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ValHallen


How do I play the Lava Diving scene? The achievement popped but I dont see a way to see her scene

If I let the Council live I can get the power to the people achievement?

If I had played with Althea and Killed Deceit, it would be Jul who appeared? whats the difference between Jul and Deceit in the Blood Realm?

jack1974


Lava diving should automatically play at end of game after the credits, you didn't see the scene ? I think the place where the achievements unlock is confusing indeed, it should happen at the beginning of it. In practice is just the scene with Morran and Riley, and Rowinda showing up at the end laughing, there's nothing else :)

Yes if council lives the battles to defend Ninim are different, if you manage to win using Ninim volunteers you'll get that achievement :)

And yeah if you killed Deceit in the main game, you would see Jul. Though the scene is basically the same, there are only a few differences.

ValHallen


Lava diving should automatically play at end of game after the credits, you didn't see the scene ? I think the place where the achievements unlock is confusing indeed, it should happen at the beginning of it. In practice is just the scene with Morran and Riley, and Rowinda showing up at the end laughing, there's nothing else :)

Yes if council lives the battles to defend Ninim are different, if you manage to win using Ninim volunteers you'll get that achievement :)

And yeah if you killed Deceit in the main game, you would see Jul. Though the scene is basically the same, there are only a few differences.




Yeah I got it, when I saw it I thought it would be a scene with Rowinda using the spell.

Whats the difference between letting the Council did and them living? Does it change the ending?

So does Jul tells you to kill Rowinda too? If she does, hopefully she remain sadistic in her romance path and doesn't change because of the player. I mean, why should she change? If the player wants to romance her, she/he should know she is not a good person, the player should either change for her or at least stomach her deeds. It would be nice to romance a real villain without any kind of redemption quest.



Here is another few questions:

1- What changes in the base game and in the expansion if Bear is alive?[

2- What happens if I choose to Althea to kill herself? Does it affect the ending?

Do the Shea and Krimm's twins have a name?

jack1974


Lava diving should automatically play at end of game after the credits, you didn't see the scene ? I think the place where the achievements unlock is confusing indeed, it should happen at the beginning of it. In practice is just the scene with Morran and Riley, and Rowinda showing up at the end laughing, there's nothing else :)

Yes if council lives the battles to defend Ninim are different, if you manage to win using Ninim volunteers you'll get that achievement :)

And yeah if you killed Deceit in the main game, you would see Jul. Though the scene is basically the same, there are only a few differences.




Yeah I got it, when I saw it I thought it would be a scene with Rowinda using the spell.

Whats the difference between letting the Council did and them living? Does it change the ending?

So does Jul tells you to kill Rowinda too? If she does, hopefully she remain sadistic in her romance path and doesn't change because of the player. I mean, why should she change? If the player wants to romance her, she/he should know she is not a good person, the player should either change for her or at least stomach her deeds. It would be nice to romance a real villain without any kind of redemption quest.



Here is another few questions:

1- What changes in the base game and in the expansion if Bear is alive?[

2- What happens if I choose to Althea to kill herself? Does it affect the ending?

Do the Shea and Krimm's twins have a name?





Yes letting the council live changes the ending as well :) Though, why Shea should let them live? DIE BASTARDS! :lol: W Daronas! etc etc

About Jul romance I suppose you refer to Loren 2. Well, she wouldn't magically turn into an angel of course! But you need to consider that what she is doing is affected by the place she is. You can't be in the Blood Realm and behave friendly. So she might have been forced by the situation. Anyway, she behaves quite badly, and even in Loren 2 won't be a different person for sure. She might change though, like Loren herself changed from the slaver ice-queen to a somewhat more friendly person :wink:

About your other questions:

1- the change is only the intro texts, in any case Bear dies (accounting for him to be alive was too much effort and wouldn't justify the travel to spirit world)

2- Yes it affects the dialogues at the ending



Shea and Krimm twins... no I haven't thought anything for now. They might be part of some future stories. Two twins, half snow elves and half nomad? that's an interesting setup :)

jack1974
I've updated the game, though the main change is the typos. If someone finds any major typo/grammar issue let us know. By the way Artas is SUPPOSED to be talking badly, it's not an error :)
ValHallen



Yes letting the council live changes the ending as well :) Though, why Shea should let them live? DIE BASTARDS! :lol: W Daronas! etc etc

About Jul romance I suppose you refer to Loren 2. Well, she wouldn't magically turn into an angel of course! But you need to consider that what she is doing is affected by the place she is. You can't be in the Blood Realm and behave friendly. So she might have been forced by the situation. Anyway, she behaves quite badly, and even in Loren 2 won't be a different person for sure. She might change though, like Loren herself changed from the slaver ice-queen to a somewhat more friendly person :wink:

About your other questions:

1- the change is only the intro texts, in any case Bear dies (accounting for him to be alive was too much effort and wouldn't justify the travel to spirit world)

2- Yes it affects the dialogues at the ending



Shea and Krimm twins... no I haven't thought anything for now. They might be part of some future stories. Two twins, half snow elves and half nomad? that's an interesting setup :)




Loren was a ice-queen slaver? Never saw her that way, I think she is too hot blooded to be a ice-queen, to me she was more spoiled (a Amazon Clueless) snob brat, and about the slaver part, I cant fault her because her society is based on slavery, why she would question it? Loren only start to question it (Saren romance) when she see Saren helping other slaves, until then the only slave she freed was Saren.

In the end I dont think she changed her core, I think she matured, but stayed the headstrong, hot blooded, loyal Loren she was at the begining, and hopefully, if she was romanced by Saren, we can see her with the Amazon Prince in the sequel. Motherhood would really change her (like it changed Krimm <3) and the whole amazon society.

Jul can change, I just thought it would be more interesting for her to stay as a villain (but not in a antagonist role), but whatever the writer has in mind, it will be good.



And the twin arent half snow elves and half nomad, they are one quarter snow elves, one quarter shapeshifter and half nomad =P

Taleweaver



And the twin arent half snow elves and half nomad, they are one quarter snow elves, one quarter shapeshifter and half nomad =P




Sorry, the shapeshifter gene is recessive. Shea's and Krimm's children won't have any abilities from their grandmother's side.

T. Bonne
I seem to be unable to play the DLC. I've paid for it, but when I try to run the .exe it says I don't have permission and deletes itself. Am I doing this incorrectly?
jack1974
Hi, you're running the exe from INSIDE the .zip :) is a common mistake especially in Windows since seems you're browsing a folder. You need first to unzip the .zip content, and then click the SOTW.exe and will work!

Once the game is released will use a normal .exe installer, but for beta is easier to use the .zip.
T. Bonne
I've unzipped it, but am still getting the same error and deletion of the .exe.
jack1974
Hmm then the only other reason must be some of those "clever antiviruses" that automatically delete all .exe, even completely safe ones like mine...! :lol: do you have one running maybe ?
T. Bonne
That did it! Odd, usually my antivirus isn't so paranoid. Thanks for the help!
jack1974
You're welcome :) it's normal because I used a new version of my libs that are very new, so some antivirus become paranoid :lol:
T. Bonne
Found a typo/grammatical error. Hopefully it'll be okay if I just write the line out since it's out of context and doesn't contain anything important plotwise.



Rowinda: "In any case, none of them's left." Should be "none of them are left" Subject/verb agreement ;p
Taleweaver
Found a typo/grammatical error. Hopefully it'll be okay if I just write the line out since it's out of context and doesn't contain anything important plotwise.



Rowinda: "In any case, none of them's left." Should be "none of them are left" Subject/verb agreement ;p

Not a mistake. That's Rowinda's own creative grammar. :)



Not everybody in the story speaks perfect English. Rowinda's prone to using unusual grammar, and Artas doesn't really know how to formulate sentences in anything else than simple present tense. Even when speaking of the past or future, he'll use present tense. That's intentional, not a mistake.
T. Bonne
Ah, ok.
DunKalar
Playing V 1.0.7.6




I had two bugs:



- when meeting Jul, Althea asked "Who are you?", Jul answered "You donät know me." So the dialogue started in the first sentences like they never met - although I used her to kill Deceit. Then it is mentioned that Deceit is still alive - 3 sentences later on, he is said to be dead and absorbed by Jul. Somehow this scene has some logical failuers in it I think.



- at the ending. I decided to kill Rowinda, which then jumped into her favorite element by herself. After the assault on Ninim, I got BOTH Endings with Althea and Chalassa. First the one where Chalassa comforts Althea for killing her friend. Then afterwards Althea getting angry at Chalassa for murdering Rowinda in cold blood. Additionally, both sprites where centred in the middle on top of each other and oversized.



- I had an additionall missplaced Chalassa sprite somewhere in the game, I think in the spirit world. But have to search for the scene.

jack1974
It would be good to have savegames when those bugs happens, otherwise I can't know exactly what went wrong. I think if the saves are from some early version of the base game they might be somehow "wrong", for example in a old save I had, had both the demonfight variable but also Chalassa dead, which can't be (if you have that variable set, means you freed Chalassa).




Also I checked that scene and it's not Althea who speaks, but Chalassa. Which is fine, since Chalassa WASN'T in the fight in base game so she really doesn't know who Jul is. The lines are:

cha "...who are you?!"

jul "My name's Jul. I think we haven't met before. I'm the new gal in town. Took the throne that Deceit left so carelessly unoccupied."

jul "Oh. That would make me one of the masters of all Bloodskins, I think."

fabulaparva
Oh man, my old Linux laptop is slower than Apolimesho amidst a flock of elves... Anyway, started up a game from a win save and progressing verrrrry slowly.. A few observations, maybe some of these are useful :)



Some immersion breaks found so far:

1)


I started up with a save with Althea Alone so Chas is quite dead. During the council meeting in the beginning Laroneas says:

"I mean, just look at the company they brought with them! A barbarian savage, a notorious trickster, a dangerous lunatic and a demon child!"

Chas's sprite is not visible on the screen, so it could be worse, but still feels weird that L. is telling me to look at her when she's not there.



2)When I go scouting the area around Ninim with Vaelis, only his sprite is visible on the screen, not the companions I chose to go with him and with whom he speaks. Looks rather weird.



3)


If you visit the ratmen during the gather resources-guest, you still get Althea talking to the ratmen even though she went to spirit world and Shea's the one who stayed. (Playing from Althea's POV is probably causing this)



Other stuff:

-I guess you haven't had time to fix this yet,but as Exizel already reported, Riley still maintains his SP despite alarms (playing on version 1.0.7.7.)

-Is it on purpose that Artas has only 4 Skills? I leveled him up to 25 in the first fight (during scouting) and all the 4 skills were already picked and only passives were available at this point?
jack1974
About the first thing, I think is correct, since what Laroneas says is the group of people they brought when they came back.


If Chalassa is alive then the player protests, but it's true even if Chalassa is dead, because she was still there when they first arrived to Ninim.


I can easily change this though, if others thinks is immersion breaking. Was thinking something like this:


[code] tan "I mean, just look at the company they brought with them! A barbarian savage, a notorious trickster, a dangerous lunatic and a demon-child!"
if chalassa_safe:
# if Chalassa's still alive
show i_chalassa sad at c5p5 with dissolve
pl "Chalassa's NOT a demon-child!"
vae "Ssh!"
else:
show i_chalassa sad at c5p5 with dissolve
pl "Chalassa is not with us anymore..."
vae "Ssh!"
[/code]



About 2, is just a coincidence. On each location, depending who you picked, shows another character. In the dark wizard cabal shows Jariel & Chalassa. In place where Dingirran camp was, shows Krimm, Riley, Artas. And so on. So definitely doesn't always show only Vaelis! :)



About 3 you're right instead, need to show only Shea :lol:



About the Riley's SP... I already added the code, but it was in the wrong place :mrgreen:



And yes, Artas has only 4 skills. Since he is played only through the DLC, I thought wasn't worth having all skills since you couldn't level a lot. Besides, I didn't WANT to code again 12 different skills for a character used just for a DLC with so few fights like this one :oops: He is still quite powerful with high attributes though!