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yayswords
I'd just reload until I got the goodies anyway. Glad I don't have to.



Any word on what the "bonus content" will be?
jack1974
Ah it's the soundtrack in mp3 for now, I am not sure if I can include some bonus artwork yet :oops:
yayswords
I guess you missed my update...



I think the problem with tracking the pelt thieves is that it automatically becomes night, not that you don't heal in that transition. Now I rested first because I was unsure you had changed anything. I clicked the trap at night. When I had tracked them, it was still night and I had healed again :P
jack1974
I don't understand what is the problem then?
yayswords
The problem is, in one sentence: In the old build you could miss out on half a day of rest and in the new one you can get half a day of rest for free.



Old build:

Check a trap at day, follow tracks, arrive at night, but without resting, so you miss out on half a day of rest

Check a trap at night, follow tracks, arrive at night, miss out on nothing



New build:

Check a trap at day, follow tracks, arrive at night, get rest, miss out on nothing

Check a trap at night, follow tracks, arrive at night, get rest anyway, and now you just got rest without advancing the calendar



Ideal scenario: No rest and no time change



And good news: Pretty sure current nightmare is beatable by any twin class combo. 7/8 quests done with ranger/druid (already beaten with the other two), and I'm even building the party with a longterm plan for tactic, not just whatever wins season one.
jack1974
No time change is impossible since must make some hours pass in the story, they must track the bandits and is not like they find them in 1h :lol:

I'll change it so that triggers only at day, that was the problem



Cool about the Nightmare difficulty. Once you have saves for all the combos at end of act send me so I can test the new enemies even with your builds :)
Troyen
When are you planning on releasing the next build (roughly)? If it's like tomorrow I might hold off on a 0.8.7 playthrough (since every time I finish you make the next version incompatible with my saves :P) but if it won't be for a while, I may be able to get some game time in this week.
yayswords
Yeah I will send them.



Error message...




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 702, in script call

File "game/plot/scene03_demise.rpy", line 440, in script call

File "game/script.rpy", line 2096, in script

File "game/script.rpy", line 2101, in <module>

File "game/RPG Framework/enviroment.rpy", line 730, in execute

File "game/RPG Framework/skills.rpy", line 955, in execute

AttributeError: 'NoneType' object has no attribute 'position'



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 702, in script call

File "game/plot/scene03_demise.rpy", line 440, in script call

File "game/script.rpy", line 2096, in script

File "C:\Users\Albert\Desktop\SOTW-0.8.7-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Albert\Desktop\SOTW-0.8.7-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2101, in <module>

File "game/RPG Framework/enviroment.rpy", line 730, in execute

File "game/RPG Framework/skills.rpy", line 955, in execute

AttributeError: 'NoneType' object has no attribute 'position'



Windows-7-6.1.7601-SP1

Ren'Py 6.17.5.492

Seasons Of The Wolf 0.8.7



This happened while just moving around in empty spaces for regen. I had an error message before while doing that as well. Probably the same as this.
jack1974
When are you planning on releasing the next build (roughly)? If it's like tomorrow I might hold off on a 0.8.7 playthrough (since every time I finish you make the next version incompatible with my saves :P) but if it won't be for a while, I may be able to get some game time in this week.

While I can't know for sure, I think that even if I do updates will be only tweaks to gameplay but shouldn't breaking saves again. I surely don't want to lose saves from 1st act now (and ask people to replay). I think as long as you don't save in middle of a battle, outside it should be OK :)



About the error, I see Anima messing with the skills script so maybe he's already on it 8) will fix that of course!
jack1974

This happened while just moving around in empty spaces for regen. I had an error message before while doing that as well. Probably the same as this.

Do you have a save while it does that? I tried a bit but I can't reproduce this bug here :(
yayswords
I've moved around spaces for regen for a long time with this party and that has only happened twice. So I don't know about it being reliably reproducible. If it happens again I'll see.
fabulaparva
When I hit an enemy with the ice flask, I get the 10 turns of frozen on it, if I'm Hiding in the Shadows. Otherwise, it's 5. The skill description doesn't mention that Ice flask/frozen duration would be affected by HiS. http://oi57.tinypic.com/slgv2d.jpg
jack1974
The duration of the effect is based on the power, so because you get double power the duration is twice (10 is the maximum in any case). I am not sure how to describe this, since is not a thing specific of that skill but of the game general rules. Maybe in the tutorial...
fabulaparva
Ach, I'm just happy to know it's not a bug. :)
renke_
_renke said the game seems harder now, so let me know since you play at Nightmare level. I didn't change any difficulty setting but all the bugfixes might have made the game different (ie. bleeding effect that got increased duration by mistake, etc).


found it myself - and unrelated to the difficulty itself. The Big Chance was with 0.8.5: less attribute points.



On level 4 to 5 one fights against the cruel spider-queen and Mormont - 6 instead of 9 points mean, with my normal leveling distribution, 15-20 less HP (fighters) or SP (druid) and the primary attack is 6-8 points lower. As NM was not affected by the change yayswords wasn't able to see a difference :)
jack1974
Ah yes right. Lol I completely forgot about that change but was quite important for non-Nightmare difficulty :)
renke_
0.8.7c is in "normal" easier again, but I think it's fine - especially as 0.8.6a-0.8.7b were a little bit on the hard side (though my perception may be tainted after a bajillion play-throughs :))
Mongoosechan
Not sure if anyone's pointed this out before, but when Vaelis says "For less money than she bought me from the slavers. A strange crone, that one.." I think there's meant to be a full ellipsis?



And, just a suggestion for the Master of the Pits dialogue, maybe it would be more appropriate for him to say something like "Lord Yeldrin will risk no more seasoned fighters. He's teaming you up with these three newbies."



When fighting the pack of animals near Ninim, should Althea say "Or better before someone hunts them first and claims their pelts." or should she say, "Or better yet, before someone else hunts them first and claims their pelts." I'm not sure which angle she's coming from.
jack1974
0.8.7c is in "normal" easier again, but I think it's fine - especially as 0.8.6a-0.8.7b were a little bit on the hard side (though my perception may be tainted after a bajillion play-throughs :))

Yes it should be easier indeed, and I think is better :)



Mongoosechan : thanks will check the suggestions!
Mongoosechan
One more correction: at the graveyard, one of the siblings says 'That's the most silly battle cry I've ever heard.' I think that should be 'silliest'.