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jack1974
Thanks for the suggestions. I also could always limit to "gain max 1 skill point per day". So doing save-scum wouldn't work. And since each craft takes time, it's not like you can craft more than 5-6 items each day anyway :)



Regarding your crash, there's a bigger problem, I messed up the task system (eh, the only thing I coded myself!!! :lol:). Basically the reward is modified based on last task. That's why you had two same item reward: because the second one modified also the reward of the first! :oops:
Franka
If max 1 skill point (in each category?) per day is balanced around the time it takes to complete the game (with extra time of course if you expect people to reach 100), then that would clearly be fine. Right now, I have a skill max of 30, but my highest skill level is only 10, so there seems to be some inconsistency here.
Franka
How does the job system work anyway? It looks like I can only pick up jobs on mondays (?), but if I can complete them the same day, I can pick up another one and so on. I won't get any new jobs for the rest of the week no matter if I complete jobs or not.



That doesn't seem right. Either just give me one job for the whole week, let me get a new job when I finish one, or give a new job every few days (maybe 2-4 days randomly).



...uhm, wait. Now I get new jobs on Tuesdays as well. Is it just randomized?
Franka
Oh and sorry for spamming, but just noticed, the "Infertile Lands" event says that fertilizer prices are increased, but going to the shop I see an arrow pointing down, which I assume is a decrease in price?
jack1974
If max 1 skill point (in each category?) per day is balanced around the time it takes to complete the game (with extra time of course if you expect people to reach 100), then that would clearly be fine. Right now, I have a skill max of 30, but my highest skill level is only 10, so there seems to be some inconsistency here.

Hmm maybe not 1 per day. It depends also if you Study or not (study is independent from crafting). Sadly such thing can be tweaked only seeing people's numbers at end of the game :(

However since I don't want to make the game too grindy perhaps 2 skills max each day is better, also because some days are skipped because of the plot events. So yes, for now I'll make the limit to 2 skills up per day :)
...uhm, wait. Now I get new jobs on Tuesdays as well. Is it just randomized?

Should be possible to get a job only in the first 3 days of the week, so Mon/Tue/Wed. I did that because had many events in the weekends and you could fail the tasks only because the plot events would play :lol: However, I also raised the deadlines on all tasks recently, so... yes I can remove that limit. Maybe just not have jobs during the weekend (so only Sat/Sun).
Oh and sorry for spamming, but just noticed, the "Infertile Lands" event says that fertilizer prices are increased, but going to the shop I see an arrow pointing down, which I assume is a decrease in price?

Oops copy paste error. It actually increases gems prices :lol:
Franka
Can I request a shop sorting option by price? I'm just looking to buy cheap stuff to practice my alchemy.
jack1974
Yes need to find the space, or maybe remove one of the other sort methods :) but it's easy to add.
jack1974
Already done it, also now the last selected sort remains when you enter the screen.

I wanted to fix the task bug before doing a new update, but I'm stuck :( I need to try more things and see if I can still use my system...
Franka
For now, I just take 1 task at a time.
Franka
EDIT 2: Never mind, I'm an idiot.
jack1974
I managed to fix the task bug. Lol this had to be the most stupid bug I have ever made :lol: was changing the values themselves as I was displaying the tasks in the tasks screen 8)

I'm adding the skill gain limit per day feature before doing a new update though :)



Oops just saw your new report. Hmm going to ask Anima about the search since he coded that, I just tested shortly but maybe wasn't paying much attention :oops:
Franka
Don't worry, I'm an idiot. I was selling my items then finding them again when I searched.
jack1974
Ahh OK LOL good I'm glad. I had already played the card "Summon Anima" by email :lol:
Franka
It would be nice if the job list also showed in the guilds, so I didn't have to go somewhere else to finish jobs.
jack1974
Yes I agree. Was about to upload new build, but I'll add this too :)
Franka
Also, how about a "buy all" in the search screen.
Franka
I've never seen any other option than "go to bed early" no matter how late I stay up.
Franka
Are the icons for Adventurer's Guild and Thief's Guild missing, or aren't there supposed to be any?
Franka
Maybe we could also search for the result item, not just the components? It would make it a lot easier when tasked to create something that I could just go buy at the store.



You've put buy/sell at the thief's guild, but they don't actually have any items for sale.
Franka
Ok, I wasn't paying a LOT of attention, but it seems to me that during Bernard's last young age talk he says something about there not being taxes, yet one of the events is Taxes, Taxes, where the King has raised the taxes? (I could have misunderstood something, I breezed through that one a bit quickly.)