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jack1974
The Burning debuff from running over the steam vents really hasn't made me think twice about doing it. I mean, I don't run over them because I want the xp from the lizards, but even so that debuff does almost nothing. 3 turns, 4 HP damage? Pft. And yeah the resistance reduction, but still. I'd rather see a far more powerful debuff that lasts until you defeat the demon.

You also lose 15% of HP every time you step on those... considering some other users are asking to being able to use the potions between battles, you have to realize that probably you're a power player at this point :mrgreen:
I think something went wrong with the Protect fix. It just gives 7+7 (caps at 10) turns of Guard, icon-wise.

Yes forgot to assign a different id! Fixed it now.
Sudden Strike says it's supposed to deal normal damage, but neither my ranged nor my melee attack deals that damage. It does however do exactly double the damage of a ranged attack.

If you hit from the backrow with melee, damage is reduced obviously, while ranged not.
Pre-battle positioning for flashbacks. Can has? For Krimm's flashbacks I leave her alone in the frontline, at least for the animal battles, and now for Chalassa's... first she starts right in front of Ormond, I use her first turn to move her away, guards show up, and then she's BACK in front of him.

Nope, that's impossible sorry. Was a requirement to do those flashback using a "fresh character" with lower level. If I tried to add the positioning would lead to all kind of errors :(
yayswords
If you hit from the backrow with melee, damage is reduced obviously, while ranged not.

Yes but it doesn't deal normal ranged nor normal melee damage. It deals twice the damage of a ranged attack, whereas the tooltip says it should do "normal" damage. I'm not making a fuss about back row penalty or which weapon it uses, just that I'm getting twice the damage I should be getting.



Also it reduced mana on the fire demon (=boss), at least according to the combat log :)


you have to realize that probably you're a power player at this point

At this point? I'm fairly sure I realized it already in Loren :P



Hey, I just want nightmare to hurt! I don't want to mess up the other difficulties. But one cast of Purification negates every single consequence of stepping on a steam vent :)
jack1974
Ah yes, somehow I had stuck cDoubleAttack=True :lol: fixed
Also it reduced mana on the fire demon (=boss), at least according to the combat log :)

Is intentional since 5SP each hit is not a huge thing so can work also on bosses.
Hey, I just want nightmare to hurt! I don't want to mess up the other difficulties. But one cast of Purification negates every single consequence of stepping on a steam vent :)

[code] if scene11_cookedbysteam:
if party.difficulty=="Nightmare":
$AddEffectToParty(BurningEffect2,25)
else:
$AddEffectToParty(BurningEffect1,5)[/code]

There you go - around 19hp damage (depending on resistance) each turn for 5 turns. Now that should hurt :mrgreen:
yayswords
Crash




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 1184, in script call

File "game/plot/scene05_dingirra.rpy", line 488, in script call

File "game/script.rpy", line 2200, in script

File "game/script.rpy", line 2204, in <module>

File "game/RPG Framework/enviroment.rpy", line 752, in getActions

File "game/RPG Framework/character.rpy", line 986, in getAction

File "game/RPG Framework/ai.rpy", line 802, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 468, in getAction

File "game/RPG Framework/ai.rpy", line 642, in test

IndexError: list index out of range



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 1184, in script call

File "game/plot/scene05_dingirra.rpy", line 488, in script call

File "game/script.rpy", line 2200, in script

File "C:\Users\Albert\Desktop\SOTW-0.8.22-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Albert\Desktop\SOTW-0.8.22-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2204, in <module>

File "game/RPG Framework/enviroment.rpy", line 752, in getActions

File "game/RPG Framework/character.rpy", line 986, in getAction

File "game/RPG Framework/ai.rpy", line 802, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 468, in getAction

File "game/RPG Framework/ai.rpy", line 642, in test

IndexError: list index out of range



Windows-7-6.1.7601-SP1

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.22




[12:38:39] Start AI action request for Gamesh Crossbowman A

[12:38:39] Request action from node Root

[12:38:39] Condition is True

[12:38:39] Request action from node WhiteMagic

[12:38:39] Condition is True

[12:38:39] Request action from node EmergencyHeal

[12:38:39] Test: Characters are criticaly wounded.

[12:38:39] Condition is True

[12:38:39] Request action from node Critical

[12:38:39] Condition is True

[12:38:39] Request action from AI action HealAction


Okay not crash, could ignore and continue, but still :D
jack1974
From the log I can see it's the 0.8.22 so not the latest version (0.8.22.3), is the one with still the bugged AI :oops:
yayswords
Oh right, there's that yeah :P



Wait, I can't buy more Clearmind Potions? Can't you make the families visitable on my last tour of the city before the final battles? I don't wanna go back to the arena with 1.6k gold but the shops haven't restocked and I've bought all their good stuff :(
jack1974
Ah yes, by mistake enabled it only on that day. Will change that on next update!
yayswords
Can you just add 1 minimum damage to everything? Static Lullaby hits Mirror Image A through E for 0 damage.
jack1974
I'll do that for the bard songs since for the others is not needed, but they are so weak for direct damage that's probably better.
yayswords
http://i.imgur.com/L2PTyop.jpg" style="max-width:100%">


http://i.imgur.com/ZAC29Eh.jpg" style="max-width:100%">


And now the levels after receiving the quest xp. Know that I have been very meticulous about milking the act for xp. Act one not so hardcore since I held back on shopping, but I got all three to level 7 on the guard waves. As for act two:

- Finished all quests, discovered all locations.

- Killed all mercenaries whenever I could. This includes entering/exiting their areas to provoke a third pack.

- Rerolled all opponents until I got a full party (or as full as I could get the first day). I MAY have messed this up on the Lizardmen only, but all those fights were at least 5 mobs.

- Krimm tavern brawl, cleared the steam tunnels, fought the holy warrior, bla bla, pretty much sought out violence as much as I could. Didn't ask the arena slaves questions, always started a fight first.

- Family quest done: Galanna, though not for theorizing it would yield the most xp, although that's certainly possible.



This resulted in the following levels...


http://i.imgur.com/EscqXCp.jpg" style="max-width:100%">



And now to talk about Yeldin. Very tough fight. I would say "especially since I decided to include Chalassa", but fact is he killed her the first round and she lost her disease when resurrected. With Jariel's song she could use No Chances a lot and certainly wasn't a burden. I wanted to use Sudden Strike, especially seeing now afterwards that I couldn't win until I ran him out of mana, but I decided not to to since it's miscoded and doing double damage right now. But... no consumables used ;)
jack1974
The "Chalassa cured on resurrect" is an error, going to fix it :mrgreen:

Anyway, is quite fun/impressive for me to look at those damage and stats. Is cool :) Also from feedback by fabulaparva who said the battle is tough I guess now I got it right!
yayswords
Yeah it was a very satisfying victory :)



Note that Vaelis' damage is with him being staggered and burning. He also has 2 +attack buffs up though, focus on Yeldin, and I think Yeldin was staggered and maybe even shattered. Still, Vaelis' single target damage is fantastic. I forgive him for having no AoE.



Sent you the end-act save. Be careful with my party! Especially the level 14 noobs.



P.S. What kind of sick joke is it to give me fame for killing Yeldin? What am I gonna do with it? :D



Though if it's Shacklesplit fame, which would certainly make a lot of story sense, then I'm not complaining.
jack1974
Well you never know, should you visit again the town in future... :lol:

(no won't happen in this game)
yayswords
By the way... Krimm was 60 exp shy of level 17. It's possible :P



Another exp observation: When I picked up Chalassa, she had the highest xp in the party, being ~600 ahead of Riley (lowest). Now at the end (because she misses some fights ofc) Riley is 500 ahead of her.
jack1974
Yes I gave her more starting XP on purpose, since I knew from the plot that she would fight less :)
yayswords
Yeah that's fine. Rowinda and Jariel are significantly pwnzored xp-wise though.



I beat Yeldin with Riley in Chalassa's place, same with Rowinda. I'm terrified of swapping anyone else out...



Is Madness supposed to work on bosses? I've tried it so many times now to no effect. Unless the debuff is invisible.
jack1974
No madness doesn't work otherwise would be too powerful, forgot to update the skill description!
Jaeger
I only got my party up to level 13-14 by end of the Yeldin fight. I found all locations and finished all quests, but I didn't spend a lot of time on grinding.
jack1974
Yes that's what should be the average party level, if you don't grind like crazy :)
Jaeger
I mainly get into random fights for money and loot rather than XP. With plot events that occur with each passing day, there are few opportunities to grind anyways.



Edit:



I'm still playing 0.8.22.1, but I'm not sure if this was addressed in the newer versions or not.




I'm sorry, but an uncaught exception occurred.



While running game code:

File "game/plot/map.rpy", line 1184, in script call

File "game/plot/sidequests.rpy", line 1088, in script call

File "game/script.rpy", line 2200, in script

File "game/script.rpy", line 2204, in <module>

File "game/RPG Framework/enviroment.rpy", line 752, in getActions

File "game/RPG Framework/character.rpy", line 986, in getAction

File "game/RPG Framework/ai.rpy", line 803, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 20, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 20, in getAction

File "game/RPG Framework/ai.rpy", line 20, in getAction

File "game/RPG Framework/ai.rpy", line 468, in getAction

File "game/RPG Framework/ai.rpy", line 685, in test

IndexError: list index out of range



-- Full Traceback ------------------------------------------------------------



Full traceback:

File "game/plot/map.rpy", line 1184, in script call

File "game/plot/sidequests.rpy", line 1088, in script call

File "game/script.rpy", line 2200, in script

File "C:\Users\Norm\Downloads\SOTW-0.8.22.1-all\SOTW-0.8.22.1-all\renpy\ast.py", line 756, in execute

renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

File "C:\Users\Norm\Downloads\SOTW-0.8.22.1-all\SOTW-0.8.22.1-all\renpy\python.py", line 1382, in py_exec_bytecode

exec bytecode in globals, locals

File "game/script.rpy", line 2204, in <module>

File "game/RPG Framework/enviroment.rpy", line 752, in getActions

File "game/RPG Framework/character.rpy", line 986, in getAction

File "game/RPG Framework/ai.rpy", line 803, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 20, in getAction

File "game/RPG Framework/ai.rpy", line 17, in getAction

File "game/RPG Framework/ai.rpy", line 20, in getAction

File "game/RPG Framework/ai.rpy", line 20, in getAction

File "game/RPG Framework/ai.rpy", line 468, in getAction

File "game/RPG Framework/ai.rpy", line 685, in test

IndexError: list index out of range



Windows-7-6.1.7601-SP1

Ren'Py 6.17.7.521

Seasons Of The Wolf 0.8.22.1