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jack1974
Haha yes, and originally it was even smaller! I will do an alternate font/background mode :)
jack1974
Good news, I have just coded a new version of the dialogue/font which is much bigger and more readable. I have added an option to use the old look or the new one at beginning of the game:

https://pbs.twimg.com/media/CcxmSgyXIAAtZc6.jpg:large" style="max-width:100%">

I think will also add a button to switch it on/off anytime during the game.



As for the night backgrounds, I found the issue: it happens if you choose the volunteer job in the afternoon (starting from week3). I told the coder/writer and I'll wait for them to fix this problem too before doing the new version! :)
jack1974
I just uploaded version 0.9.1, see the first post for the changes. Thanks for the bug reports, also I think the new style while is not as "cool" as the first one, is much more readable (I even made the font bigger!). Let me know :)
winter32
http://i66.tinypic.com/24mygz9.jpg" style="max-width:100%">



The game expects different pattern as answer here so it will announce this is a failure, but as far as I can tell it fits the puzzle rules, and as such is a valid, if alternative, solution.
Oniyuri
I'm still busy with my first playthrough and loving it so far! I was seriously considering archaeology as a career path during high school (maybe there are a lot of people like that), so this feels like treat (^_^)



Writing, art (characters and background) and music is all good! And I really like the design for the menu. The mini-games are generally fun, although I like the excavation game more. The cleaning one sometimes ends up feeling a bit tedious, and may have more to do with the number of objects you have to clean in a session (although it doesn't really take that long to clear the mini-game, especially as you get used to it).



Here are a few potential typos and the like:


[list]
  • [*]"The reality being in another country had yet to sink in." -> "The reality of being in another country had yet to sink in."

  • [*]"I meekly nodded, although now I worried about making a mistake." -> "I meekly nodded, although now I was worried about making a mistake."

  • [*]"and I heard clicking of the front door being locked" -> "and I heard the clicking of the front door being locked"

  • [*]"but I enjoy the challenge of piercing information together" -> "but I enjoy the challenge of piecing information together"

  • [*]"All these interviews, renewing my passport, saving up, convincing parents..." -> "All these interviews, renewing my passport, saving up, convincing my parents..."

  • [*]"A few minutes he returned, and I started unzipping the bag." -> "After a few minutes he returned, and I started unzipping the bag."

  • [*]"Quartzite is extremely hard to knapp" -> "Quartzite is extremely hard to knap"

  • [*]"The ones written by Rosemarie and I cover locations of material used for knapping" -> "The ones written by Rosemarie and me cover locations of material used for knapping"

  • [*]"Plus, we'd be denying students an unique experience, I think." -> "Plus, we'd be denying students a unique experience, I think."

  • [*]"I nearly forgotten the original reason why I spoke to him, and wondered what Deandre would decide." -> "I had nearly forgotten the original reason why I spoke to him, and wondered what Deandre would decide."

  • [*]"Despite being startled, his reactions had lessened somewhat since he gotten used to me grabbing his attention." -> "Despite being startled, his reactions had lessened somewhat since he had gotten used to me grabbing his attention."

  • [*]Kyler explaining to Melissa what Hendrik wanted from him: "There's a school group coming, and Hendrik had asked me to assist him." -> "There's a school group coming, and Hendrik has asked me to assist him." or "There's a school group coming, and Hendrik asked me to assist him."

  • [*]Melissa's says: "And done this bag." -> "And done with this bag."

  • [*]"I stood up and scanned though the cups" -> "I stood up and scanned through the cups"

  • [*]"Sherri's must regret bringing me over..." -> "Sherri must regret bringing me over..."
  • [/list]


    Just a suggestion concerning the wording of the font choice at the beginning of the game. Maybe instead of "if you have trouble reading the current one", use "if you do not like the current one" (or you could leave that out completely and just tell the player there are two choices for the font). This is just something I was taught with regards to interacting with people and clients, although it wouldn't have been the intent the former ("if you have trouble") may give the impression of "there is something wrong with you", whereas the latter ("if you do not like") would hopefully give the idea of "it depends on how you feel". This may not really be a problem for all cultures, and it actually didn't bother me (I just had that thought when reading it). Maybe also mention something about being able to switch between the two fonts any time using the Font button?



    Edit: Extended the explanation.
    Oniyuri
    The game expects different pattern as answer here so it will announce this is a failure, but as far as I can tell it fits the puzzle rules, and as such is a valid, if alternative, solution.

    I initially solved this same puzzle differently as well:


    http://i68.tinypic.com/6tfsso.png" style="max-width:100%">


    In case the appearances of the puzzles are consistent throughout the game, this was the puzzle from Week 3 Monday. Interestingly enough, using the mouse wheel to scroll back "the history" (this was a save game I loaded, so I was hoping to take note of the week and day) too much here, causes the "End of Free Trial" to appear. I am guessing the trial ends at the start of week 3? I don't think it is a big issue, since not many people would scroll here, but figured I would mention it. I actually found this kind of amusing :lol:



    It may be related to the above, or I'm just not that good at these types of games, but I remember 2 excavation mini-games on the larger grids where I would be able to solve a big portion of the puzzle, but trying to solve the last section would be more trial-and-error, since it felt like there could be multiple combinations that would work. (The last few rows/columns that I had to solve were generally denoted by "1,1,1" or "2,1,1", i.e. small numbers and too many squares still open). If it's actually something of note, I'll take screenshots if I run into them again.



    Still enjoying the excavation mini-game though ;)
    jack1974
    Thanks for the typos, will check them today. As for the puzzles I told the writer since she designed them :)
    Katicflis
    Yeah I'm on the objective "Trowel" cave puzzle and there isnt enough data to complete it properly, which kinda saddens me. I like the idea of being able to solve these puzzles through logic instead of guessing and checking or HAVING to use a hint. There's too little data for 15 x 15 squares.







    http://s43.photobucket.com/user/Katicflis/media/puzz_zpsd5ry4ei4.jpg.html



    PS: the game is fun/cute/charming and I definitely enjoy the minigames. :)
    Katicflis
    You know. Maybe I just need to focus more on 'completing the picture' and less on using pure logic to answer the puzzles.



    Anyway! Love the game.
    jack1974
    Kitty just sent me a new version of that puzzle: http://i.imgur.com/oA3wIuP.png" style="max-width:100%">

    will show up when I do a new update (but I'm waiting to see if something else shows up first).
    Pace675
    Kitty just sent me a new version of that puzzle: http://i.imgur.com/oA3wIuP.png" style="max-width:100%">

    will show up when I do a new update (but I'm waiting to see if something else shows up first).


    Throwing us a bone? XD
    Oniyuri

    In case the appearances of the puzzles are consistent throughout the game, this was the puzzle from Week 3 Monday. Interestingly enough, using the mouse wheel to scroll back "the history" (this was a save game I loaded, so I was hoping to take note of the week and day) too much here, causes the "End of Free Trial" to appear. I am guessing the trial ends at the start of week 3? I don't think it is a big issue, since not many people would scroll here, but figured I would mention it. I actually found this kind of amusing :lol:


    Yeah, I was being an idiot here for thinking the excavation mini-games had to do with the week and day... orz Anyway, when I finished my first playthrough, I had to reactivate the game again for the full version. I think it may have been because I scrolled back here and got the trial end screen.



    Some more typos:


    [list]
  • [*]"I think that's completely different field..." -> "I think that's a completely different field..."

  • [*]"the students gathered around Augustin, who was briefed them on the duties" -> "the students gathered around Augustin, who was briefing them on the duties"

  • [*]"After we gathered the items we needed for the station, went outside." -> "After we gathered the items we needed for the station, we went outside."

  • [*]"No problem, I thought was pretty cool for the local museum" -> "No problem, I thought it was pretty cool for the local museum"

  • [*]"There're many places I never seen before" -> "There're many places I have never seen before"

  • [*]Rosemarie says "The results are in! I KNEW IT! I always had a good eye for these things." and Melissa responds with "Knew good eyes of what?". Melissa's response read a bit awkwardly for me, but that might just be me?

  • [*]"He trailed off and glanced between the two of us as we tried to mask our knowing smiles." and then Hendrik says "... What is it." I don't know if this was supposed to end in a question mark (i.e. "... What is it?").

  • [*]"I think it was whole shovel by the ditch scenario..." -> "I think it was the whole shovel by the ditch scenario..."

  • [*]"We'll need to confirm everything, and I'll to fire off some emails" -> "We'll need to confirm everything, and I'll have to fire off some emails"
  • [/list]


    Some other minor things that may or may not be an issue:


    [list]
  • [*]After solving the "Hafting" excavation mini-game (for me it was on Week 8 Monday), the cave was shown with an empty dialog box (as if a scene would happen) and then it immediately went back to the schedule. Normally you would go directly from the mini-game to the schedule.

  • [*] Wrong background (but this could have been intentional): Week 7 Wednesday (festival day), accept the invitation from Hendrik to see an atlatl, the two go outside (the line reads "After we gathered the items we needed for the station"), the background is just the normal one without any chairs (at the start of the day and a few scenes later as well, the background contains a bunch of chairs for the festival).
  • [/list]


    All Hendrik's images were unlocked in the gallery.



    I'll be starting a second playthrough shortly (yay!) :)
    Oniyuri
    Started a new playthrough a little while ago and it seems that if you read a journal entry on a previous playthrough, and start a new game and look at your journal, that entry will be shown even though the lists are all empty.




    http://i66.tinypic.com/akhfr7.png" style="max-width:100%">

    jack1974
    Thanks for the report, about your last bug probably a variable that is not reset correctly (the list is correctly empty, but maybe the currently selected entry is not reset).
    Oniyuri
    I didn't have enough time to play more TT_TT so I'm still on my second playthrough, but here are some more possible typos (this is still from 0.9.1):


    [list]
  • [*]"Shoji took a step forward, but stopped to sturdy me" -> "Shoji took a step forward, but stopped to steady me"

  • [*]"Yanking my earbuds out, I slipped from of the covers." -> "Yanking my earbuds out, I slipped out from the covers." or "Yanking my earbuds out, I slipped from the covers."

  • [*]"with this I'll be able to increase my velocity and strength of the spear throw using leverage" -> "with this I'll be able to increase my velocity and the strength of the spear throw using leverage"

  • [*]"I was called in to assist a colleague with a scared burial ground." -> "I was called in to assist a colleague with a sacred burial ground."
  • [/list]


    Also I noticed that with the excavation mini-game, it is possible to click the same hint multiple times and it will decrease the number of available hints.
    jack1974
    Thanks :) no problem, the 0.9.2 only difference is that minigame and a fixed buynow screen, so you can still play in 0.9.1. Will ask coder about the hint issue.
    jack1974
    I have also fixed a problem reported by another user, if you set the bigger/alternative font style, in the cave minigame the numbers would be all shift off the columns/rows, making impossible to play the game :lol: so I will "force" the old style during those games, and then revert back to the old one during the dialogues.
    Oniyuri
    Finished my second playthrough :) All of Kyler's gallery images were successfully unlocked.



    More potential typos:


    [list]
  • [*]"I prefer the term 'communicative'" -> "I prefer the term 'communicative.'" (full stop)

  • [*]"I learned you weren't so bad once I gotten to know you." -> "I learned you weren't so bad once I got to know you."

  • [*]"rhinos, red foxes, a family of Neandertals, and many many bats." -> "rhinos, red foxes, a family of Neandertals, and many, many bats." (comma)

  • [*]"He seemed a little embarrassed that had slipped his mind" -> "He seemed a little embarrassed that that had slipped his mind" (maybe I didn't note enough context for this...)

  • [*]"Once the pile grown, she handled them out to anyone interested in a little souvenir." -> "Once the pile had grown, she handed them out to anyone interested in a little souvenir."

  • [*]"A perfect blend of sticky, sweet and bitterness to balance it." -> "A perfect blend of sticky and sweet, and bitterness to balance it."

  • [*]"Deandre had an encouraging look on his face, then he suddenly slapped Kyle on the back." -> "Deandre had an encouraging look on his face, then he suddenly slapped Kyler on the back."

  • [*]"Um, right now it's positioned to look the stars" -> "Um, right now it's positioned to look at the stars"

  • [*]"He wouldn't have done it if he didn't feel you you were up to it." -> "He wouldn't have done it if he didn't feel you were up to it."

  • [*]"and how far back do the tar pits go chronological wise?" -> "and how far back do the tar pits go chronological-wise?" (not too sure about this...)

  • [*]"If anything it made our devotion stronger, and I was knew in my heart" -> "If anything it made our devotion stronger, and I knew in my heart"

  • [*]"paused the movie with the remote since I was no condition to keep watching" -> "paused the movie with the remote since I was in no condition to keep watching"

  • [*]"Kyler shook his head amusingly, then resumed the movie" -> "Kyler shook his head amusedly, then resumed the movie" (I think the former would indicate that Kyler is doing something amusing, rather than being amused by Melissa)

  • [*]"A loud creak was heard from above, and I glanced around alarmingly before calming down." -> "A loud creak was heard from above, and I glanced around alarmed before calming down."

  • [*]"The interviews are in February and I'll be accompanying the students as mentor." -> "The interviews are in February and I'll be accompanying the students as a mentor."

  • [*]"I was lucky Sherri squeaked me in despite being a second year" -> "I was lucky Sherri squeezed me in despite being a second year"
  • [/list]


    Excavation journal entry possible typos:


    [list]
  • [*]Cave bear skull: "they were opportunistic omnivores, and would eat caresses." -> "they were opportunistic omnivores, and would eat carcasses."

  • [*]Cave hyena: "it is known that cave hyenas dragged caresses back for consumption" -> "it is known that cave hyenas dragged carcasses back for consumption"

  • [*]Hafting: "Neandertals hafted by sharping one end" -> "Neandertals hafted by sharpening one end"

  • [*]Context: "archaeologists can determine its age, how it was deposited, and even function of the object" -> "archaeologists can determine its age, how it was deposited, and even the function of the object"

  • [*]Cave bear: "used their bones as retouchers (re-sharpen) for their stone tools" -> "used their bones as retouchers (re-sharpeners) for their stone tools" (maybe?)

  • [*]Stone tools aka silex: "which provided numerous uses such as scraping, cutting, to butchering" -> "which provided numerous uses such as scraping, cutting, and butchering"
  • [/list]


    Other (Kyler's clothes):


    Week 7 Friday, Kyler is shown with his red and black shirt with the collar (the line reads "Kyler emerged from his tent, and hoisted a knapsack over his shoulder.") When Melissa gives him s'mores a short while later, he is wearing the brown shirt with a blue hoodie (the line starts with "I delicately handed Kyler a perfectly arranged s'more."). And after that there is the scene with the hoodie... (The red and black shirt didn't matter for the alternate ending path, since Kyler leaves after they make plans for the next week.) Although something similar happens for Week 8 Friday (both ending paths), it didn't feel strange since Kyler left for quite a while before coming back later.


    Other (menu):

    Once again, probably not a big deal, but this happens on the load and save menus: If you hover over the "Exit Game" icon, only the upper part will exit the game, the lower part will cause the "next page" button to be highlighted and switch pages for the save game slots. A rough illustration of the dividing line:

    http://i67.tinypic.com/sg0qcm.png" style="max-width:100%">



    A quick question, is Augustin good or bad at English? I encountered a dialog where he seemed to leave out a number of articles in the sentences, but I don't know if it was on purpose (since I don't think it happens in other conversations I've read so far).



    And Kyler blushing... is really cute ^_^
    Oniyuri
    Ok, so this may end up being really embarrassing since it may show that I'm really not good at this, but here are the excavation mini-games up to the point I could solve them logically without hints (or trial-and-error) with some alternative solutions (I think... :lol: ) when applicable:


    Trowel:

    http://i68.tinypic.com/2coscc4.png" style="max-width:100%">



    Context:

    http://i68.tinypic.com/ji16x3.png" style="max-width:100%">

    Context - an alternative solution:

    http://i64.tinypic.com/2cygvbm.png" style="max-width:100%">



    Water (although its really easy to test out the two possible solutions from here):

    http://i68.tinypic.com/t71j4h.png" style="max-width:100%">



    Hafting:

    http://i63.tinypic.com/1y8i7s.png" style="max-width:100%">

    Hafting - an alternative solution (looks like there are more combinations):

    http://i67.tinypic.com/2quooeh.png" style="max-width:100%">



    ??? (1 of 4):

    http://i64.tinypic.com/2wdmrdx.png" style="max-width:100%">



    ??? (3 of 4):

    http://i68.tinypic.com/29gy0p.png" style="max-width:100%">



    "??? (2 of 4)" and "??? (4 of 4)" were basically mirror images, so if you kept track of the previous solutions, then they would be easy (otherwise they would have been the same as the above).


    The other excavation mini-games I could solve without hints, etc. and quite enjoyed them :)
    jack1974
    Thanks for the feedback once again, I've fixed the button and typos already. Since are minor things will wait a bit more before doing next update :)