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jack1974
No you're right, should be confused and not shattered, will change it!
renke_
He is a sort of hybrid class, the song are influenced by Magic, however if you noticed they're weak, they don't do high direct damage but have long term negative effects and hit all enemies.

nah, I didn't meant the direct damage. I was mostly uncertain because for the first time I noticed the "increases your character's ability to perform advanced techniques" part in the Skill description - what the heck do you mean with this? It's not related to bard songs and so far I'm unaware of any skill depending on Skill.



I will probably follow yayswords and focus on Agility and Will.
jack1974
The text in the Skill is just lore stuff, will remove it if is confusing :)
fabulaparva
What is the song that starts playing when


Chalassa/Rowinda opens the portal at the liberty challenge?


I don't think it's on the bonus soundtrack.
jack1974
Ah is the instrumental version of the theme song, I'll add that just before final release (updating the bonus content file). There's a full song sang by the great Tash Cox who's going to do more songs for me in future 8)
renke_
for teh lulz I did all family quests and the quality is very variable



Lugal

nice quest (I like especially the do-not-kill condition) but Lugal mercs have the best (i.e. most expensive drops - 800 gold armour <3) and fulfilling this job is like closing a gold mine



Gamesh

Thanks to the much extended story this is now an okay quest



Galanna

hilarious dialogues, slap stick, cliched dungeon crawling - my favourite :)



Kiduu

dungeon crawling and the interesting dynamics - the better version of the Lugal quest





I was lucky and performed them in the "correct" order (first edition of Gamesh, Lugal, second edition of Gamesh, Galanna, Kiduu) and would even propose to remove Gamesh and Lugal without replacement; I think those two family jobs are compared to the two other quests too inferior.
fabulaparva
Galanna and Kiduu are my favourites, too. :) However, I would *not* remove Gamesh as I just beat the new bastard Yeldin with the help of their potion. :P
jack1974
I'm definitely never going to REMOVE something (content in particular that took me hours to make) from a game. There are tons of games with multiple branching and inevitably some are better than others. That's what walkthroughs are for, or saving games before big choices!
yayswords
Okay the cellfight crash is still here. But fear not, fair maiden, for I have been logging!



First the crash info, probably the same as before.


I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/scene07_dingirra_adventures_1.rpy", line 1420, in script call

File "game/plot/scene07_dingirra_adventures_1.rpy", line 1823, in script call

File "game/script.rpy", line 2192, in script

File "game/script.rpy", line 2196, in <module>

File "game/RPG Framework/enviroment.rpy", line 752, in getActions

File "game/RPG Framework/character.rpy", line 985, in getAction

File "game/RPG Framework/ai.rpy", line 795, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 20, in getAction

File "game/RPG Framework/ai.rpy", line 467, in getAction

File "game/RPG Framework/ai.rpy", line 601, in test

TypeError: predict() takes exactly 1 argument (2 given)



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/scene07_dingirra_adventures_1.rpy", line 1420, in script call

File "game/plot/scene07_dingirra_adventures_1.rpy", line 1823, in script call

File "game/script.rpy", line 2192, in script

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2196, in <module>

File "game/RPG Framework/enviroment.rpy", line 752, in getActions

File "game/RPG Framework/character.rpy", line 985, in getAction

File "game/RPG Framework/ai.rpy", line 795, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 20, in getAction

File "game/RPG Framework/ai.rpy", line 467, in getAction

File "game/RPG Framework/ai.rpy", line 601, in test

TypeError: predict() takes exactly 1 argument (2 given)



Windows-7-6.1.7601-SP1

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.21



Now what should be the relevant log info:


[08:23:47] Start AI action request for Slave Gladiator

[08:23:47] Request action from node Root

[08:23:47] Condition is True

[08:23:47] Request action from node Staggered

[08:23:47] Condition is True

[08:23:47] Request action from node ForcedMovement

[08:23:47] Condition is False

[08:23:47] Request action from AI action StaggeredAttackAction

[08:23:47] Test: Consider Vaelis for Kick



And just in case you wanna see the setup/positioning:


http://i.imgur.com/eEdbMfx.png" style="max-width:100%">



And how about an amateur comment? It looks to me Kick is causing the crash. Maybe it isn't, but... I've never seen these guys use Kick.



Reproduced it:


I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/scene07_dingirra_adventures_1.rpy", line 1519, in script call

File "game/plot/scene07_dingirra_adventures_1.rpy", line 1823, in script call

File "game/script.rpy", line 2192, in script

File "game/script.rpy", line 2196, in <module>

File "game/RPG Framework/enviroment.rpy", line 752, in getActions

File "game/RPG Framework/character.rpy", line 985, in getAction

File "game/RPG Framework/ai.rpy", line 795, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 20, in getAction

File "game/RPG Framework/ai.rpy", line 467, in getAction

File "game/RPG Framework/ai.rpy", line 601, in test

TypeError: predict() takes exactly 1 argument (2 given)



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/scene07_dingirra_adventures_1.rpy", line 1519, in script call

File "game/plot/scene07_dingirra_adventures_1.rpy", line 1823, in script call

File "game/script.rpy", line 2192, in script

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Albert\Desktop\SOTW-0.8.21-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2196, in <module>

File "game/RPG Framework/enviroment.rpy", line 752, in getActions

File "game/RPG Framework/character.rpy", line 985, in getAction

File "game/RPG Framework/ai.rpy", line 795, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 20, in getAction

File "game/RPG Framework/ai.rpy", line 467, in getAction

File "game/RPG Framework/ai.rpy", line 601, in test

TypeError: predict() takes exactly 1 argument (2 given)



Windows-7-6.1.7601-SP1

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.21



Log:


[08:42:56] Start AI action request for Slave Gladiator

[08:42:56] Request action from node Root

[08:42:56] Condition is True

[08:42:56] Request action from node Staggered

[08:42:56] Condition is True

[08:42:56] Request action from node ForcedMovement

[08:42:56] Condition is False

[08:42:56] Request action from AI action StaggeredAttackAction

[08:42:56] Test: Consider Vaelis for Kick



Maybe Vaelis is too fat to be kicked? Should I test without him in the group? I think that's it! Must be it.
jack1974

Maybe Vaelis is too fat to be kicked? Should I test without him in the group? I think that's it! Must be it.

Haha yes that's the reason!!

No, but I have already fixed this based on a suggestion from _renke, I've added another field to the function like pAi=True so that it doesn't crash and should even do the skill normally :)
yayswords
Damn, I felt like a hero for actually logging it, and even turtling one fight just to reproduce it. This is how heroes are treated?



Anyway... beastmaster challenges. I believe Mr. Giant Snake had the name Slaah in the introduction, so perhaps he could keep it in the fight?



(THIS is gonna be my 666th post? Not glorious enough!)
jack1974
Well was still good that you reported it, since I thought was another skill! :)

Ah yes will call him Slaah!
fabulaparva
Ah is the instrumental version of the theme song, I'll add that just before final release (updating the bonus content file). There's a full song sang by the great Tash Cox who's going to do more songs for me in future 8)

Was a bit slow-witted earlier... Did you mean Natasha Cox, the same singer who sang Elaborate Deception for Royal Trap by Hanako Games? :shock:
jack1974
Yes exactly it's her :)

http://www.thestream.tv/shows/epidemic/images/episodes/epidemic_episode_104.jpg" style="max-width:100%">

awesome voice and great artist to work with. She did already Undead Lily track, unfortunately that game is on hiatus for the moment but the result was so good that she's going to sing also for Roger Steel theme song.
Miakoda
I loved Elaborate Deception (both her version and the Royal Trap one) and got both. I know I would love to get the Undead Lily track as well...even if I didn't like your games, I would get it for her song ;)
fabulaparva
^^Oh gosh, and just as I thought I couldn't be happier about getting the bonus content version. :) :cool: :mrgreen:
yayswords
The bonus tavern brawl with Krimm is so awesome <3
jack1974
^^Oh gosh, and just as I thought I couldn't be happier about getting the bonus content version. :) :cool: :mrgreen:

Pfuit everyone should always buy the bonus content version of my games!! 8)
The bonus tavern brawl with Krimm is so awesome <3

Haha I wrote it quickly myself, but yes was fun to add it :mrgreen:
Miakoda
Pfuit everyone should always buy the bonus content version of my games!! 8)

And be sure to keep the download link in case there is a little something added ;)
yayswords
Haha I wrote it quickly myself, but yes was fun to add it :mrgreen:

More than half the fun is the fact that I'm making a mess of the same tavern twice :P



Although, one tavern is completely spared from brawls... maybe we could move it there!