jack1974
Jun 09, 2014
Spoke with my brother that lives "in the plains" near the big town around here, and said there were 36°C during day, and 30°C at night

so glad I got a home up so high. At least I can work a bit in the morning and sleep

Troyen
Jun 09, 2014
Portable AC units. I had to get one and it works wonders when you need to sleep and it's 30°C at 3 AM.
renke_
Jun 10, 2014
And now a small thunderstorm, doesn't help much though.
Not for sleeping, I agree. But coding in a Frankenstein setting could be very productive, especially when fiddling with the AI

yayswords
Jun 10, 2014
Trade you a professional* rain** dance*** for Riley's skill tree.
* by some people's standards
** somewhere in the world
*** arbitrary shuffling of feet
jack1974
Jun 10, 2014
Actually there was a simple solution: I woke up much earlier today, and barred myself inside home

luckily all the renovating works I did on the roof (14cm of insulation) means that at least until midday, the heat is acceptable (below 26°C for me).
So I coded the first dungeon of the game!


https://pbs.twimg.com/media/BpwhN4yCMAAVHey.jpg:large" style="max-width:100%">
(yes season is wrong, obviously will be fixed in the release)
jack1974
Jun 10, 2014
also, NON CUTE rats encounters!


https://pbs.twimg.com/media/BpwoHiGCQAAlgaE.jpg:large" style="max-width:100%">
yayswords
Jun 10, 2014
CHALASSA HAS HEAD SHOT
or at least something with that icon
gogo speculate!
P.S. I think I've yet to see a combat screenshot with air environment!
Lonestar51
Jun 10, 2014
The dungeon is waiting to be raided

jack1974
Jun 10, 2014
P.S. I think I've yet to see a combat screenshot with air environment!
Yes, is a bit hard to find out an "excuse" for that environment. I think that probably some battles that take place in mountain should be Air (like many of the first act), and not Water (since there'll be a plenty of Water battles in the 3rd Act).
Miakoda
Jun 10, 2014
Yes, is a bit hard to find out an "excuse" for that environment. I think that probably some battles that take place in mountain should be Air (like many of the first act), and not Water (since there'll be a plenty of Water battles in the 3rd Act).
I won't be surprised if you don't have cloud dwellers at some point in a future game, though

(or islands floating in the sky)
jack1974
Jun 10, 2014
Yes that is an interesting setting

but for SOTW... hmm hard to find something like that

Miakoda
Jun 10, 2014
Yes that is an interesting setting
but for SOTW... hmm hard to find something like that 
Another instance of why we say, 'in a future game'.
But you could certainly justify certain mountain scenes, or even a tower in town being aligned with the 'air' element.
For that matter, a wide open space like an open air market (yes, a deliberate choice of words) could also count as an air element as well as ground.
jack1974
Jun 10, 2014
Yes true, I have to get a bit creative to justify that kind of battlefield

your examples seems good!
Miakoda
Jun 10, 2014
Yes true, I have to get a bit creative to justify that kind of battlefield
your examples seems good!
And you can certainly introduce battlefields which also carry two kinds of elements...especially in a future game. A fog encrusted battle could count as both air and water, for example.
yayswords
Jun 10, 2014
Yes, is a bit hard to find out an "excuse" for that environment. I think that probably some battles that take place in mountain should be Air (like many of the first act), and not Water (since there'll be a plenty of Water battles in the 3rd Act).
Well look, I'd say that resistance reduction is significant. If there isn't a fair share of air environment battles, both random trash and important boss fights, it just means we'll avoid taking air nukes. I think this game is already doing too much with resistances. The environmental effect is maybe cool from a lore PoV, but not so much from a balance PoV. If you're gonna keep it, you need to overrule lore a bit to get some air environments in

jack1974
Jun 11, 2014


https://pbs.twimg.com/media/Bp1jFyPIEAAILGi.jpg:large" style="max-width:100%">
we don't have Planet Stronghold-like non-combat skills, but I'm trying to add some choices like in that game. The person you pick to do the task won't be available during the combat against the guards that have been alerted by your noises

yayswords
Jun 11, 2014
I'm gonna pick Chalassa for this every time so I can ask myself how lockpicking could be as noisy as brute forcing.
noob thief

yayswords
Jun 11, 2014
Maybe someone else could be accidentally noisy while she does it.