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jack1974
Ah sorry lost that message in the crowd!

Actually the scent of stars SHOULD increase by 10% each turn, I just checked the code. I need to test it again in the game though.

As for the other question in that post yes there are still many temporary placeholder for skills, I hope to get the final icons together with the missing tiles later this month :)
renke_
okay, then the description of the item seems to be incorrect as it announces a 5 % per turn increase (in 0.8.14, currently no access to the saves but I'm quite sure "yesterday me" quoted it correctly ^^)
jack1974
Ah yes found it, was in the definition FILE! I was looking in the code and everything was right, but I forgot that for useable items we store the description of the skill/effect in the file itself :mrgreen: thanks
yayswords
Yeah I didn't visit them :( do they all sell the same items? If not, can I see them so I don't have to figure out which family to help to gain the most powa? :P
renke_
Gamesh: Scent of Stars, Increases target's magic and speed by 5% each turn for the next 10 turns. After that, values revert back to normal.

Kiduu: Manticore Poison, Throw it on the battlefield to poison all the enemies with the powerful Manticore Poison.

Lugal: Ironwall Oil, Increases target's defense and all elemental resistances by 50% for the rest of the battle.

Galanna: Clearmind Potion, Regenerates 20% of target's total SP each turn for the rest of the battle.



=> The 5 % of the scent are not correct (should be according to Jack 10 %), no idea about the rest



edited by Jack the bastard :lol: because the first item effects have changed :)
jack1974
I've edited the post since first item effects were wrong. In practice 3 are buff/defensive item and the kiduu instead is a very powerful offensive item. They're expensive but when I tested they were all worth the money - if you need a quick way to win a boss battle :P
yayswords
Stats of the poison?
renke_
Reduces target's base statistics by 25% and inflicts 15 hp poison damage each turn. (extracted from the 0.8.13 build)
jack1974
I'm thinking if to make it ineffective against Bosses though. Even if hopefully with the new AI bosses can heal/cure themselves of debuffs/poisons :)
renke_
jack1974, 12:30 pm: if you need a quick way to win a boss battle

jack1974, 2:22 pm: make it ineffective against Bosses



make up your mind :P [personally I don't know if there's a "correct" solution: boss fights should be harder and finely balanced and special skills/items can break this, but the ex machina approach "half of the cool stuff is not working against bosses" is not well connected to in-game explanations]
fabulaparva
Since they are one-time only items, I think they *should* work against a boss. If there's a fear that they'll break the game when one uses them in too many boss fights, then maybe just raise the price to 750-1000g so one can't afford to buy more than a couple. :P
yayswords
If the poison doesn't work against bosses but the others do then that's a pretty big reason not to go Kiduu. Is the poison permanent BTW?
fabulaparva
A few graphical inconsistencies and/or suggestions (part one, I'll probably have more later)



1) When the Master of the Pits sends the group to deliver the invitations, he gives the instructions with the arena background. This makes no sense as it seems like there's a whole audience of enthusiastic people watching them standing there and talking. I think the out-side-of-cells area (where they met Riley the first time) would be more suitable background for the scene. Or maybe a street scene. :)



2) Just before the fight against Krimm starts and the audience boos, Shea starts smiling. makes no sense whatsoever. :P

I don't remember catching this while playing from Althea's POV, but that doesn't mean it didn't happen. This is from while playing as Shea:


http://oi62.tinypic.com/2a0airk.jpg" style="max-width:100%">

But you sure do look like you are liking it! :lol:



3) Oh, that thieverous guard Ardin, his sprite in the battle scene is not the same man we argued with on the streets. This is an impostor! He looks just like all the others! :P


http://oi60.tinypic.com/e7cemq.jpg" style="max-width:100%">



4) Not sure if the lush green fields -background in Krimm's flashback quest is a placeholder. Makes no sense to me as they are in a very arid area, so why would they see such scenery on their way to the bloodied boar? If I remember correctly, it's just a few lines of text and there are no characters placed on the background. Since it's a transition between two scenes, it might as well be text against black background, imo.
yayswords
In the steam tunnels, you can either walk over two steam vents or fight... five? Lizardman packs. The thing is, you only lose 10% health from walking over a vent. You will probably be in better shape to fight the boss if you walk over the vents than if you fight your way through. Then again it's obviously xp/loot to fight them too, though I don't recall any phat epix anywhere, and xp for monster packs is nearly symbolic compared to quests.



I'm not sure what choice you intend to present us with, but if running over the vents is supposed to be the "fast but painful" option, then maybe they could leave a debuff (which stacks to 2) that increases fire damage taken? That way you'll get to the boss faster but he'll also be harder. Right now the vents are the "super fast, least painful but no loot" option.
jack1974
If the poison doesn't work against bosses but the others do then that's a pretty big reason not to go Kiduu. Is the poison permanent BTW?

The poison is an effect like the others, so if an enemy has a cure can clear it. But there aren't many skills that clear ALL party / enemy and by a lot of turns.

And yes considering that, I'll make them work against bosses, since they are also influenced by the resistance. I got confused with Bleeding that cannot be resisted :)


A few graphical inconsistencies and/or suggestions (part one, I'll probably have more later)

Yes good observations, will fix all of them now!


I'm not sure what choice you intend to present us with, but if running over the vents is supposed to be the "fast but painful" option, then maybe they could leave a debuff (which stacks to 2) that increases fire damage taken? That way you'll get to the boss faster but he'll also be harder. Right now the vents are the "super fast, least painful but no loot" option.

I'll have them leave a debuff on the party indeed, the Burning one seems appropriate after stepping on a very hot steam vent :mrgreen:
yayswords
Yes, but what duration does it have if left undispelled?
jack1974
Ten turns, quite powerful :) Of course if the enemy has Poison resistance 90%... the duration would be reduced greatly. But apart that, is deadly.
renke_
minor observation: I tried to role-play act 2 - my party consists of lowly slaves, the master said I mustn't annoy the 4 families as even his master has not enough influence to stop the wrath of the mighty clans. To be consistent with my status I didn't fought the optional mercs battles. I stopped role-playing - for a simple (and rather obvious) reason: I need need need the loot, after 2 days all my "play it nice" was gone.



no idea if this was intended, though :)
Taleweaver
Yup, that's the effect Dingirra's supposed to have on people ^_^
yayswords
The twins are still hopelessly idealistic. The refusal to kill the arena elves feels completely wrong to me. Maybe as an act of defiance, but they should be pretty damn used to killing by now. Plus not like the elves didn't have it coming.



+5 SPR +1 HPR +2 magic ring, 1860 gold DIE DIE DIE >:(



Did you increase xp from mercs?