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jack1974
That is actually the only boring one :lol:. The script was made for different system, sort of guard & thieves, but since I don't have real-time movement on map I had to adapt it this way. The others have dungeon exploration and are much longer.
fabulaparva
are the family quests all like the drug delivery? this one was very boring & repetitive, deliver package, fight mercs, deliver package, fight mercs, package stole, fight thief, deliver package, fight mercs, ...

In my opinion, Kiduu-quest was tons of fun. :) Especially with the "do-not-die" requirement for the one character protecting the hostage.... while playing in NM-mode. I just don't think that the AI knew which one I had chosen for the job, because they didn't really target her anymore than usual. :lol:
renke_
I see, jackpot for me - the one in four chance with the first try...
jack1974
Fixed your Chalassa's bug by the way. I wanted to upload 0.8.15 since had already a lot of bugs/changes (nerfed down a few skills, but not too much) but today internet had decided to break my balls at maximum power (the whole day is disconnecting... even phone at home actually. I wonder if I'm under an alien attack!). So I give up and go to bed :lol:

Also because Taleweaver made me notice a small mistake


in the liberty challenge since is Rowinda in Chalassa's body, she should use Rowinda skills. So need to change that, but too tired right now.

Taleweaver
The Galanna quest is also tons of fun since it's pretty much a dungeon labyrinth crawl with a ridiculous twist in the end, and Riva really made the best of what I gave him to work with. The Lugal quest should also be cool because...


...it pretty much mirrors the Kiduu quest.

Taleweaver
the former behaviour you described is even worse, but the current variant needs some explanation in-game - not everyone reads the forum :)



but another thing: I think the writer missed a nice place for making fun in Riley's flashback. I totally expected the coal transformed in diamonds - but no, the boring old gold thingy... Why did you have to exhume the well-known Philosopher's Stone and didn't include something new like the Thinker's Compactor, able to convert coal in diamonds?

Meh. I guess I could have come up with something original here, but I had put so many original ideas into Dingirra already... gimme a break! ^_^
yayswords
Crossed my mind: We have a quest counter, a location counter and a fame counter. While the first two do indeed show how much you have of the maximum available for the act, the last one shows how much you have of a hard cap you can't reach. The fame should just say your fame, not /100, because it might make people think they've missed something if they finish an act with <100 fame.
jack1974
Hmm yes I could change this indeed. In this case would represent the max reachable value, but since the other two max values can be reached, I think makes sense. Will do it before uploading next build :)
jack1974
Put the build up with several changes. Was unable to


do the Rowinda in Chalassa's body for now. The problem is that during party drag/drop the rowinda face would appear :lol: I will think if I can find a way around this, like copying Rowinda's skilltree temporarily on Chalassa, or something else. It's just ONE SINGLE BATTLE anyway, so I don't think is a big deal :oops:

Taleweaver
Put the build up with several changes. Was unable to


do the Rowinda in Chalassa's body for now. The problem is that during party drag/drop the rowinda face would appear :lol: I will think if I can find a way around this, like copying Rowinda's skilltree temporarily on Chalassa, or something else. It's just ONE SINGLE BATTLE anyway, so I don't think is a big deal :oops:


Why do the drag/drop part at all? Just put Rowinda into the party, the way Chalassa joined the party when the Four Elements betrayed her. No need for the player to give her a position.
yayswords
Chalassa's bleeding effect doesn't work on Boss anymore, since was too powerful otherwise!

but but but I said I need that for her flashback :( could also just not flag the guy as boss though



And it's not like she's the only one with a bleed, she does however have crazy high attack and it's 10 duration. Anyway Madness maybe needs a minimum of 1 damage too?
jack1974
About Chalassa's bleeding, I was thinking to only reduce the bleed duration on bosses but... I wanted to stop putting hack over hack over hack in the code :lol:

Yes madness needs minimum 1 too, will add it :)
jack1974

Why do the drag/drop part at all? Just put Rowinda into the party, the way Chalassa joined the party when the Four Elements betrayed her. No need for the player to give her a position.

Yeah I just tried that. It worked, the problem is that PC would remain "selected" after the battle, with an "Empty" under his portrait. If you start the battle, indeed there's nobody at his place. The problem is that almost half of the "new things" I have added on SOTW are total hacks - not supported at all, Anima said several times "use / try it at your own risk" :twisted:

In practice I'm using the engine in several different ways it wasn't supposed to when was designed/coded :)
yayswords
Maybe Krimm or Vaelis can get max damage bleeds too. Duration isn't really the issue. Seems hard enough to get max ticks on nukes though.
jack1974
Yes because "Bleed" is not a normal effect. It's hack n° 31209803153 I made to the engine :lol: so it's particularly powerful since there is no resistance that can prevent/reduce the damage. You get max damage bleed with Chalassa because of her crazy high Attack value, but is not hard-coded.
Taleweaver
By the way, are you planning to allow Rollback in the final version of the game? It's neat to have for the Beta phase now, but it basically breaks the game balance (shop-rouletting and stuff).
jack1974
No no, will disable it :wink: so people will stop playing "the lottery" !

I tried again, but the fake Chalassa thing is really impossible. I thought I managed to do it, and then found out two copies of Chalassa in the party, one with Rowinda's face and another with Chalassa's face :lol: at this point I give up, not worth adding bugs for just 1 battle.
peregrin
Hi,



0.8.15 seems to start me off in what I believe to be the second act (or at least I start off in an arena, whereas I was under the impression that the first act starts off in a snowy village). Is there a way to start off in the first act, to get a chance to get the various skills and experience I'd normally have at that point? (Or does the story really start off in the arena?)



- peregrin
renke_
Meh. I guess I could have come up with something original here, but I had put so many original ideas into Dingirra already... gimme a break! ^_^

oh sorry, probably I worded this incorrectly; this wasn't meant as This Sucks but I was completely sure the text will include a carbon allotrope joke - and it just didn't came ;)
renke_
0.8.15 seems to start me off in what I believe to be the second act (or at least I start off in an arena, whereas I was under the impression that the first act starts off in a snowy village). Is there a way to start off in the first act, to get a chance to get the various skills and experience I'd normally have at that point? (Or does the story really start off in the arena?)

just click through a few screens and see ;)