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jack1974
Well as you probably saw I ported all the games to mobile :)

Back to topic, I'm reading Bernard's route right now (about halfway). Very good job. I like how the topic of racism (agains the poor Dark Elf Amber ;_;) and compromise are written.

With this route finished, all the otome romances are ready. There's only Lynn and Cosmina left!

Definitely will be working on this game next (if before I had any doubt, now I haven't).
Rebly82
Yes, I think I posted them both already in forums, but maybe the images expired (some site after a while delete the images). I am going to make a blog post probably at end of month about it, with updated "romance chart" and everything :)


Please do an updated romance chart sometime! I would love to check out more of the game's details. :)
jack1974
Yes will do it when have a moment of time :)
jack1974
https://pbs.twimg.com/media/CqpEe8iXYAAcY1H.jpg" style="max-width:100%">

voilĂ , the crafting system is working already! :o 8)

Anima sent me a prototype with obvious placeholder art/GUI, but I tested and seems to work. I'm sure once I'll add 100 recipes and 5000 ingredients will be the real test though :wink:
Anima_
Hm, I kinda like how my check marks turned out.
jack1974
Updating the main development thread: as you might have noticed from screenshots in other threads, the crafting system is up and working. Some features are still missing like the one requested by players "recipe discovery". The poor Anima was a bit shocked when I added it to the TODO list :mrgreen:

Anyway current dev plan is:

1) design a lot of recipes/ingredients/final items.

2) finish the main "gameplay loop", adding stuff like the vendors, places to gather items and to buy recipes

3) code the shop and requests/commissions

4) add seasonal / random events which will change item costs (to make the game more fun and less predictable)

5) start beta :)



Between those 5 stages, in the "free time" finish coding/scripting the scenes, endings, CGs making sure all works properly, and do the VN mode. That's easy stuff but still takes long time.

If all goes well I can see the game being out Q1 next year for sure, or at least the beta.
jack1974
Haha looks like I spoke too early :lol: Go to bottom for the short version!



Today made a big decision, after trying to use the framework for a while. Asked Anima to revert back to using python classes instead of XML, for various technical reasons.

I won't go in details since most of you won't understand, but basically need to think about the future games and possibility for myself to do changes independently (often last minute changes like ALWAYS happens in game development! ask Sid Meier :wink:) and/or be able to edit the items/skills/whatever quickly and easily (nothing faster and easier than the integrated Renpy editor).

The current system was overkill (and also the reason why PSCD is not yet out on iOS! XML library problems) and was taking me ages to make just a few recipes. I definitely can't imagine myself using it to do an insanely big game like Loren 2 or Roger Steel or others. Would take me 2 years just for the design :lol:



Anyway the short version is: asked the coder a big change to the framework, and I'm not sure how long this will take. I will finish Amber VN part while I wait, and depending how long it takes, I might work on Love Bites and release that one first. But definitely I think I made the right decision, to avoid having serious problems in future RPG games.
DarkWolf
So basically you decided to change a programing language you program the game in half the way in making a game :shock: never heard of that happening before.



Well I can't say I really understand what you gain by doing that but you seem confidant in your decision so...... Good luck :?:
jack1974
No not the language, the "system". Language is still renpy, but instead of reading the "data" from XML files (like happened in PSCD) the data is in the python code itself. But I wasn't half way, I was let's say at 1/4 of crafting stuff.

The change was also needed because this system was integrated with the new RPG framework, so it could have an impact also on the future RPG. So better fix this sooner than later :)

Anyway, maybe Anima will be finished before I have finished doing the VN part, so no time will be lost !
Anima_
Already changed the item definitions, the recipe definitions will be changed in a few days. Shouldn't take long. The tricky part was getting the classes loaded into the framework.
jack1974
Haha as you see it didn't take long! :lol:

Just the time for me to read some new texts for 3 unannounced games in progress... :wink:
Anima_
Well everything is changed, now where is the VN part? :twisted:
jack1974
Lol, you were too fast! :wink:

That's better though, since I was in the "crafting mood" and I'll be able to continue it :)
DarkWolf
Lol, the way you talked I expected a game release to be moved by this for few mounts :D .
jack1974
Well I had no clue how long would take. For sure I didn't expect to be able to work on it the next day :lol:
jack1974
Since I'm finishing a lot of games I started a while ago, to thank people for waiting for me I'm going to add some bonuses to each. For Queen Of Thieves it was the yuri path (originally was otome only), for Undead Lily will be ALL characters romanceable, and so on.

For Amber? Forsaken had the crazy idea to reward players who unlock all the endings of a character with a bonus pin-up.

Basically, if you unlock all Ruby's endings (YES EVEN THE SAD ONES!!) you'll get... a very INTERESTING pin-up image. Same for all the other characters.

Of course we all know the original Loren's artist doesn't work for me anymore (SIGH) so the style will be different, but I think you'll like it anyway :)



Those extra CGs shouldn't delay the game release, also because it's not going to be out before next year, so there's time to do them :)
BobTheMob
Will these pin-up awards be available on mobile? And if not, will there be award-type things for mobile of some kind? :)
jack1974
Yes of course they'll be available on mobile :)
jack1974
https://pbs.twimg.com/media/CxTLz0sWgAAE10U.jpg" style="max-width:100%">

slowly but steadly I'm creeping towards the 200 recipes goal... maybe 250 if I can make it :)

I have to say that moving from XML to python Class was my best decision: I am doing the various god/goddesses figurines right now, and with copy-paste and search/replace power I could make 20-25 recipes today rather easily!



Speaking of something more interesting, the pin-up images (just lineart for now) are turning out VERY GOOD 8) both male/female characters in sexy poses. Great stuff, I'm sure players will want to finish all the endings just to unlock them 8)
BobTheMob
Speaking of which, Jack, when will we see the next intro for a character in this game? :)