jack1974
May 01, 2014
OK will check the gender confusion then
0.71: During char creation: I gave the player char points, then went to the sibling, then went back: I could no longer assign points. (Though if I went back to class selection, the choices were reset.)
Ah OK this is a different thing, will check it.
However no ignore button this time. Is it simply the end of the season?
Yes, I actually wonder how you got that far! Shortly after you see "ACT 2 - SPRING" the game should end and not let you past it

Lonestar51
May 01, 2014
"Dirty Tricks" Skill description: Last sentence should be "After 5 turns, or once the character ..."
Edit: Strange: I have got a "Ruined Short sword of power" with horrible stats. Still when I tried to sell it, there was a pop-up asking something like "Are you really sure you want to sell a valuable weapon like this?" Maybe there should be a check for stats instead of having an ending like "power".
Edit2: The selection of goods in the tanner shop felt wrong: There were some weapons and some chain mails, but nothing out of leather. As the tanner is the one to create stuff from leather...
yayswords
May 01, 2014
I am not in spring. The save says winter chapter 4
But if that's the end then it's time to experiment with the harder diffs.
I am seeing Lonestar's attribute problem too. If I go back and press reset I just get new points to distribute without losing the old.
Oh I mean your nightmare mode sucks my 60/60/60/60/60/60 twins are facerolling it.
jack1974
May 01, 2014
"Dirty Tricks" Skill description: Last sentence should be "After 5 turns, or once the character ..."
Fixed
Edit: Strange: I have got a "Ruined Short sword of power" with horrible stats. Still when I tried to sell it, there was a pop-up asking something like "Are you really sure you want to sell a valuable weapon like this?" Maybe there should be a check for stats instead of having an ending like "power".
Yes the pop-ups should show only if the sword value is above a certain % of your total gold. So if a sword is worth 50 and you have 100 gold, should show up. But maybe I need to use a different system

The "power" is a keyword when the random items are created, means it has higher attack (or Magic stat, don't remember now) than the normal. But of course, depends on item level and quality.
For example it could happen situation like this:
Ruined Short sword of power level 1 = Attack 9 (base stat for a RUINED short sword level 1 could be

Standard Short Sword level 1 = Attack 9 (same stat because the base stat for that type might be 9)
Standard Short Sword level 3 = Attack 11
etc. hope is clear.
I am not in spring. The save says winter chapter 4
lol I forgot to include that file. anyway, was just showing the beginning and then "end" so you reached the end indeed.
Fixed the rollback attributes already, will upload it before you find more cheat modes!!

Arcanum
May 01, 2014
Bug:
I get infinite attribute points with Vaelis, woooho!
His attribute points are all messed up. I can get infinite points if I assign him 6 points and decide to reassign them later. Pressing "<" gives me back 2 points instead of 1. So far, I've noticed this behavior when assigning him Constitution, or Constitution & strenght. It doesn't happen if I assign him solely one attribute (that isn't constitution) . It also didn't happen when I tried to assign him Constitution & will.
I also cannot give him more than 4 strength points. My remaining (2) points disappear.
Wish:
Could there be a reset button for those who accidentally press "auto assign" in the skills?
jack1974
May 01, 2014
After certain ranges, each attribute costs 2 attribute points, are you sure that isn't the case ? if you press > again, does it consume 2 attribute points or just 1?
Arcanum
May 01, 2014
I started with 6 attribute points to assign and just ended up with many more to assign in the end.
For example: I assigned Vaelis all the 6 points in Constitution. I have 0 points left to distribute. I click to remove one point, so he's got 5 points in Constitution now, but I've got another 2 points to distribute. I give him those 2 points in Will. If I keep doing that - rising his Constitution up to 6 and then removing 1 point, it keeps giving me one extra point to spend wherever I want, so I ended up with this as soon as Vaelis joins my part :
http://tinypic.com/r/2aakgmx/8
jack1974
May 01, 2014
OK will need to check that then

As for a reset of the skill I should ask the coder if it can have any side effects, since in Loren (this game is based on Loren's engine) once you assigned a skill you couldn't go back. Maybe I can put a warning though "are you sure you want to auto-assign the skills" since is easy to click it accidentally indeed.
Everyone who is playing it, remember also to tell me about the difficulty and which level you manage to reach before the end

Lonestar51
May 01, 2014
Is there a limit on the stuff I can use? Like a level 1 char cannot use a level 2 sword?
Edit: 0.72: There is still the issue Arcanum reported about the "free" attribute points, here is how to do it: Increase a attribute up to 20. For the step 19->20 you need only a single AP. Then reduce it back to 19. You get two AP back.
jack1974
May 01, 2014
Yes exactly. If you can use it, is a bug

Lonestar51
May 01, 2014
Again my Edit came after your answer

Please take a look at the point about the attribute point generator.
jack1974
May 01, 2014
Yes I'm looking into that now! is a bit tricky to fix

Lonestar51
May 01, 2014
For some reasons I lost the last level up - the attributes are as they were on level 1, not on level 2. Not sure what caused it, even though I used the attibute generator.
Edit: New start... Again Shea is confused about his gender (Check the sequence with the merchants gifts during char trait) The fun part is: If you go back and forth during the trait mini-event, the options change between "him" and "her".
jack1974
May 01, 2014
I found it I think, if you level up with a quest there can be that bug, investigating (solved previous one already but waiting before updating).
Lonestar51
May 01, 2014
In the character screen. If you click on any of the resistances (left side), there appears a window on the lower middle to right with a description. This window cannot be closed, and obscures whatever is displayed normally in this area (stats of a weapon, attribute description etc.)
jack1974
May 01, 2014
OK looking, fixed the levelup problem with quests already. I still can't reproduce the wrong gender during creation, even using rollback/rollforward! weird

Lonestar51
May 01, 2014
Shea was the sibling, not the player char. Maybe this makes a difference.
Got another one: I am in a shop, with 10 pelts. Each pelt is worth 10 (says so during pelt collecting), and also on the lower middle. The I click on "sell", and the merchant gives me only 50 for 10 pelts, not 100. I understand that the merchant needs to make a profit, but the sum displayed should be the offer, not the worth (or possibly both, but the screen is a bit overloaded as it is already).
jack1974
May 01, 2014
Yes the vendors always give you half when selling the items, but you're right I should display the amount somehow. For now I'm uploading the 0.73 with the quest levelup fix and the effect description hiding correctly.
I'll think how to do the display price thing in a good way, displaying the vendor price between parenthesis maybe...
Lonestar51
May 01, 2014
I noticed one instance where I did not carry over the lost HP to the map screen: I checked a trap, and a white wolf plus a grey wolf were waiting to pounce... Shea got knocked out during the fight, but afterwards he had full HP. vaelis has full HP too, though he had only minor wounding. But Althea has lost a few HP, even though she went into the battle straight after healing sleep, and during the fight she was in the back row. (Did not cast spells, but lost five SP as well.)
Edit: Another fight near a trap, two grey wolves plus a spider. Lost HP and SP restored to value before. Save available.
jack1974
May 01, 2014
Yes send the save please, want to check what's going on
