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jack1974
DON'T get too excited :lol:

The situation is simple: this game was made using a very old version of the programming framework which I use to do all my games. So the version live on the site uses old libraries. I wanted to upgrade it to the new one, and at same time get rid of the "Official Strategy Guide" product since not many people buy it.

So the idea was to rebuild the game with the latest version, incorporate the strategy guide+some extra artwork (I have an early version of the game sprites done by another artist that I never used) and add some extra content, not sure yet what. Probably not new storyline though, I was thinking some kind of battle arena with area of effect Psionics, or other stuff. Not sure yet, depends how much time I have to do it.

This way people who bought the strategy guide already will get the upgrade for free, and others will only need to pay the difference (will provide discount codes for existing buyers that are interested). Then the Deluxe version will be sold alongside the normal one for $29.99 (the base game was $24.99 and the strategy guide $4.99). This will also help me gather people interested in testing the new version :)
Franka
Well, if you add 150-200 new equips to it, I'm game. I really felt that the game didn't give me any options for equipment. It was like, "get skill to X so you can equip the best gear - oh, and this is the best gear for your class, don't bother with the rest." (Maybe I'm exaggerating slightly, but not much.)
P_Tigras
Well, if you add 150-200 new equips to it, I'm game. I really felt that the game didn't give me any options for equipment. It was like, "get skill to X so you can equip the best gear - oh, and this is the best gear for your class, don't bother with the rest." (Maybe I'm exaggerating slightly, but not much.)


This! Franka just summed up very succinctly one of my biggest annoyances about this game.
jack1974
Ah yes, that is a good idea and something I could definitely do (I would probably even have fun doing it!).

The only thing is that will probably need to add a vendor or something, since most weapon are found through questing/exploration (differently from Loren there wasn't any vendor). But shouldn't be a big problem!
deathknight1728
Ah yes, that is a good idea and something I could definitely do (I would probably even have fun doing it!).

The only thing is that will probably need to add a vendor or something, since most weapon are found through questing/exploration (differently from Loren there wasn't any vendor). But shouldn't be a big problem!



This.....



You do know by now that if you added those weapons/features to a deluxe version, I would, as any Winter Wolves fanboy buy it regardless ;)



I wonder if you will be working on this soon or after you finish Bionic Heart 2/other games.
jack1974
After I finish BH2, but it should be finished by mid-March, so relatively soon :)
Svanhildr
Well, I would be all over it that's for sure!
jack1974
Is fun to say this, but to RELAX and take a break from BH2, today will begin working on this. If someone told me a year ago that making a RPG would be more relaxing than a branching VN, I wouldn't have believed it :lol:

First task, will add 100 items. Adding more could be a problem since I don't want to make them too much powerful, unless I add another difficulty level, Nightmare/Iron Mode...
Franka
There are enough different item categories and damage types that I thought 100 was on the low side. ;) It doesn't have to be increased power, just increased variation in viable options.
jack1974
Yes the first plan is that one, make several weapons of all types with different damage type bonus and then see how many they are :)
Franka
Don't forget armors. :)
jack1974
Yes there will be 100 including weapon and armors. Making more would be a bit pointless since there would be many duplicates :)
jack1974
Added the items and now was thinking to redo a QUICK restyling of the GUI and use a different font, since I got many complaints that the font I used was hard to read (I think it's true).

http://i.imgur.com/yprs8lc.jpg" style="max-width:100%">

This is the result, for now I redid the skills selection, the combat GUI will be a bit more complex. I think looks better, right?? :oops:
jack1974
Was also wondering if someone could send me a bunch of savegames so I could do some tests with the game (I lost mine when changed computer). Thanks :)
jack1974
http://25.media.tumblr.com/f64abe4a88294d6d1ac603d9473d4505/tumblr_mji85mArja1qhts2bo1_1280.jpg" style="max-width:100%">

Almost done with the new screen, you can build new items (weapons/armors) using blueprints if you have enough metal scraps, which you'll loot after each battle. You can also salvage existing items :)
daikiraikimi
So excited! Looking forward to the deluxe version when it comes out. :) I will see if I can send you some of my saves when I get home tonight.
Franka
Excellently implemented. This'll make me play the game a few more times for sure. (Also, the new font is better than the old one.)



Maybe you should have the whole thing proofread again too.
jack1974
Yes that wouldn't be a bad idea, I've added some new texts too :)
jack1974
Based on some feedback by deathknight1728, I'm probably going to do some minor tweaks to gameplay too. Nothing big but for example making the skills points put in weapons more effective. I am also thinking to add an even more difficult level, since the previous change might make the battles a bit easier :)
deathknight1728
This would really be more than any of us could ask. :)



Right now weapon skills get upgraded every 4 character levels if you place 2 points into weapon skill per level. If that was 12 or omething around there, that would be much more feasible as you could achieve a bonus point of damage every 2 levels. That would mean that there will be so much more class possibilities.