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Moonstruck Muse
I think my main suggestion would be, if possible (I have no idea how much work this would involve), have some random dialogue for the job/study stuff, or something to keep it interesting. I don't know about anyone else, but I found even with the dice game those parts were rather boring for me. In your later games the little random dialogues and such to keep it more interesting. Or at least that is a suggestion for the sequel!

Heh, that's a problem with those games. I mean in Always Remember Me was possible because the game follows a predefined path, even if made in such a way that you still have freedom. With Spirited Heart would be harder. I think the best solution, and I'm talking about the sequel here, is to have different minigames for each job, or have lots of stuff to do beside the job, so that every day/week you don't just work but can also do several other things. One of them might be combat, or maybe dungeon exploration, or something else. In practice, something more similar to Princess Maker, from which my game is clearly inspired 8)
By the way, were you able to find a similar artist? Will we get any previews of the new girls at some point? :)

Haha it was a pain, but I think I found a "similar-enough" one. I already sent her all the infos, but so far I didn't get any sketches... I really hope to get something to show soon, also because my writer complained too, saying that is hard to write about a character that you don't have even some reference (and she's right!).

I absolutely adore the idea of doing different things with jobs! I adore the Princess Maker games (they and Harvest Moon are what got me into dating sims), so I am very excited to hear they are influencing these games more. The several other things sounds like a great idea, and even more fun than random text! Makes me even more excited for the sequel! Also good luck with the artist; I agree that the writer would have a lot of trouble not knowing the characters' looks more!
Elmsdor
Was there ever a discussion in regards to stats? Whether the limit was raised with no degradation, or EVERY job included reductions, but at differing rates.



I enjoyed the hunt for Titles. Be nice if they had perks to go with them, such as more money, or a dramatic counter attack of bandits who stalk you in the Forest :P



Understandably, the addon can only make mini changes, compared to the eventual dreamstate of a sequel. Maybe a mini game with those random events, so you don't suffer a brain drain? Or win a Kingdom Lottery! Keke.



Cheers.
jack1974
Yes, for this expansion already just the new romance subplots are worth the price. I mean for $9.99 you get 6 full subplots, some really well done and original characters. The GxG version is turning out much better than the original GxB romance :oops:

But I'll try to see if I can do some other minigame, or some other small features to improve the gameplay. But I keep all suggestions for the sequel which probably will be done next year!
jack1974
Was there ever a discussion in regards to stats? Whether the limit was raised with no degradation, or EVERY job included reductions, but at differing rates.

Ah about this, I thought to raise the limit, so that wouldn't be 99 anymore but 999, and remove completely the stat reduction. I have to see if that's possible though because lots of gameplay mechanics are tied to the current system/values, so not sure I can do this without breaking everything! :mrgreen:
Elmsdor
*Squeals* Ooh can't wait!



And that's an awesome price, as well as quality improvements! :)



Maybe some mini games as well as rewards for things, like BlackJack, Lottery, Roulette, etc.



Title requirement changes? 99/75 worked for a bit, but 80/70/60/50 might BOTH encourage diverse stat growths and allows the Heroine to run into everyone sometime, instead of 4 years on a single job :P And perks!



99-wha? If you can, go for it, haha. Though 255 might work too? Safe integer limit.



Cheers.
jack1974
Title requirement changes? 99/75 worked for a bit, but 80/70/60/50 might BOTH encourage diverse stat growths and allows the Heroine to run into everyone sometime, instead of 4 years on a single job

Yes but some player might find getting a Title very hard, since I had some people complaining already with the current system. Probably I need to make the "easy" mode even easier. Or like you said add perks that give some unique bonus that can make the game easier somehow... will need to think about it.
Elmsdor
There's an Easy mode? *checks*



Oh perhaps I need to reword the Title part. Instead of maybe making Maximum Stat being required, use a high set of stat spreads instead? This will allow the character to maybe make some advances to the subplots as well as stat up.



Example - Warrior. 99 Combat 75 Magic . Means 85 turns at two jobs with no chance of interacting with anyone else. A spread of stats (say 70 Combat 50 Magic 40 Strength 40 Concentration 40 Wisdom) means you may run into someone -anyone else- while meeting prerequisites.



Health seems to be the BIGGEST commodity in game ;) Any perk which will help gold, luck, or health, or even bigger stat ups, may be, just a perk :P They can even be tied into the Title for all that hard work, incentive. I found the interactive intro was awesome, both story wise and game wise.



Cheers.
jack1974
Example - Warrior. 99 Combat 75 Magic . Means 85 turns at two jobs with no chance of interacting with anyone else. A spread of stats (say 70 Combat 50 Magic 40 Strength 40 Concentration 40 Wisdom) means you may run into someone -anyone else- while meeting prerequisites.

Yes understood what you mean. Probably could be more fun than repeating the same job until you reach 99 indeed!

After the expansion, will be easier to run in someone though, if you have purchased both GxB and GxG :)


Health seems to be the BIGGEST commodity in game ;) Any perk which will help gold, luck, or health, or even bigger stat ups, may be, just a perk :P They can even be tied into the Title for all that hard work, incentive. I found the interactive intro was awesome, both story wise and game wise.

The problem with title is that if I remember correctly (LOL I know it's my game but haven't played it since a while) once you get the title, if is the one demanded by the Goddess, the game ends. So I need to find a way to prevent the player from "accidentally" finish the game. Maybe just an option, "you got the title the Goddess asked you, you want still to play?".



The interactive intro was cool indeed. I plan to make something similar but much shorter for Loren, to define the main character background and change some stats :)
Elmsdor
Haha indeed it is, and sounds good to me!



Yeah, the sudden stop had me going, "...what?" Although I do like the visit, and sense of purpose, ability to push on would be great. Maybe a small wish for fulfilling it, instead of the grande one. And then you resume.



That would be great, adding up another fun interactive part to Loren too, and gives you a small definition story to play with too :)



I thoroughly enjoy the story and bondships though, so keep at it :D Any extra objectives would be a mini game in itself.



Cheers.
Carmentis
I was curious about pricing myself for this. I'm not really interested in it b-but I love Princess Maker type games and I want to show support for Spirited Heart 2 and for other winter wolves games! d(^-^)





Just please tell me the endings aren't bittersweet this time! :lol:
jack1974
If you already have the original game, will be only $9.99 which I consider a very good price since it has 60k words (yes the girl's side is longer than the boy one!).

It has all happy endings, there are some very sad ending but if you pick the wrong dialogue choice only!

I really think the scenes, characters and writing of this expansion are the best I've done so far (thanks also to a new writer). If you imagine the girl being boys, maybe you'll find interesting too :lol:
Carmentis
You know I already have the original of course! :wink: Concidering it would be an expansion/DLC for the first that is a pretty good price. Stand alone though I can see the regular $19.99 and all.



I'm SO glad to hear about the endings and you better do that for the sequel as well! :lol: If it works out for fans as well with the characters and scenes and such maybe you should hire them on for the sequel?
jack1974
Yes will definitely keep using both the writer and also the artist :)
pysali
I have a few questions. Does this mean there was extra writing done for the male romances as well? So are there 'good' and 'bad' endings for them? Or are the endings the same for the male romances, but two paths for the female romances? Also will the endings be the same regardless of your starting race?



I always disliked that in Freebo's ending no matter who you played it was always exactly the same. I kept wanting my Demon girl ending to involve something along the lines of 'Then Freebo was an ass so we had an epic brawl in the streets over it that included kitchen sinks and came to an understanding...'. So even though the male behaviors were the same the way the different females reacted to them changed to reflect their personalities.
jack1974
You know before reading your post I didn't, but now you convinced me :)

While there has been no extra scenes/writing for the male romance, I asked the writer to change the ending based on the race. There will still be some bad ending (like the Frebo one, will still be the Elf ending, since Elf character is more submissive) but also good / different ones, like the example you made with the demoness race.

So the new version will have 3 different ending based on the race for each male/female = 36 different endings total 8)



In the sequel I plan to have a different ending not just for the race but for how you reply to him/her in the dialogues. But that will be a lot of work :mrgreen:
pysali
Excellent that's really exciting. :mrgreen: I'm looking forward to it so I can check out all the different endings for the guys as well as romancing all the new girls. Plus it's nice to think that Mogorem has a chance at a long happy life or that Frebo might get his just desserts depending on who he's married to. Not that I have a problem with polyamorous relationships when they're consensual...
Moonstruck Muse
You know before reading your post I didn't, but now you convinced me :)

While there has been no extra scenes/writing for the male romance, I asked the writer to change the ending based on the race. There will still be some bad ending (like the Frebo one, will still be the Elf ending, since Elf character is more submissive) but also good / different ones, like the example you made with the demoness race.

So the new version will have 3 different ending based on the race for each male/female = 36 different endings total 8)



In the sequel I plan to have a different ending not just for the race but for how you reply to him/her in the dialogues. But that will be a lot of work :mrgreen:

*gasps* More endings for the guys too?! That is so exciting!!!!
jack1974
haha yes but just to be clear is only the final texts, the one that is displayed when you marry them :) not whole full dialogues for the boys too!