jack1974
Oct 09, 2014
Was reported before, now it should be gone int the latest version.
Troyen
Oct 09, 2014
Also, I've noticed pretty much the entire game that quest rewards seem to require one level higher than I actually am, which means I can never use them right away, and half the time I find something better in a shop by the time I've leveled.
Depends which quest rewards? usually I generate the item at -1 level or 0 (same level) as the main character.
Oh, so that's a bug? It's been pretty much every equipment quest reward in the game. (And my main character is the same level as Vaelis/twin.)
I can try to get a specific quest list, but I'll probably need to restart for that.
jack1974
Oct 09, 2014
Don't think is a bug, also depends which characters, your main character could be level 9 and you want to equip the item to another party member which is level 7. Anyway at the speed you level up not sure how much it matters. The legendary quest reward have no level so can be used by anyone and they're the most powerful items

Taleweaver
Oct 09, 2014
On Normal difficulty, when fighting the sea battle, you cannot accidentally have the pirates sink your ship by foolishly not boarding them until it's too late. You're missing an opportunity for a game over...
jack1974
Oct 09, 2014
Thought it did, going to check

Taleweaver
Oct 09, 2014
At the start of the Deceit boss fight, there's a scene where Chalassa kills a random city guard, apparently in Dingirra...?
...and then, without using any skills, I won the fight?!
jack1974
Oct 09, 2014
Uhm if you have the save I'd be interested in seeing it in action

Those can happen if there has been a previous interrupted fight somehow, but should be rare. I "clear" the renpy call stack everytime the map is loaded, so is strange that you got it!
Troyen
Oct 10, 2014
Are there a preset number of cells that have to be searched to find the assassin?
I actually thought my game was bugged when I was constantly stuck between "search and fight the same group of slaves I just fought" or "rest". After five or six or so, I tried giving up and resting through it, but that didn't work either (I guess Shea has a sugar rush and can't sleep), so it was back to fighting slaves again. Took about a dozen battles (I gained a whole level!) in total to trigger the boss fight.
The slave fights here weren't really fun because 1) they all had very similar compositions (like in Act 1 when you go to loot a trap and find another spider and two wolves facing you), 2) they weren't particularly challenging, a heal or two outdid an entire fight's worth of damage, and especially 3) they were long thanks to the high defense, high hp, and all the attack penalties you get on Nightmare. Sure, it challenged my party's endurance, but I still think it could've been done in half the fights.
There came a point late in Loren when I started skipping all unnecessary fights just so I could get back to the story, and I'm already hitting that point in Act 2 here. I spend a lot of time in combat now and not much reading the story (and I really want to keep reading the story!). That said, most of the boss fights have been fun and interesting (exceptions: Wave of Guards and Guardian Golem), so I'm reluctant to lower the difficulty. But, I think this is a consequence of making fights longer without reducing the frequency of mundane battles.
Just some thoughts as you begin to think on pacing in Loren 2.
jack1974
Oct 10, 2014
It's more complex than it looks

The clues to gather are 4 in total, but each cell can have aggressive, neutral, unfriendly slaves. Aggressive always result in a combat but even if you win, you get no clues. Neutral will let you talk and gain clues, unfriendly if you insist will attack you. Both in the last two cases if you win you get a clue. The slaves are randomized so if you REALLY have bad luck you could find aggressive slaves which fight and give you no clue for 2-3 times in a row, but that would be an exception. In the best case you could even not need to fight once (if you always encounter neutral ones, but even in this case is an extreme). Usually after 5-6 fights max you'll get all clues

Troyen
Oct 10, 2014
I must be really unlucky with this act then.
Taleweaver
Oct 10, 2014
Uhm if you have the save I'd be interested in seeing it in action 
Those can happen if there has been a previous interrupted fight somehow, but should be rare. I "clear" the renpy call stack everytime the map is loaded, so is strange that you got it!
I'll send you that save tonight.
jack1974
Oct 10, 2014
Good, meanwhile made another update fixing the "missing items" inventory bug and all the achievements that now should work (of course some can't be unlocked yet like the total quest/locations since you need to play act4). Note that all the "defeat enemy XYZ" achievements need you to NEVER switch to easy/normal mode in any point of the game

fabulaparva
Oct 10, 2014
When you replay the romance-endings from the achievement screen, both Krimm and Chas have their bikinitops back on eventhough they don't if you play from a savefile.

(Also, is it on purpose that the 'H'-for-hentai button doesn't work on replay? No way to remove the textbox when viewed from the achievements page. Good thing that I have saves.....)
Miakoda
Oct 10, 2014
(Also, is it on purpose that the 'H'-for-hentai button doesn't work on replay? No way to remove the textbox when viewed from the achievements page. Good thing that I have saves.....)
Actually, I think every Winter Wolves game, if you play the achievement, doesn't allow you to press H to remove the text box.
fabulaparva
Oct 10, 2014
Ah, you are correct.

Just tested with LtAP and the textbox really doesn't go away in the achievement when pressing 'H' there, either. However, the scene is coded differently from SotW as at the very end the textbox goes away by itself and the scene stops at the bare CG, whereas with SotW, once you click your mouse at the last line, it all goes poof.
jack1974
Oct 10, 2014
Yes I don't know why it does that, I am not removing the function myself, so is something happening at "Ren'Py level". I think I could find a way to make it work, will try

About the bikini will make them disappear if you're playing in the sexy mode (in the game itself is handled differently).
jack1974
Oct 10, 2014
Oh and as always when you finish a playthrough if you have saves to send, feel free to do that. I might start testing next act with some powerful NM saves to make sure this time the difficulty is right...!
iWeasle
Oct 10, 2014
on my computer if I press the mouse wheel on all the winter wolves games the overlays disappear.
Troyen
Oct 10, 2014
Didn't get to post this last night. Played Krimm's quest (yeah, I'm still behind!), which was much more enjoyable than the Riley challenge. Still potential to fail if you don't take care of your allies, but not head-banging difficult. In fact, I think I could do this quest with a totally different skill build each time, whereas for Riley I pretty much need GF + Energize to stand a chance.
However, on the map section of her quest, there are four orange arrows. Presumably, you'd check one location, then another, then another, until that fifth arrow shows up. But, once I check an arrow, the arrow stays on the map, so I can keep checking the same spot. I'm not sure if this is intentional, since I think I had to go through four battles to spawn the fifth arrow, but that might be a random number? (Similar deal with Vaelis' "capture a polar bear" quest in Act 1.)
fabulaparva
Oct 10, 2014
on my computer if I press the mouse wheel on all the winter wolves games the overlays disappear.
Cool. I hadn't noticed that before. It's like the 'H'-button, though: doesn't work when replaying from the achievements screen.
EDIT: I went to do the "War or Peace" quest with 2 days to next plot event on the counter, day 28 Solaria. I came back from the quest with the counter showing -3 days to the next event, day 33 Solaria- Not only that, but Rowinda's house is gone. Yes,
the whole house, plus the green arrow and the heart,all gone.
