jack1974
Jan 18, 2007
After some bugfixes on USM2, I started to look at UBM update. I'm doing the "other boxers challenge you" update. If you're #1, you must defend so you can't refuse. But what about other cases? I mean, you can refuse and get no penalty at all? or maybe your boxer loses charisma? any suggestions welcome

Ken_Goding
Jan 18, 2007
Yeah I would be losing charisma and therefore money if I ducked people... but here's a thought too... if your opponent has more charisma the fight would be worth more. So I suppose you could duck a low charisma/low money fighter for a big money fight and you win out. This would allow the other fighter's charisma (and skills) to play a factor in the purse. That's what they do in the pros anyway... politics.

jack1974
Jan 18, 2007
I'm going to do this then: if you refuse a fight with someone that has lower charisma, you get no penalty (or low one), while if you refuse a fight with a boxer that has high charisma, you get bigger penalty.
Seems ok?
Ken_Goding
Jan 18, 2007
Fair enough...though I do think the charisma of both boxers should factor into the fight... a LOT. No one knew about Carlos Baldomir a year ago, he wasn't worth much money. A big fight later and we was high charisma if you will, suddenly worth a lot more.
jack1974
Jan 18, 2007
What you mean exactly that should be a factor into the fight? influence the outcome? or the purse? the purse is already influenced by charisma a bit, even if is more influenced by the 2 boxers ranking

Ken_Goding
Jan 18, 2007
The purse... I think it should matter more, because fans aren't gonna want to come see a boxer with low charisma.
A thought that I've said before but should reiterate. If you're in the top 25 we need 8 rounders dropped. You simply cannot make a fair showing in 8 rounds, 10 should be the minimum. Top 10 fighters should always go 12 rounds.
Continuing that thought, 99 to 75 should be all 8 and 10 rounders. Young boxers who aren't high in the rankings generally aren't up for the full 12 rounds, even doing 2 and 4 rounds.
Another thought would be undercard and main event fights. Our lower fighters would be on the undercard, perhaps of one of our top fighters title fights! The main event is what draws people, obviously the top fighters make more money. You wouldn't need to really program much, just have it say that this is an undercard fight or the main event as a nice touch.
jack1974
Jan 26, 2007
Continuing to work on the update. Now a boxer if was already down once in the round, and gets down again with very low stamina, the referee declares TKO.
Limiting now the amount of skill you can reach with training only: I was thinking to 80. I had a good idea. The "physical" skills can be trained up to 99 (strength, stamina, etc). While the 2 skills Tecnique and Charisma can't be trained, but improve only if you win matches.
Thus those 2 skills will become very important: since tecnique is the punches accuracy, and charisma determines the purse income, they'll influence much more the game in the new version

Ken_Goding
Jan 27, 2007
I like that...although there is the thought of either a guy has power or he doesn't... some guys should randomly be unable to develop much strength. Maybe 30% are limited to the 70s range no matter what, that kind of thing?
jack1974
Jan 28, 2007
Yes already added that. Every boxer has a "potential value" for every skill. Once he gets to the potential value, the skill growth will be MUCH slower. I thought about capping it, but maybe if he wins consecutive 15 fights, a little more strength/endurance etc can be given
But the growth is reduced like by 1/10.
KnockOut
Mar 23, 2007
Okay, I've just joined a boxing club after playing this game and I've come up with some more ideas.
First, bug fixes, money is extremely buggy right now. If you quit a game with negative finances then the game wraps around to like 65535 or something but you're out of the sixth month hole. There are a lot of problems with quitting and loading and finances in general.
Second, get rid of the space bar cheat, it's too easy to find and too tempting to use.
Third, get rid of the manage boxer button. There is no strategy involved in using it at all. Just have it automatically be used every month. It does force you to check on when a contract runs out however there is already a feature that notifies you when a contract is about to expire.
Now the feature suggestions:
Boxers have training that they like and dislike. Maybe some boxers like sparring but hate jumping rope. Each boxer has a value for how much they like a different type of training. If a boxer doesn't like his training regime he'll notify you via the blue box.
"I want to spar more!"
"I don't like jumping rope!"
If you don't meet his demands his morale will go down. This is different from the stat caps as a boxer can have a lot of potential to improve in one area but still hate training in that area.
jack1974
Mar 23, 2007
Wow thought money was fixed. Thanks for reporting that. And ok, I'll remove the cheat

The training change seems very original. Thanks again for suggesting.
I'm currently finishing a project that should be done within 2 weeks and then I'll finally make a one big update of UBM with all those (and the other ones) suggestions!
Ken_Goding
Mar 23, 2007
Temptation depends on the person, I say keep it!

jack1974
Mar 24, 2007
Haha now I remember who was the person who asked me for a cheat code

I think I'll allow it, but in option screen, and in this case I'll detract points from your overall score (after all if you cheat!).
I want to allow people to upload their career records online, in future versions of UBM, but of course I can't allow them to cheat...

Ken_Goding
Mar 24, 2007
Hehehe. I wouldn't know about final score, I've never managed to finish a career. Either money weirdness has happened or I just started a different career.
A thought on the training change... included should be a "tenacity" kind of thing. Where if he doesn't like jumping rope but he's soooo committed to his boxing he'll do it anyway because he's a hard worker. Maybe that would be a lazy/hardworking factor.
Then it would be hard to get a great champion. For a guy with all the talent in the world may be lazy and never get anywhere. The hard working guy just might not have what it takes.
Of course, you know me, I'll find a way.

jack1974
Mar 25, 2007
Yes I'm sure you would find a way !
Indeed I think I'm going to add a "hidden parameter" like tenacity. So you can't be sure to have found the next big champion unless you see him fighting on the ring.
So many good promising young fighter lost themselves during the path to success in the past...!
jack1974
Jan 30, 2011
So long since I last updated this thread! I just wanted to let everyone know that I've started working on UBM3d:


http://pics.brizzly.com/thumb_lg_45YF.jpg" style="max-width:100%">
still a long way to go, but it's finally happening!

mastro
Jan 30, 2011
Hah! that's excellent news!!
Any hopes of having also your other old game "The Goalkeeper" translated into 3d real time?
gino
Jan 31, 2011
The boxer looks very good!!
Will it be manager only or you 'll be able to fight directly with your boxer?
jack1974
Jan 31, 2011
mastro: if UBM3d does well, could think about doing a 3d version of goalkeeper too.
gino: no, it will be a manager/simulation game sorry

jack1974
Mar 01, 2011
Today finished the fight UI, I think looks good enough. In this sequel you'll be able to adjust the boxer fight strategy anytime, even during the fight itself:


http://pics.brizzly.com/49SK.jpg" style="max-width:100%">