it means that you need minimum 75 in light weapons skill to use the Bloodline pistol 
I don't think that can be right, because I couldn't equip it until I had 95 in light weapons? It was in red until then.
jack1974
Mar 31, 2012
I checked and yes, requires 95 in light weapon. Though I don't understand how you can see 75? Are you sure that isn't the value of the item you're currently holding in the weapons slot ?
Moonstruck Muse
Apr 01, 2012
I suppose it could be. It was "Weapons Skill 95 (75)" so I assumed that the part in parenthesis was what you were at, not that of the gun you were holding. My mistake, sorry!
Pakuska
Apr 24, 2012
If you lose a battle in normal, and during the battle you switch to easy, then push the retry battle, it doesnt restart the battle on easy, but stays on normal. I am assuming this is a bug.
jack1974
Apr 25, 2012
Well yes, but the fact is that to retry the battle in practice I reload a savegame at beginning of it, so the difficulty level remains set. I am not sure if I can fix this somehow

Pakuska
Apr 25, 2012
Well yes, but the fact is that to retry the battle in practice I reload a savegame at beginning of it, so the difficulty level remains set. I am not sure if I can fix this somehow 
haha I see, makes sense. But im curious, why not have it so it *resets* the battle, instead of loading a save, and while it resets it also checks the difficulty, in a sense, it will initiate a NEW battle with the same monsters, as if... hm, fleeing, restoring health, and battling it again. While if you put the game on an easier difficulty. It picked the same monsters but then with updated health of the difficulty? o.o
Not trying to put you down on the feature, Im still glad you put it in the game.

jack1974
Apr 25, 2012
The problem is that I should keep also all the temporary variables (temporary HP/PP), so the retry battle using reload was the simplest solution. Until the latest version, there wasn't even an option to retry, just plain "game over" and you could only load a previous savegame
