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Miakoda
Haha yes there's still pounce because I'm reusing the snow tiger AI for the moment. Need to add some bear-specific attacks!


I have a feeling depending on the number of animals you include, you may be reusing a few attack names.



Bear Hug has already been mentioned :)



Maybe instead pounce, you could use something like Rush or Onslaught.



Or for more massive damage (seeing as how strong a bear can be), something like Rend could be good.



And maybe Berserk (one possible origin of the word was ber / serkr...bear shirt)
yayswords
Maul, Mangle, Not At All Reciting WoW Bear Abilities, Lacerate, Swipe.
wildcard
How about 'Charge' or 'Tackle' for bear attack names.

Alternatly I also like... 'Chow time!' ;P



Rather nice assemble of enemy characters/animals so far :3
jack1974
Last days I got polar bear and mammoth 8)
Miakoda
Last days I got polar bear and mammoth 8)


You do realize when I can, I'm going to commission a picture of Althea astride a snow tiger ;)
jack1974
That would be a cool commission subject, definitely! :)
jack1974
meanwhile got SUPER AWESOME ISOMETRIC DUNGEON TILESET:

https://pbs.twimg.com/media/BkKZRbcCEAAepaT.jpg:large" style="max-width:100%">



can't wait to code some stuff with this 8) 8)
Lonestar51
Just seeing the tileset makes me wanting to go into the dungeon.



Like: Wanna go dungeon right now! now!



Waiting for the game to reach public alpha is going to be so hard... :mrgreen:
jack1974
The problem is that I'm also missing other tiles for the second chapter (arab-looking town) and until I have them I can't code it. Hopefully artist will manage to do them faster but he's quite busy. Even if the final result for sure is worth the wait!! :)
renke_
Do you have a mock-up of a dungeon scene including characters you could show us? Looks very promising and could add a whole new level to your RPGs - well done!
jack1974
Well the dungeon will work like the snow terrain tileset (there are screenshot around here), with arrows that you can click to unlock some events (search a chest, push a button, etc), but the events will be displayed in the usual VN format - don't have enough resources to have 2d sprites walking/moving in the dungeon :)
renke_
ah, http://www.winterwolves.net/viewtopic.php?f=40&t=3000&start=220#p22480 - so more an atmospheric enhancement without game-play changes. But still, I like it ;)
yayswords
don't have enough resources to have 2d sprites walking/moving in the dungeon

pre-order bonus plz!
renke_
pre-order bonus plz!

estimated release date will be "When it's done". I smell the next Vaporware Lifetime Award :P
Sylrissa
don't have enough resources to have 2d sprites walking/moving in the dungeon

pre-order bonus plz!


As amazing as that would be, I imagine it would push the release date back beyond even Loren 2 if that was the happen :lol:
jack1974
Besides, I don't think I would be able to do that in a decent way (ie running at an acceptable speed) even if I had the sprites with the current library I'm using :lol:
jack1974
https://pbs.twimg.com/media/BmJ2RCXCEAA9IsS.jpg:large" style="max-width:100%">

trending next Halloween: necromancer's skull shaped lantern! :mrgreen:
Miakoda
The perfect nightlight for the children of a necromancer. They always get the cool stuff ;)
Lonestar51
The Necromancer quest is back in first season? Must be, because, in winter it is longer dark, so Mr. Necro can better show off his latern. ;-)
jack1974
The one I moved is about a Lich in a dungeon, this one is "only" a necromancer playing with his toys in Ninim's graveyard :wink:

In other news added with the help of Anima a "sell all items" in the vendor screen, useful to sell all the stuff you don't need anymore all at once :)