The Burning debuff from running over the steam vents really hasn't made me think twice about doing it. I mean, I don't run over them because I want the xp from the lizards, but even so that debuff does almost nothing. 3 turns, 4 HP damage? Pft. And yeah the resistance reduction, but still. I'd rather see a far more powerful debuff that lasts until you defeat the demon.
You also lose 15% of HP every time you step on those... considering some other users are asking to being able to use the potions between battles, you have to realize that probably you're a power player at this point
I think something went wrong with the Protect fix. It just gives 7+7 (caps at 10) turns of Guard, icon-wise.
Yes forgot to assign a different id! Fixed it now.
Sudden Strike says it's supposed to deal normal damage, but neither my ranged nor my melee attack deals that damage. It does however do exactly double the damage of a ranged attack.
If you hit from the backrow with melee, damage is reduced obviously, while ranged not.
Pre-battle positioning for flashbacks. Can has? For Krimm's flashbacks I leave her alone in the frontline, at least for the animal battles, and now for Chalassa's... first she starts right in front of Ormond, I use her first turn to move her away, guards show up, and then she's BACK in front of him.
Nope, that's impossible sorry. Was a requirement to do those flashback using a "fresh character" with lower level. If I tried to add the positioning would lead to all kind of errors



