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yayswords
This is a small gripe of mine with all the skill trees in Loren, SotW, and now QoT. They are so highly impersonal. Krimm's skill tree is not Krimm's skill tree. It's the barbarian's skill tree. Vaelis' tree is the mercenary's. I don't feel like wow, this is a skillset really befitting that character, it's just a class they picked when they were born or something. I don't mean the skills themselves aren't thematic, I mean their descriptions need to be more personal.



Most of these could be fixed simply by replacing "character" in the tooltip with the actual character's name. Just look at Krimm's Counter Attack* for example.



Current: For the next 5 turns, whenever character gets hit with a normal melee attack, it automatically counter-attacks the enemy with 75% accuracy.

Improved: For the next 5 turns, whenever Krimm gets hit with a normal melee attack, she automatically counter-attacks the enemy with 75% accuracy.

Awesome: For the next 5 turns, whenever Krimm gets hit with a normal melee attack, she automatically counter-attacks the enemy with 75% accuracy. Don't test her patience.



The awesome one has some flavor text too, which I also would like to see way more of (there's zero of it thus far). I know there's room for it in this particular skill because there are skills with twice the tooltip size. :D



Okay, so anyway, you might say, but enemies use these skills too. True they do, but we can't read the descriptions of their skills anyway, so it doesn't matter if it says it's Krimm's skill. As long as the tooltip of the actual buff/debuff is character neutral (and it should be if only to keep them as concise as possible) that doesn't make a difference.



Let me show you some more examples, going right from current to awesome version.



Krimm, Spinning Strike

Current: Hits 3 nearby targets for 125% damage, with 30% chances of causing weakened condition for 3 turns.

Awesome: Krimm sweeps a wide arc, striking 3 opponents for 125% damage. There's a 30% chance that each target will be weakened for 3 turns.



Krimm, Pull

Current: Pull a staggered enemy from the back row (if there is someone, they will swap positions). Target will also be paralyzed for 2 turns.

Awesome: None can hide from Krimm's fury. She pulls a staggered opponent from the back row to the front, swapping with whoever might be there. The shocked victim is paralyzed for 2 turns.



Krimm, Adrenaline Rush

Current: Whenever the character is staggered, using this skill immediately removes the stagger condition and increases speed by 10% for the next 3 turns.

Awesome: A raging barbarian is an unstoppable force. For the next 3 turns, Krimm will repeatedly shake off the Staggered condition. Her speed is increased by 10%.




Vaelis, Leap Attack

Current: Character leaps to a staggered character in the back row, dealing 250% damage and confusing him for up to 3 turns.

Awesome: Envisioning the hideous sight that is Morran's pants, Vaelis gathers his strength to strike the unholy abomination that is the unfortunate enemy target. Can only be used on staggered opponents in the back row. Deals 250% damage and causes Confusion for 3 turns.


Admittedly it gets a little repetitive to put Krimm in every tooltip but I couldn't remember any title/nickname for her or even the name of her tribe. ^^



So obviously I would like QoT skill descriptions to get this treatment. I think it's too early to do unless the storywriter wants to do it, because we obviously can't incorporate personality without knowing the girls' personalities. If Kira is the oldest sister then you could have "big sister" themed descriptions for her tanky skills... but I don't even know that much :D



And yes, given that it's a little too early maybe it was too early to make the thread too, but perhaps I could get some opinions on it and above all, there's just nothing better to do on a Sunday morning.



*I don't have a save (I only have my party halfway through act 1) with Krimm so I took that tooltip and all other Krimm tooltips from forum screenshots.
jack1974
I use generic "character" because some of those skills are also used by enemies :P so would be weird to see a Skeleton use Finishing Blow or something and see "Vaelis killed Vaelis with finishing blow" :wink:
yayswords
And how exactly would that happen? I just want you to change the descriptions, not the tooltips for mousing over a buff/debuff in combat and not the combat log entries.
jack1974
Yes descriptions could be changed. I'll try to remember it for a future update, though of course right now I'm swamped with other 301548 things to do :lol:
yayswords
I can do it, once I know what to actually put there anyway. I was just putting it out there for now.
jack1974
OK cool :)
yayswords
Moving the discussion from the art thread.


however I really don't think there's enough space in the skill descriptions to add more lines...!

Well, firstly, take Fire Blast for example, which uses all three lines. Most others don't, so there's space in those. Secondly, you're assuming you have already worded all skills as efficiently as possible. If we take Bramble Coat for example, one sentence reads,



Those that strikes the target with melee will suffer 4 damage.



Instead it could say,



Melee attackers will suffer 4 damage.



But obviously explanatory power > flavor, so if a skill needs to have a humongous description to make its effect clear then I won't advocate adding a funny line to it. Also by adding a line I don't really mean forcing a linebreak.



Great to hear they have their own colors though. Makes this easier.
yayswords
Okay, I want to give you an idea of how this could look. Firstly I want to stress I'm not making anything near final now, because I cannot incorporate personality before I know their personalities. Maybe they have some favorite lines etc. But anyway, with your code, ten minutes of googling and two crashes, I've created a fine example of what I envisioned.



Original

http://i.imgur.com/0DcNxq2.png" style="max-width:100%">



Awesome

http://i.imgur.com/VCI0VoR.png" style="max-width:100%">



So why is this better?

- Numbers and the debuff are colored so you can quickly see what the ability does. I don't think this was ever much of a problem per se, but this is still better. It also makes comparing different levels of the same skill easier.

- It says Kira, not the bloody character :P

- The quote wasn't a huge success, but I'm putting it out there. I said it wouldn't need a linebreak but I think it does, so huge tooltips cannot have quotes, but nothing's saying they all need to have quotes to be personal. [color=#FF0000]edit:[/color] I changed to the correct shade of green and now I like the quote a lot more ^^
jack1974
Very nice! :)

Yes the green should be darker, maybe try #416331 (it's the one used for the items).

Of course wait because if I do changes to the skills, you'll need to redo it. But when they're more or less final is surely worth doing it :)
Jaeger
Personally, I'm fine with the original text as is, as they are straight to point and tell me what I need to know. Highlighting status effects and numbers is a good idea although I don't recommend using white as it is kind of difficult to read against the yellow-brown background. I think the quote is kind of distracting to me.
Franka
I'm in favor of flavor.



White is a bad color.



That's all.
Troyen
I like the new version (though I think "dealing" would be better than "causing" which sounds weird with a percentage). Also, white on light brown can sometimes be hard to read.
yayswords
Oh cool, that finally attracted some feedback :)



I actually thought the white color worked out surprisingly well, but yeah I can use a stronger contrast.


I'm fine with the original text as is

In many other cases the wording/grammar can be improved before even getting to something like coloring. My ultimate goal is to add a space to the eyesore that is BrambleCoat.
yayswords
With all the previews posted, I've had enough inspiration to come up with a few more drafts. I noticed when I was done that I'd barely bothered to personalize the skill descriptions, partly 'cause improving the language and formatting took time enough :P



It also occurred to me that the red "debuff" text probably looks too alike Joanne's quotes. So if you note it, yes I've noted it too. And in case you need to be reminded - black is Thalia, green is Kira, red is Joanne, brown is the narrator.



Lastly, I cut out all the debuff descriptions because I recall Jack liking the idea of putting some mini-encyclopedia in the game where you can look them up so they don't need to be detailed in the descriptions.



http://i.imgur.com/7JCfeT5.jpg" style="max-width:100%">

http://i.imgur.com/9ftLkRA.png" style="max-width:100%">
jack1974
Haha those are fun :) if you send me the code I'll add to the game!

Lastly, I cut out all the debuff descriptions because I recall Jack liking the idea of putting some mini-encyclopedia in the game where you can look them up so they don't need to be detailed in the descriptions.

I am unsure if to remove them, since just recently an user had trouble wondering what each effect was doing. Having them right in the skill description was handy, even if of course would be hard to fit all the texts. Maybe I'll make the effect name clickable and it shows up a description of the effect.
yayswords
Maybe I'll make the effect name clickable and it shows up a description of the effect.

That's even better. Do that.



I'm not sure you want to put these drafts in though, because they are subject to edits for sure, and it will look incomplete since they only cover like 1/3 of the skills right now, and I only wrote them for the Novice rank. But if you insist:


[code]Kira strikes with force and precision, causing {color=#000080}100%{/color} damage and inflicting {color=#BB0000}Paralysis{/color} for {color=#000080}3{/color} turns.\n{i}Law enforcement, sober Kira.{/i}
A wild swing dealing {color=#000080}100%{/color} damage to the target and {color=#000080}100%{/color} to adjacent enemies. Inflicts {color=#BB0000}Bleeding{/color} on all targets for {color=#000080}3{/color} turns.\n{i}Law enforcement, drunken Kira.{/i}
Kira intercepts all attacks against the target for the next {color=#000080}3{/color} turns, taking the damage herself. The target also gains {color=#000080}+10%{/color} attack for the duration.\n{color=#416331}{i}Get behind me, citizen.{/i}{/color}
Kira automatically counters the next {color=#000080}3{/color} attacks against her with an attack of her own, dealing {color=#000080}50%{/color} damage and having {color=#000080}50%{/color} accuracy.\n{color=#416331}{i}I said STAND DOWN.{/i}{/color}
Deals {color=#000080}100%{/color} damage to the target and inflicts {color=#BB0000}Chained{/color} for {color=#000080}3{/color} turns.\n{color=#E60000}{i}Where do you think YOU'RE going?{/i}{/color}
Ward three nearby targets against magic, adding {color=#000080}1{/color} to all elemental resistances for {color=#000080}3{/color} turns.\n{color=#E60000}{i}It doesn't mean you can get careless.{/i}{/color}
Increases target's speed by {color=#000080}15%{/color} for {color=#000080}3{/color} turns.\n{color=#E60000}{i}Not later, Thalia. Now.{/i}{/color}
The target sprouts thorns that deal {color=#000080}3{/color} damage to melee attackers. {color=#000080}3{/color} charges.\n{color=#000000}{i}Thirty year old virgin, and here's why.{/i}{/color}
Restores {color=#000080}20%{/color} of target's lost defense. Defense value cannot exceed the maximum value.\n{color=#E60000}{i}How did this happen? Forget it, I don't want to know.{/i}{/color}
Heals target for {color=#000080}20%{/color} of total HP and reduces all negative conditions by {color=#000080}1{/color} turn.\n{color=#000000}{i}Without the lecture, please? Pleeeease?{/i}{/color}
Deals {color=#000080}30%{/color} damage to three adjacent targets, inflicting {color=#BB0000}Weakened{/color} for {color=#000080}2{/color} turns.\n{color=#000000}{i}Like when I perform, except I'm not trying to miss.{/i}{/color}
Deals {color=#000080}100%{/color} damage and inflicts {color=#BB0000}Poisoned{/color} for {color=#000080}3{/color} turns.\n{color=#E60000}{i}Just where did you get that.{/i}{/color}
Thalia employs her finest acrobatic skills, reducing her speed by {color=#000080}15%{/color} but evading all non-magical attacks for the next {color=#000080}3{/color} turns.
Increases target's defense by {color=#000080}20%{/color} of Thalia's attack for the next {color=#000080}3{/color} turns. Reduces Thalia's speed by {color=#000080}10%{/color}.\n{i}As an apprentice acrobat, Thalia always got in the way. She still can.{/i}[/code]

yayswords
Whole file :P
jack1974
Thanks, saved it here (I'll need to compare since I did several changes meanwhile) :)
yayswords
I was hoping for others to comment on these too, including Forsaken :)



BTW, what's the hex for Joanne's text? I don't suppose I guessed it right lol. Thalia is just plain black, yeah?
Jaeger
Some flavor text could use the exclamation mark(!), particular when a character is shouting or giving orders.